Player Matchup

Cerberus
Cerberus
Diamond IV
CHIEFSHAKATOOL
Cerberus
Diamond IV
Level 197
God Stats
22W - 24L
1,572 SR
Queue Stats
204W - 187L
2,172 MMR
Solo
Lancelot
Lancelot
Platinum IV
Captain Pandou
Lancelot
Platinum IV
Level 138
God Stats
1W - 2L
1,608 SR
Queue Stats
79W - 75L
1,870 MMR
Party 1
Cupid
Cupid
Gold V
ServietDumz
Cupid
Gold V
Level 153
God Stats
0W - 2L
1,540 SR
Queue Stats
70W - 81L
1,490 MMR
Party 1
Janus
Janus
Platinum I
SirCantankerous
Janus
Platinum I
Level 207
God Stats
2W - 4L
1,632 SR
Queue Stats
576W - 565L
1,981 MMR
Solo
Atlas
Atlas
Gold I
SpirantMjess V2
Atlas
Gold I
Level 172
God Stats
29W - 27L
1,583 SR
Queue Stats
181W - 190L
1,707 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 173
1,587 SR
1,844 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,732 SR
1,846 MMR
Awilix
Awilix
Diamond V
Chewîe
Awilix
Diamond V
Level 159
God Stats
49W - 21L
1,759 SR
Queue Stats
93W - 73L
1,977 MMR
Party 2
Ix Chel
Ix Chel
Platinum II
HadesGunnaHate
Ix Chel
Platinum II
Level 129
God Stats
4W - 1L
1,870 SR
Queue Stats
64W - 55L
1,744 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
MAM3YTH0R MX
Sun Wukong
Diamond III
Level 166
God Stats
154W - 121L
1,637 SR
Queue Stats
365W - 363L
2,119 MMR
Solo
Anhur
Anhur
Platinum III
ZirZechZ
Anhur
Platinum III
Level 148
God Stats
3W - 3L
1,661 SR
Queue Stats
64W - 57L
1,743 MMR
Solo
Bacchus
Bacchus
Platinum V
Zz IMarley
Bacchus
Platinum V
Level 200
God Stats
2W - 0L
1,734 SR
Queue Stats
416W - 411L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 6 / 0
8,745
547
7,820
16,041
10,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Lancelot
14
4 / 4 / 3
8,071
504
5,929
11,102
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
0 / 4 / 5
8,063
504
3,425
10,635
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 4 / 6
8,066
504
8,679
9,643
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 6 / 4
8,996
562
8,656
17,417
16,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KumbhakarnaCabrakanAresAo Kuang

VS

Bans
CthulhuKing ArthurSolMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Chewîe
Awilix
18
9 / 1 / 4
11,043
690
11,285
9,948
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 1 / 6
9,810
613
8,096
9,831
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MAM3YTH0R MX
Sun Wukong
16
3 / 1 / 9
10,305
644
10,478
16,058
9,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
ZirZechZ
Anhur
17
7 / 4 / 4
10,335
646
10,739
10,467
3,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Zz IMarley
Bacchus
12
1 / 4 / 14
8,733
546
8,557
14,559
14,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
11
Kills
24
24
Deaths
11
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
6
0
0.33
L
Lancelot
4
4
3
1.38
W
Awilix
Chewîe
Awilix
9
1
4
11
W
4
1
6
7
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
3
1
9
7.5
L
0
4
5
0.63
L
0
4
6
0.75
L
5
6
4
1.17
W
Anhur
ZirZechZ
Anhur
7
4
4
2.25
W
Bacchus
Zz IMarley
Bacchus
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,509
Damage
49,155
64,838
Taken
60,863
37,672
Mitigated
35,870
12,299
Healing
15,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
7,820
300
0
6,015
16,041
10,923
0
2,003
13,998
53,713
0
L
Lancelot
5,929
851
0
135
11,102
5,176
0
2,697
8,341
0
66,484
W
Awilix
Chewîe
Awilix
11,285
4,509
0
1,456
9,948
4,482
492
2,966
6,794
0
102,088
W
8,096
1,238
892
2,920
9,831
3,088
74
4,806
4,573
62,781
0
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
10,478
2,462
0
3,639
16,058
9,647
0
6,658
8,570
0
69,728
L
3,425
1,769
810
3,366
10,635
2,524
0
2,093
8,480
0
55,605
L
8,679
125
0
557
9,643
2,708
0
2,849
6,706
59,723
770
L
8,656
2,964
0
1,416
17,417
16,341
0
6,414
10,677
25,949
0
W
Anhur
ZirZechZ
Anhur
10,739
4,904
0
2,631
10,467
3,908
690
3,567
6,756
0
73,485
W
Bacchus
Zz IMarley
Bacchus
8,557
993
0
3,563
14,559
14,745
0
5,809
8,455
23,048
1,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,941
Gold Earned
50,226
525
Minions Killed
509
0
Camps Cleared
0
1,653,179
Distance Traveled
1,767,322
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,745
547
160
10
0
314,597
5
L
Lancelot
8,071
504
102
6
0
378,686
1
W
Awilix
11,043
690
138
9
0
430,645
0
W
Ix Chel
9,810
613
129
8
0
358,656
2
W
Sun Wukong
10,305
644
103
6
0
340,262
6
L
Cupid
8,063
504
99
6
0
311,130
2
L
Janus
8,066
504
139
9
0
351,181
4
L
Atlas
8,996
562
25
2
0
297,585
5
W
Anhur
10,335
646
121
8
0
295,425
0
W
Bacchus
8,733
546
18
1
0
342,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role