Player Matchup

King Arthur
King Arthur
Silver II
FlextapeCar
King Arthur
Silver II
Level 143
God Stats
1W - 0L
1,635 SR
Queue Stats
36W - 42L
1,309 MMR
Party 1
Discordia
Discordia
Silver I
Hidan6555555
Discordia
Silver I
Level 89
God Stats
1W - 0L
1,217 SR
Queue Stats
23W - 32L
1,495 MMR
Solo
Olorun
Olorun
Gold II
TheSpiffingPug69
Olorun
Gold II
Level 158
God Stats
2W - 0L
1,651 SR
Queue Stats
17W - 13L
1,673 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,501 SR
1,492 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 70
1,411 SR
1,474 MMR
Izanami
Izanami
Bronze III
GHOSTYTTG
Izanami
Bronze III
Level 66
God Stats
7W - 8L
1,233 SR
Queue Stats
58W - 85L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze V
Godswarrior305
Cerberus
Bronze V
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,562 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
IllegalSalsa
Baron Samedi
Silver IV
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FlextapeCar
King Arthur
18
3 / 1 / 5
11,121
855
10,345
13,210
12,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Hidan6555555
Discordia
16
3 / 4 / 4
10,614
816
13,484
10,578
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 4 / 6
11,601
892
16,036
12,805
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
BacchusArachneKumbhakarnaLokiCthulhu

VS

Bans
AnubisNoxKukulkanHeraPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GHOSTYTTG
Izanami
15
1 / 4 / 4
9,886
760
7,648
13,766
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
15
1 / 2 / 5
9,425
725
10,171
19,129
17,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
IllegalSalsa
Baron Samedi
18
7 / 2 / 1
11,344
873
12,594
12,035
7,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
8
Kills
9
9
Deaths
8
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FlextapeCar
King Arthur
3
1
5
5.5
L
Izanami
GHOSTYTTG
Izanami
1
4
4
0.75
L
Cerberus
1
2
5
1.75
W
Discordia
Hidan6555555
Discordia
3
4
4
1.25
L
Baron Samedi
IllegalSalsa
Baron Samedi
7
2
1
3.75
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,865
Damage
30,413
36,593
Taken
44,930
19,582
Mitigated
30,006
11,192
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FlextapeCar
King Arthur
10,345
629
238
3,270
13,210
12,120
229
6,740
5,645
0
26,191
L
Izanami
GHOSTYTTG
Izanami
7,648
4,702
0
3,551
13,766
4,725
0
7,723
5,491
0
39,088
L
Cerberus
10,171
1,112
286
5,391
19,129
17,818
0
11,722
6,955
20,410
226
W
Discordia
Hidan6555555
Discordia
13,484
1,170
0
566
10,578
2,952
857
6,208
3,626
39,194
706
L
Baron Samedi
IllegalSalsa
Baron Samedi
12,594
412
1,076
3,357
12,035
7,463
132
7,416
4,030
37,180
701
W
16,036
10,109
930
6,188
12,805
4,510
2,743
7,258
4,958
58,212
9,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,336
Gold Earned
30,655
197
Minions Killed
170
0
Camps Cleared
0
704,746
Distance Traveled
665,531
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,121
855
29
2
0
279,025
2
L
Izanami
9,886
760
68
5
0
220,389
0
L
Cerberus
9,425
725
36
3
0
230,115
0
W
Discordia
10,614
816
65
5
0
221,756
0
L
Baron Samedi
11,344
873
66
5
0
215,027
0
W
Olorun
11,601
892
103
8
0
203,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role