Player Matchup

Ymir
Ymir
 
Ymir
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dankrel
Ne Zha
Level 227
God Stats
0W - 2L
1,226 SR
Queue Stats
96W - 77L
1,492 Elo+
Solo
Cerberus
Cerberus
WatersideOdin27
Cerberus
Level 136
God Stats
7W - 8L
1,602 SR
Queue Stats
94W - 85L
1,470 Elo+
Solo
Ra
Ra
rmkBR
Ra
Level 149
God Stats
16W - 13L
1,563 SR
Queue Stats
139W - 134L
1,514 Elo+
Solo
Rama
Rama
xlGREENlx
Rama
Level 99
God Stats
17W - 17L
1,543 SR
Queue Stats
532W - 512L
1,506 Elo+
Solo
Team Averages
Level 166
1,487 SR
1,496 Elo+

VS

Team Averages
Level 77
1,627 SR
1,585 Elo+
Yu Huang
Yu Huang
Arimathan
Yu Huang
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 7L
1,821 Elo+
Party 2
Susano
Susano
Shad0kIller
Susano
Level 141
God Stats
7W - 0L
1,972 SR
Queue Stats
150W - 128L
1,554 Elo+
Party 2
Gilgamesh
Gilgamesh
Siegward14
Gilgamesh
Level 113
God Stats
2W - 5L
1,412 SR
Queue Stats
33W - 31L
1,488 Elo+
Party 1
Athena
Athena
chattjedd
Athena
Level 48
God Stats
12W - 10L
1,561 SR
Queue Stats
16W - 13L
1,535 Elo+
Party 1
Izanami
Izanami
negrochorro12
Izanami
Level 4
God Stats
2W - 0L
1,692 SR
Queue Stats
4W - 3L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 1 / 11
8,045
619
8,309
11,601
11,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
Dankrel
Ne Zha
14
4 / 6 / 2
7,655
589
5,814
13,598
5,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
13
2 / 5 / 4
7,753
596
8,227
12,838
8,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
10
2 / 2 / 0
6,647
511
2,963
3,967
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
13
7 / 3 / 4
8,622
663
10,434
6,485
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Arimathan
Yu Huang
15
7 / 4 / 3
8,567
659
9,765
10,218
3,649
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Susano
12
3 / 3 / 9
7,298
561
8,480
9,092
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Siegward14
Gilgamesh
14
6 / 2 / 5
8,446
650
9,316
15,913
7,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Earring

Mystical Earring

+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
chattjedd
Athena
10
0 / 4 / 6
6,408
493
3,632
12,584
8,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
13
1 / 4 / 1
7,150
550
2,957
8,103
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
41
17
Kills
17
17
Deaths
17
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
1
11
7.5
W
Yu Huang
Arimathan
Yu Huang
7
4
3
2.13
L
Ne Zha
Dankrel
Ne Zha
4
6
2
0.83
W
Susano
3
3
9
2.5
W
Gilgamesh
Siegward14
Gilgamesh
6
2
5
4.25
L
Cerberus
2
5
4
0.8
W
Athena
chattjedd
Athena
0
4
6
0.75
W
Izanami
1
4
1
0.38
L
Ra
2
2
0
1
L
Rama
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,747
Damage
34,150
48,489
Taken
55,910
27,962
Mitigated
24,834
15,062
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,309
1,873
0
1,944
11,601
11,305
0
4,293
7,187
23,312
776
W
Yu Huang
Arimathan
Yu Huang
9,765
497
0
2,599
10,218
3,649
0
2,653
7,170
57,389
1,141
L
Ne Zha
Dankrel
Ne Zha
5,814
941
0
5,240
13,598
5,025
0
1,447
11,956
0
46,794
W
Susano
8,480
1,261
0
3,742
9,092
2,565
0
2,112
6,926
0
43,977
W
Gilgamesh
Siegward14
Gilgamesh
9,316
3,334
0
1,982
15,913
7,539
0
6,313
8,850
0
48,028
L
Cerberus
8,227
237
0
4,839
12,838
8,767
337
2,012
10,694
44,363
860
W
Athena
chattjedd
Athena
3,632
1,180
0
2,527
12,584
8,811
0
4,041
8,379
17,209
499
W
Izanami
2,957
1,903
0
2,661
8,103
2,270
600
2,138
5,965
0
53,216
L
Ra
2,963
343
60
1,008
3,967
1,074
0
2,080
1,593
32,485
0
L
Rama
10,434
8,814
0
1,971
6,485
1,791
894
2,349
3,901
0
54,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,722
Gold Earned
37,869
387
Minions Killed
377
0
Camps Cleared
0
1,190,484
Distance Traveled
1,298,058
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,045
619
27
2
0
226,812
2
W
Yu Huang
8,567
659
102
8
0
261,734
2
L
Ne Zha
7,655
589
67
5
0
305,260
0
W
Susano
7,298
561
76
6
0
301,845
1
W
Gilgamesh
8,446
650
83
6
0
262,441
3
L
Cerberus
7,753
596
127
10
0
231,723
4
W
Athena
6,408
493
24
2
0
249,337
0
W
Izanami
7,150
550
92
7
0
222,701
0
L
Ra
6,647
511
77
6
0
189,812
0
L
Rama
8,622
663
89
7
0
236,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role