Player Matchup

Danzaburou
Danzaburou
Fonz197
Danzaburou
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,296 Elo+
Party 1
Hun Batz
Hun Batz
SageRico9
Hun Batz
Level 100
God Stats
1W - 1L
1,372 SR
Queue Stats
6W - 13L
1,239 Elo+
Party 1
Tyr
Tyr
borderjumpinmex
Tyr
Level 43
God Stats
3W - 1L
1,370 SR
Queue Stats
12W - 17L
1,323 Elo+
Party 1
Baron Samedi
Baron Samedi
lance2263
Baron Samedi
Level 17
God Stats
5W - 2L
1,490 SR
Queue Stats
11W - 20L
1,305 Elo+
Party 1
Artio
Artio
noelaustin
Artio
Level 52
God Stats
3W - 2L
1,473 SR
Queue Stats
9W - 19L
1,244 Elo+
Party 1
Team Averages
Level 49
1,441 SR
1,281 Elo+

VS

Team Averages
Level 92
1,513 SR
1,481 Elo+
Danzaburou
Danzaburou
ConFoundBolt
Danzaburou
Level 107
God Stats
1W - 4L
1,429 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Bacchus
Bacchus
CongoBlast32
Bacchus
Level 85
God Stats
16W - 20L
1,460 SR
Queue Stats
319W - 353L
1,523 Elo+
Solo
Cliodhna
Cliodhna
GipssyD
Cliodhna
Level 135
God Stats
1W - 2L
1,618 SR
Queue Stats
79W - 83L
1,454 Elo+
Solo
Discordia
Discordia
WereStreaking
Discordia
Level 27
God Stats
0W - 3L
1,457 SR
Queue Stats
22W - 28L
1,425 Elo+
Party 2
Chronos
Chronos
tareio
Chronos
Level 108
God Stats
20W - 16L
1,600 SR
Queue Stats
148W - 153L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fonz197
Danzaburou
16
3 / 0 / 9
9,851
896
6,962
10,887
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
SageRico9
Hun Batz
14
3 / 2 / 7
9,070
825
7,641
10,146
4,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
3 / 2 / 8
10,336
940
7,874
10,461
10,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
lance2263
Baron Samedi
16
5 / 2 / 5
10,450
950
7,873
11,102
5,234
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Artio
15
7 / 0 / 6
10,000
909
10,095
10,223
8,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ConFoundBolt
Danzaburou
14
0 / 4 / 1
8,661
787
2,035
8,140
3,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
CongoBlast32
Bacchus
14
1 / 3 / 1
8,476
771
4,775
10,458
6,891
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
GipssyD
Cliodhna
15
2 / 7 / 1
8,900
809
8,878
13,480
4,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
WereStreaking
Discordia
15
0 / 3 / 4
8,840
804
15,914
6,670
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
tareio
Chronos
15
3 / 4 / 0
9,374
852
7,666
10,048
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
21
Kills
6
6
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ConFoundBolt
Danzaburou
0
4
1
0.13
L
Bacchus
CongoBlast32
Bacchus
1
3
1
0.5
W
Danzaburou
Fonz197
Danzaburou
3
0
9
7.5
L
Cliodhna
GipssyD
Cliodhna
2
7
1
0.36
W
Hun Batz
SageRico9
Hun Batz
3
2
7
3.25
L
Discordia
WereStreaking
Discordia
0
3
4
0.67
W
3
2
8
3.5
W
Baron Samedi
lance2263
Baron Samedi
5
2
5
3.75
W
Artio
7
0
6
10
L
Chronos
tareio
Chronos
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,445
Damage
39,268
52,819
Taken
48,796
32,016
Mitigated
20,428
16,373
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ConFoundBolt
Danzaburou
2,035
198
0
584
8,140
3,361
505
1,968
6,018
0
16,807
L
Bacchus
CongoBlast32
Bacchus
4,775
739
293
1,014
10,458
6,891
0
3,740
6,606
15,453
0
W
Danzaburou
Fonz197
Danzaburou
6,962
1,805
0
2,998
10,887
3,964
946
6,783
3,647
0
31,782
L
Cliodhna
GipssyD
Cliodhna
8,878
900
0
1,119
13,480
4,675
0
4,606
8,620
0
25,536
W
Hun Batz
SageRico9
Hun Batz
7,641
1,149
0
1,515
10,146
4,418
603
6,011
3,835
0
18,711
L
Discordia
WereStreaking
Discordia
15,914
198
0
0
6,670
2,012
475
1,769
4,628
27,730
0
W
7,874
1,030
0
2,703
10,461
10,294
410
3,358
6,891
0
33,273
W
Baron Samedi
lance2263
Baron Samedi
7,873
584
1,452
2,626
11,102
5,234
581
4,931
6,031
30,450
0
W
Artio
10,095
81
850
4,229
10,223
8,106
0
5,855
4,060
12,199
918
L
Chronos
tareio
Chronos
7,666
662
0
347
10,048
3,489
79
3,775
5,874
22,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,707
Gold Earned
44,251
192
Minions Killed
172
0
Camps Cleared
0
1,176,055
Distance Traveled
1,066,419
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,661
787
38
3
0
211,403
0
L
Bacchus
8,476
771
31
3
0
210,559
5
W
Danzaburou
9,851
896
44
4
0
198,804
1
L
Cliodhna
8,900
809
31
3
0
192,511
0
W
Hun Batz
9,070
825
24
2
0
261,379
0
L
Discordia
8,840
804
38
3
0
226,976
0
W
Tyr
10,336
940
61
6
0
239,447
0
W
Baron Samedi
10,450
950
54
5
0
209,399
0
W
Artio
10,000
909
9
1
0
267,026
4
L
Chronos
9,374
852
34
3
0
224,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role