Player Matchup

Charon
Charon
LordRavnos
Charon
Level 91
God Stats
24W - 6L
1,931 SR
Queue Stats
242W - 104L
1,656 Elo+
Party 2
Erlang Shen
Erlang Shen
Olin
Erlang Shen
Level 123
God Stats
4W - 0L
1,918 SR
Queue Stats
124W - 15L
1,878 Elo+
Party 2
Susano
Susano
SirGauntlet
Susano
Level 155
God Stats
3W - 0L
1,962 SR
Queue Stats
626W - 24L
2,138 Elo+
Party 2
Jing Wei
Jing Wei
Tharkun
Jing Wei
Level 122
God Stats
2W - 0L
1,812 SR
Queue Stats
206W - 18L
1,941 Elo+
Party 2
Anubis
Anubis
greensquall
Anubis
Level 165
God Stats
36W - 2L
2,098 SR
Queue Stats
1,551W - 119L
1,983 Elo+
Party 2
Team Averages
Level 131
1,944 SR
1,919 Elo+

VS

Team Averages
Level 98
1,428 SR
1,362 Elo+
Nut
Nut
 
Nut
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Annisyscing
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,260 Elo+
Party 1
King Arthur
King Arthur
BelugaBao
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,367 Elo+
Party 1
Ra
Ra
KamiTouched
Ra
Level 6
God Stats
0W - 2L
1,147 SR
Queue Stats
4W - 6L
1,188 Elo+
Party 1
Agni
Agni
Osv1400
Agni
Level 81
God Stats
69W - 87L
1,491 SR
Queue Stats
397W - 407L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
LordRavnos
Charon
12
3 / 0 / 13
7,682
1,536
6,972
5,548
4,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
Olin
Erlang Shen
11
2 / 2 / 13
6,671
1,334
3,510
5,568
4,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
11
4 / 2 / 3
6,705
1,341
7,109
5,273
1,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jing Wei
Tharkun
Jing Wei
11
1 / 0 / 8
6,148
1,230
2,128
4,055
1,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
12
7 / 1 / 10
8,013
1,603
12,985
5,823
3,165
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

389

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
1 / 4 / 3
6,075
1,215
5,253
8,560
1,639
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Annisyscing
Cthulhu
11
2 / 2 / 3
6,468
1,294
6,179
8,883
4,069
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
BelugaBao
King Arthur
10
1 / 4 / 2
5,862
1,172
3,936
9,392
5,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 4 / 2
5,522
1,104
1,257
3,131
434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
Osv1400
Agni
10
1 / 3 / 2
5,966
1,193
5,484
6,183
1,022
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
17
Kills
5
5
Deaths
17
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
4
3
0.63
L
Cthulhu
Annisyscing
Cthulhu
2
2
3
1.75
L
King Arthur
BelugaBao
King Arthur
1
4
2
0.5
L
0
4
2
0.25
W
Charon
LordRavnos
Charon
3
0
13
9.5
W
Erlang Shen
Olin
Erlang Shen
2
2
13
4.25
L
Agni
Osv1400
Agni
1
3
2
0.67
W
Susano
4
2
3
2.75
W
Jing Wei
Tharkun
Jing Wei
1
0
8
5
W
Anubis
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,704
Damage
22,109
26,267
Taken
36,149
16,149
Mitigated
12,567
5,834
Healing
680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
5,253
2,746
0
0
8,560
1,639
0
5,061
3,423
0
13,066
L
Cthulhu
Annisyscing
Cthulhu
6,179
342
0
354
8,883
4,069
0
5,620
3,196
14,383
486
L
King Arthur
BelugaBao
King Arthur
3,936
572
0
0
9,392
5,403
0
4,693
4,516
363
9,506
L
1,257
84
0
69
3,131
434
0
1,370
1,699
4,127
0
W
Charon
LordRavnos
Charon
6,972
1,522
0
1,363
5,548
4,671
0
2,746
2,802
12,673
0
W
Erlang Shen
Olin
Erlang Shen
3,510
1,125
0
1,039
5,568
4,984
0
3,365
2,203
0
7,426
L
Agni
Osv1400
Agni
5,484
356
80
177
6,183
1,022
0
3,213
2,928
14,275
0
W
Susano
7,109
1,113
0
161
5,273
1,921
0
2,142
3,131
0
16,672
W
Jing Wei
Tharkun
Jing Wei
2,128
1,549
0
742
4,055
1,408
0
1,991
2,019
0
17,554
W
Anubis
12,985
205
0
2,529
5,823
3,165
0
2,715
3,108
21,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,219
Gold Earned
29,893
91
Minions Killed
85
7
Camps Cleared
3
508,396
Distance Traveled
435,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,075
1,215
16
3
0
86,576
0
L
Cthulhu
6,468
1,294
27
5
0
111,423
0
L
King Arthur
5,862
1,172
15
3
0
97,610
0
L
Ra
5,522
1,104
4
1
1
40,169
0
W
Charon
7,682
1,536
15
3
0
104,207
0
W
Erlang Shen
6,671
1,334
11
2
2
104,879
0
L
Agni
5,966
1,193
23
5
2
99,821
0
W
Susano
6,705
1,341
15
3
3
96,935
0
W
Jing Wei
6,148
1,230
37
7
1
105,528
0
W
Anubis
8,013
1,603
13
3
1
96,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role