Player Matchup

Bacchus
Bacchus
Diamond II
KingsandQueens
Bacchus
Diamond II
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 44L
2,066 MMR
Party 1
Chiron
Chiron
Diamond II
Malkerr
Chiron
Diamond II
Level 159
God Stats
32W - 25L
1,607 SR
Queue Stats
187W - 142L
2,043 MMR
Party 1
Osiris
Osiris
Platinum V
TheLuffytaro
Osiris
Platinum V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,890 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,536 SR
1,999 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,663 SR
1,849 MMR
Chaac
Chaac
Gold V
Chaccsito
Chaac
Gold V
Level 141
God Stats
13W - 10L
1,689 SR
Queue Stats
22W - 20L
1,696 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Too-Caculated
Danzaburou
Platinum I
Level 127
God Stats
7W - 6L
1,707 SR
Queue Stats
595W - 648L
1,965 MMR
Party 2
Scylla
Scylla
Diamond V
turTle-_-MaN-69
Scylla
Diamond V
Level 171
God Stats
8W - 15L
1,594 SR
Queue Stats
322W - 313L
1,885 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
10,030
836
10,635
15,785
13,365
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Malkerr
Chiron
17
3 / 1 / 7
10,436
870
7,895
8,254
2,898
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Osiris
18
6 / 3 / 6
11,191
933
10,735
17,842
15,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuCerberusKuzenboSerqetAres

VS

Bans
MedusaGebXing TianFafnirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chaccsito
Chaac
14
1 / 5 / 5
9,015
751
11,303
15,782
13,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Too-Caculated
Danzaburou
14
4 / 4 / 4
9,541
795
8,415
8,575
5,565
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
2 / 4 / 5
9,778
815
6,945
8,126
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
13
Kills
7
8
Deaths
13
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
Chaccsito
Chaac
1
5
5
0.7
W
4
4
6
1.75
W
Chiron
Malkerr
Chiron
3
1
7
6.5
W
Osiris
6
3
6
3
L
Danzaburou
Too-Caculated
Danzaburou
4
4
4
1.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,265
Damage
26,663
41,881
Taken
32,483
32,052
Mitigated
22,296
11,421
Healing
3,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Chaccsito
Chaac
11,303
1,664
0
1,698
15,782
13,780
0
3,911
10,997
135
34,044
W
10,635
1,215
0
3,893
15,785
13,365
235
2,339
13,229
18,371
177
W
Chiron
Malkerr
Chiron
7,895
2,770
1,023
3,319
8,254
2,898
2,512
895
7,248
0
43,307
W
Osiris
10,735
3,380
0
3,186
17,842
15,789
1,104
3,103
14,354
0
44,002
L
Danzaburou
Too-Caculated
Danzaburou
8,415
3,978
0
1,007
8,575
5,565
729
2,496
5,545
0
25,846
L
6,945
807
0
693
8,126
2,951
490
3,182
4,500
35,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,657
Gold Earned
28,334
154
Minions Killed
162
0
Camps Cleared
0
698,966
Distance Traveled
575,522
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,015
751
54
5
0
187,026
0
W
Bacchus
10,030
836
14
1
0
233,492
1
W
Chiron
10,436
870
87
7
0
231,325
0
W
Osiris
11,191
933
53
4
0
234,149
0
L
Danzaburou
9,541
795
42
4
0
183,858
0
L
Scylla
9,778
815
66
6
0
204,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role