Player Matchup

Persephone
Persephone
 
Persephone
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
APregn4ntWomaN
Cthulhu
Level 81
God Stats
242W - 216L
1,589 SR
Queue Stats
269W - 281L
1,549 Elo+
Party 2
Hun Batz
Hun Batz
Oriachi
Hun Batz
Level 127
God Stats
3W - 0L
1,914 SR
Queue Stats
241W - 44L
1,911 Elo+
Party 1
Hachiman
Hachiman
Osiito
Hachiman
Level 164
God Stats
5W - 0L
1,916 SR
Queue Stats
465W - 132L
1,831 Elo+
Party 1
Scylla
Scylla
ThePloker
Scylla
Level 159
God Stats
142W - 45L
1,816 SR
Queue Stats
414W - 115L
1,828 Elo+
Party 1
Team Averages
Level 132
1,747 SR
1,724 Elo+

VS

Team Averages
Level 139
1,515 SR
1,565 Elo+
He Bo
He Bo
Orientem
He Bo
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 143L
1,779 Elo+
Solo
Charon
Charon
PowerPlayerPhil
Charon
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,469 Elo+
Solo
Aphrodite
Aphrodite
Red Velvet1039
Aphrodite
Level 149
God Stats
34W - 29L
1,607 SR
Queue Stats
1,001W - 986L
1,545 Elo+
Solo
Charybdis
Charybdis
SDK9 EVOLUTION
Charybdis
Level 126
God Stats
0W - 4L
1,456 SR
Queue Stats
36W - 26L
1,553 Elo+
Solo
Osiris
Osiris
WOODYhayes24680
Osiris
Level 92
God Stats
2W - 2L
1,513 SR
Queue Stats
197W - 184L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
0 / 0 / 8
6,145
1,229
1,927
2,132
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 0 / 9
6,073
1,215
2,841
2,992
2,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Oriachi
Hun Batz
11
4 / 1 / 7
7,105
1,421
2,890
4,454
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
Osiito
Hachiman
12
5 / 2 / 7
7,564
1,513
7,700
4,017
858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
ThePloker
Scylla
11
5 / 4 / 7
7,278
1,456
4,609
5,976
1,324
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

374

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Orientem
He Bo
11
6 / 4 / 1
7,945
1,589
9,970
7,218
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 1 / 3
6,381
1,276
890
3,606
1,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Red Velvet1039
Aphrodite
11
0 / 4 / 3
6,049
1,210
2,905
4,892
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
SDK9 EVOLUTION
Charybdis
10
0 / 0 / 0
5,128
1,026
0
0
0
11
1 / 5 / 2
6,597
1,319
3,334
8,085
6,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
14
Kills
7
7
Deaths
14
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
0
0
8
4
W
0
0
9
4.5
W
Hun Batz
Oriachi
Hun Batz
4
1
7
7.5
L
He Bo
Orientem
He Bo
6
4
1
1.63
W
Hachiman
Osiito
Hachiman
5
2
7
4.25
L
0
1
3
1.5
L
Aphrodite
Red Velvet1039
Aphrodite
0
4
3
0.38
L
Charybdis
SDK9 EVOLUTION
Charybdis
0
0
0
0
W
Scylla
ThePloker
Scylla
5
4
7
2.13
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,967
Damage
17,099
19,571
Taken
23,801
6,400
Mitigated
11,632
1,266
Healing
2,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
1,927
62
0
120
2,132
494
0
1,112
972
12,276
0
W
2,841
281
0
176
2,992
2,208
0
1,230
1,555
6,898
0
W
Hun Batz
Oriachi
Hun Batz
2,890
942
0
500
4,454
1,516
0
2,718
1,506
0
11,291
L
He Bo
Orientem
He Bo
9,970
59
0
110
7,218
1,867
0
2,026
5,088
22,919
0
W
Hachiman
Osiito
Hachiman
7,700
4,820
0
220
4,017
858
0
3,103
766
0
20,525
L
890
130
0
562
3,606
1,884
0
1,050
2,504
11,259
0
L
Aphrodite
Red Velvet1039
Aphrodite
2,905
282
867
1,303
4,892
1,745
0
2,248
2,532
4,345
0
L
Charybdis
SDK9 EVOLUTION
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
ThePloker
Scylla
4,609
376
0
250
5,976
1,324
0
4,908
751
6,809
0
L
3,334
1,522
0
146
8,085
6,136
0
3,594
4,300
0
12,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,165
Gold Earned
32,100
92
Minions Killed
84
4
Camps Cleared
3
510,727
Distance Traveled
350,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
6,145
1,229
25
5
2
99,042
0
W
Cthulhu
6,073
1,215
10
2
0
106,682
0
W
Hun Batz
7,105
1,421
19
4
0
114,202
0
L
He Bo
7,945
1,589
35
7
1
115,388
0
W
Hachiman
7,564
1,513
35
7
1
94,956
0
L
Charon
6,381
1,276
21
4
1
76,664
0
L
Aphrodite
6,049
1,210
7
1
0
61,338
0
L
Charybdis
5,128
1,026
0
0
0
286
0
W
Scylla
7,278
1,456
3
1
1
95,845
0
L
Osiris
6,597
1,319
21
4
1
96,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role