Player Matchup

Neith
Neith
Gold IV
THE-QUEEN-MX1
Neith
Gold IV
Level 133
God Stats
271W - 290L
1,542 SR
Queue Stats
485W - 555L
1,455 MMR
Solo
Hel
Hel
Platinum II
Xavi-nho-USA
Hel
Platinum II
Level 98
God Stats
1W - 2L
1,324 SR
Queue Stats
55W - 49L
1,966 MMR
Party 1
Geb
Geb
Platinum V
oOo--JAMBO--oOo
Geb
Platinum V
Level 88
God Stats
3W - 2L
1,554 SR
Queue Stats
56W - 47L
1,410 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 106
1,473 SR
1,610 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,489 SR
1,607 MMR
Fafnir
Fafnir
Platinum II
Lil Fumble
Fafnir
Platinum II
Level 148
God Stats
40W - 40L
1,493 SR
Queue Stats
340W - 360L
1,740 MMR
Solo
Hou Yi
Hou Yi
Gold I
MixedPharoah
Hou Yi
Gold I
Level 213
God Stats
15W - 30L
1,475 SR
Queue Stats
987W - 1,056L
1,667 MMR
Solo
Chronos
Chronos
Silver I
SalamiMommy1
Chronos
Silver I
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 3
9,213
838
12,823
8,708
3,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 5
8,944
813
13,122
11,236
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 0 / 3
9,130
830
6,831
11,803
11,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
SerqetKuzenboCthulhuNe ZhaKumbhakarna

VS

Bans
AchillesCerberusThothXing TianShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Lil Fumble
Fafnir
13
0 / 2 / 1
7,561
687
5,820
15,985
19,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
14
1 / 1 / 0
8,180
744
8,879
9,870
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
SalamiMommy1
Chronos
12
0 / 3 / 0
7,061
642
3,437
11,163
3,389
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
6
Kills
1
1
Deaths
6
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Lil Fumble
Fafnir
0
2
1
0.25
L
Hou Yi
1
1
0
1
L
Chronos
SalamiMommy1
Chronos
0
3
0
0
W
2
0
3
3.5
W
1
1
5
3.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,776
Damage
18,136
31,747
Taken
37,018
20,065
Mitigated
26,198
21,095
Healing
6,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Lil Fumble
Fafnir
5,820
1,045
57
4,005
15,985
19,831
0
6,550
9,414
12,042
349
L
Hou Yi
8,879
1,797
0
494
9,870
2,978
0
6,696
3,126
0
30,749
L
Chronos
SalamiMommy1
Chronos
3,437
1,435
0
1,728
11,163
3,389
0
6,103
5,015
18,697
416
W
12,823
2,320
0
3,403
8,708
3,435
2,265
3,084
5,316
0
53,215
W
13,122
730
7,135
8,063
11,236
4,908
743
2,651
8,313
39,177
0
W
6,831
461
0
2,494
11,803
11,722
432
2,783
8,939
21,471
2,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
22,802
166
Minions Killed
106
0
Camps Cleared
0
677,207
Distance Traveled
571,581
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,561
687
12
1
0
192,436
6
L
Hou Yi
8,180
744
67
6
0
185,217
0
L
Chronos
7,061
642
27
2
0
193,928
0
W
Neith
9,213
838
90
8
0
203,175
0
W
Hel
8,944
813
50
5
0
235,346
0
W
Geb
9,130
830
26
2
0
238,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role