Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Norici
Bakasura
Level 68
God Stats
63W - 62L
1,525 SR
Queue Stats
178W - 160L
1,502 Elo+
Party 2
Odin
Odin
ReandOrdinae
Odin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 60L
1,594 Elo+
Solo
Nu Wa
Nu Wa
chahlee__wonton
Nu Wa
Level 165
God Stats
49W - 56L
1,518 SR
Queue Stats
341W - 345L
1,469 Elo+
Solo
Ymir
Ymir
random1039
Ymir
Level 107
God Stats
53W - 50L
1,540 SR
Queue Stats
202W - 178L
1,530 Elo+
Party 2
Team Averages
Level 101
1,517 SR
1,519 Elo+

VS

Team Averages
Level 99
1,562 SR
1,565 Elo+
Kuzenbo
Kuzenbo
Dayuii
Kuzenbo
Level 58
God Stats
10W - 6L
1,687 SR
Queue Stats
35W - 30L
1,552 Elo+
Party 3
Xbalanque
Xbalanque
InfamousNull
Xbalanque
Level 181
God Stats
2W - 1L
1,641 SR
Queue Stats
98W - 77L
1,564 Elo+
Party 1
Khepri
Khepri
KanekiTheKing
Khepri
Level 57
God Stats
3W - 3L
1,481 SR
Queue Stats
37W - 22L
1,572 Elo+
Party 1
Hun Batz
Hun Batz
VOODOOCRUSHER
Hun Batz
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,552 Elo+
Party 3
Ix Chel
Ix Chel
tymaxer
Ix Chel
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 66L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 1
4,923
492
6,106
7,557
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
Norici
Bakasura
9
1 / 3 / 0
5,090
509
2,280
7,792
2,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
1 / 1 / 0
5,134
513
1,567
7,045
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,024
502
3,307
6,660
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 1
4,983
498
1,476
6,044
2,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dayuii
Kuzenbo
10
0 / 1 / 1
5,492
549
3,194
5,154
4,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
InfamousNull
Xbalanque
12
3 / 1 / 1
6,165
617
8,313
7,732
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

9
0 / 0 / 1
5,481
548
1,665
4,281
1,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
VOODOOCRUSHER
Hun Batz
12
5 / 0 / 2
6,342
634
4,712
6,490
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
tymaxer
Ix Chel
11
2 / 0 / 1
6,241
624
5,813
3,969
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
10
10
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
Kuzenbo
Dayuii
Kuzenbo
0
1
1
0.5
W
Xbalanque
InfamousNull
Xbalanque
3
1
1
3.5
W
0
0
1
0.5
L
Bakasura
Norici
Bakasura
1
3
0
0.33
L
1
1
0
1
W
Hun Batz
VOODOOCRUSHER
Hun Batz
5
0
2
6
L
0
3
0
0
L
0
0
1
0.5
W
Ix Chel
tymaxer
Ix Chel
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,736
Damage
23,697
35,098
Taken
27,626
12,340
Mitigated
12,325
8,831
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,106
3,219
0
2,943
7,557
1,972
0
509
7,048
0
38,402
W
Kuzenbo
Dayuii
Kuzenbo
3,194
1,425
0
52
5,154
4,997
0
211
4,910
31,954
0
W
Xbalanque
InfamousNull
Xbalanque
8,313
3,455
0
2,697
7,732
2,172
0
529
7,156
0
53,715
W
1,665
72
1,547
1,689
4,281
1,919
41
1,202
2,983
14,511
0
L
Bakasura
Norici
Bakasura
2,280
1,604
0
2,190
7,792
2,662
0
1,707
6,085
0
24,052
L
1,567
186
0
773
7,045
3,306
0
3,502
3,543
0
28,567
W
Hun Batz
VOODOOCRUSHER
Hun Batz
4,712
1,416
0
250
6,490
2,154
0
764
5,313
0
52,221
L
3,307
611
0
965
6,660
1,606
0
3,685
2,975
32,111
0
L
1,476
277
0
1,960
6,044
2,794
0
1,141
4,903
14,033
0
W
Ix Chel
tymaxer
Ix Chel
5,813
557
73
1,210
3,969
1,083
337
1,617
2,146
49,802
1,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,154
Gold Earned
29,721
264
Minions Killed
350
0
Camps Cleared
0
921,937
Distance Traveled
1,010,910
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,923
492
64
6
0
172,638
0
W
Kuzenbo
5,492
549
39
4
0
187,671
5
W
Xbalanque
6,165
617
93
9
0
174,691
0
W
Khepri
5,481
548
34
3
0
189,473
0
L
Bakasura
5,090
509
59
6
0
236,227
0
L
Odin
5,134
513
51
5
0
175,908
2
W
Hun Batz
6,342
634
95
10
0
255,653
1
L
Nu Wa
5,024
502
59
6
0
191,485
1
L
Ymir
4,983
498
31
3
0
145,679
0
W
Ix Chel
6,241
624
89
9
0
203,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role