Player Matchup

Ganesha
Ganesha
AQ22-Qill
Ganesha
Level 86
God Stats
38W - 39L
1,513 SR
Queue Stats
676W - 673L
1,403 Elo+
Solo
Cthulhu
Cthulhu
ChrispyCrusader
Cthulhu
Level 120
God Stats
2W - 5L
1,446 SR
Queue Stats
27W - 25L
1,530 Elo+
Party 2
Ne Zha
Ne Zha
StopImonfire
Ne Zha
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 32L
1,493 Elo+
Solo
Nu Wa
Nu Wa
christyful
Nu Wa
Level 105
God Stats
13W - 14L
1,550 SR
Queue Stats
25W - 23L
1,532 Elo+
Party 2
Cernunnos
Cernunnos
schno0p
Cernunnos
Level 116
God Stats
1W - 3L
1,331 SR
Queue Stats
26W - 34L
1,476 Elo+
Party 2
Team Averages
Level 110
1,468 SR
1,487 Elo+

VS

Team Averages
Level 83
1,559 SR
1,488 Elo+
Ao Kuang
Ao Kuang
ChurchBurger
Ao Kuang
Level 65
God Stats
42W - 46L
1,503 SR
Queue Stats
116W - 113L
1,468 Elo+
Solo
Janus
Janus
Royal Turdle
Janus
Level 140
God Stats
13W - 18L
1,454 SR
Queue Stats
186W - 188L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Spearmyntz
Danzaburou
Level 97
God Stats
57W - 31L
1,608 SR
Queue Stats
199W - 163L
1,499 Elo+
Party 1
Guan Yu
Guan Yu
WhiteTiger4179
Guan Yu
Level 63
God Stats
7W - 3L
1,669 SR
Queue Stats
212W - 205L
1,497 Elo+
Solo
Kumbhakarna
Kumbhakarna
sneakybaIIs
Kumbhakarna
Level 49
God Stats
4W - 2L
1,563 SR
Queue Stats
129W - 110L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AQ22-Qill
Ganesha
11
0 / 2 / 6
7,061
543
5,604
12,992
9,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 1 / 2
7,456
574
5,170
6,710
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
13
4 / 3 / 0
7,276
560
5,475
9,193
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
10
0 / 3 / 2
6,296
484
4,137
6,848
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
schno0p
Cernunnos
14
4 / 2 / 1
7,717
594
7,282
9,100
3,147
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ChurchBurger
Ao Kuang
12
4 / 3 / 2
6,804
523
6,723
13,402
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

13
3 / 1 / 1
7,242
557
5,614
6,075
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Spearmyntz
Danzaburou
13
3 / 3 / 1
7,585
583
6,538
7,893
2,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 1
6,320
486
1,867
9,964
4,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kumbhakarna
sneakybaIIs
Kumbhakarna
11
0 / 1 / 4
6,380
491
5,681
9,606
4,161
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
9
Kills
10
11
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AQ22-Qill
Ganesha
0
2
6
1.5
L
1
1
2
2
W
Ao Kuang
ChurchBurger
Ao Kuang
4
3
2
1.67
W
3
1
1
3.5
W
Danzaburou
Spearmyntz
Danzaburou
3
3
1
1.17
L
Ne Zha
4
3
0
1.33
W
0
1
1
0.5
L
Nu Wa
0
3
2
0.33
L
Cernunnos
schno0p
Cernunnos
4
2
1
2.25
W
Kumbhakarna
sneakybaIIs
Kumbhakarna
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,668
Damage
26,423
44,843
Taken
46,940
21,854
Mitigated
16,622
14,314
Healing
15,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AQ22-Qill
Ganesha
5,604
940
0
3,702
12,992
9,263
312
4,744
8,166
24,240
0
L
5,170
694
228
1,462
6,710
4,852
0
1,563
5,128
44,267
3,119
W
Ao Kuang
ChurchBurger
Ao Kuang
6,723
2,484
0
6,215
13,402
3,672
0
1,774
11,547
29,678
13,643
W
5,614
51
0
921
6,075
1,773
0
2,799
3,237
55,773
0
W
Danzaburou
Spearmyntz
Danzaburou
6,538
3,306
0
2,926
7,893
2,418
174
3,595
4,298
0
61,413
L
Ne Zha
5,475
2,003
0
4,625
9,193
2,915
0
2,684
6,421
0
56,130
W
1,867
154
0
4,523
9,964
4,598
0
3,621
5,787
0
30,384
L
Nu Wa
4,137
449
0
860
6,848
1,677
56
4,315
2,115
33,079
217
L
Cernunnos
schno0p
Cernunnos
7,282
3,635
0
3,437
9,100
3,147
882
3,722
5,378
0
58,769
W
Kumbhakarna
sneakybaIIs
Kumbhakarna
5,681
1,583
0
1,132
9,606
4,161
0
1,793
7,813
23,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,806
Gold Earned
34,331
384
Minions Killed
359
0
Camps Cleared
0
1,257,569
Distance Traveled
1,327,876
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,061
543
9
1
0
257,772
6
L
Cthulhu
7,456
574
74
6
0
230,285
0
W
Ao Kuang
6,804
523
55
4
0
309,861
7
W
Janus
7,242
557
120
9
0
284,938
3
W
Danzaburou
7,585
583
92
7
0
236,570
0
L
Ne Zha
7,276
560
95
7
0
292,580
0
W
Guan Yu
6,320
486
61
5
0
219,849
1
L
Nu Wa
6,296
484
63
5
0
224,952
3
L
Cernunnos
7,717
594
143
11
0
251,980
2
W
Kumbhakarna
6,380
491
31
2
0
276,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role