Player Matchup

Olorun
Olorun
Gold II
 
Olorun
Gold II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
 
Janus
Gold I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
Bosstronium
Serqet
Gold III
Level 109
God Stats
5W - 7L
1,511 SR
Queue Stats
36W - 33L
1,707 MMR
Solo
Fafnir
Fafnir
Gold II
Joselo029
Fafnir
Gold II
Level 126
God Stats
3W - 3L
1,641 SR
Queue Stats
190W - 202L
1,654 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,530 SR
1,572 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,596 SR
1,687 MMR
Baron Samedi
Baron Samedi
Gold II
DiablosRage
Baron Samedi
Gold II
Level 143
God Stats
9W - 4L
1,748 SR
Queue Stats
70W - 61L
1,624 MMR
Solo
Charybdis
Charybdis
Gold I
IceWingAngel
Charybdis
Gold I
Level 129
God Stats
39W - 44L
1,534 SR
Queue Stats
139W - 131L
1,776 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
YungGun1011
Sun Wukong
Gold II
Level 143
God Stats
35W - 25L
1,647 SR
Queue Stats
76W - 77L
1,701 MMR
Solo
Mercury
Mercury
Platinum IV
sporty619
Mercury
Platinum IV
Level 167
God Stats
11W - 10L
1,550 SR
Queue Stats
348W - 347L
1,649 MMR
Party 1
Hera
Hera
Silver I
那天你左我右
Hera
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
2 / 3 / 3
7,851
561
8,993
10,846
4,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
 
Janus
11
1 / 6 / 2
6,749
482
5,084
8,783
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
 
Mulan
11
0 / 6 / 1
6,218
444
8,121
15,008
10,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serqet
13
4 / 3 / 2
7,279
520
6,001
12,563
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Fafnir
Joselo029
Fafnir
10
3 / 1 / 3
7,135
510
5,923
9,297
9,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bans
SusanoGebKing ArthurMaman Brigitte

VS

Bans
AthenaCthulhuRamaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiablosRage
Baron Samedi
13
5 / 1 / 5
7,676
548
9,748
11,714
5,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
IceWingAngel
Charybdis
15
2 / 2 / 5
8,463
605
5,635
13,675
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
YungGun1011
Sun Wukong
15
4 / 1 / 4
9,070
648
10,958
13,863
10,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
sporty619
Mercury
15
4 / 3 / 6
8,028
573
6,750
12,899
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

13
4 / 3 / 5
8,203
586
9,164
6,152
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
10
Kills
19
19
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
3
3
1.17
L
Janus
 
Janus
1
6
2
0.33
L
Mulan
 
Mulan
0
6
1
0.08
L
Serqet
4
3
2
1.67
W
Baron Samedi
DiablosRage
Baron Samedi
5
1
5
7.5
W
Charybdis
IceWingAngel
Charybdis
2
2
5
2.25
L
Fafnir
Joselo029
Fafnir
3
1
3
4.5
W
Sun Wukong
YungGun1011
Sun Wukong
4
1
4
6
W
Mercury
sporty619
Mercury
4
3
6
2.33
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,122
Damage
42,255
56,497
Taken
58,303
32,072
Mitigated
26,919
16,731
Healing
22,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,993
4,750
84
5,511
10,846
4,440
0
2,573
8,273
68,077
3,870
L
Janus
 
Janus
5,084
211
0
1,883
8,783
2,617
42
5,280
3,503
49,376
0
L
Mulan
 
Mulan
8,121
1,213
0
1,772
15,008
10,584
0
1,176
13,832
0
38,787
L
Serqet
6,001
605
0
4,716
12,563
4,537
0
4,341
8,222
0
42,734
W
Baron Samedi
DiablosRage
Baron Samedi
9,748
1,731
143
5,239
11,714
5,901
404
3,899
7,591
34,885
0
W
Charybdis
IceWingAngel
Charybdis
5,635
2,882
0
6,898
13,675
4,647
732
8,404
5,129
0
66,368
L
Fafnir
Joselo029
Fafnir
5,923
1,619
305
2,460
9,297
9,894
0
5,137
4,160
13,477
962
W
Sun Wukong
YungGun1011
Sun Wukong
10,958
2,259
0
5,614
13,863
10,256
60
814
13,009
0
70,972
W
Mercury
sporty619
Mercury
6,750
2,660
0
2,909
12,899
4,465
326
3,541
8,892
0
57,132
W
9,164
2,706
0
1,577
6,152
1,650
414
2,399
3,048
44,935
2,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,232
Gold Earned
41,440
391
Minions Killed
454
0
Camps Cleared
0
1,290,674
Distance Traveled
1,413,914
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,851
561
129
9
0
250,037
0
L
Janus
6,749
482
94
7
0
243,464
1
L
Mulan
6,218
444
70
5
0
226,296
2
L
Serqet
7,279
520
75
5
0
325,226
2
W
Baron Samedi
7,676
548
39
3
0
267,040
4
W
Charybdis
8,463
605
116
8
0
257,055
4
L
Fafnir
7,135
510
23
2
0
245,651
1
W
Sun Wukong
9,070
648
119
9
0
267,441
1
W
Mercury
8,028
573
88
6
0
327,963
4
W
Hera
8,203
586
92
7
0
294,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role