Player Matchup

Odin
Odin
 
Odin
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
JupiterzBolt
Bellona
Level 135
God Stats
12W - 5L
1,664 SR
Queue Stats
412W - 402L
1,470 Elo+
Party 1
Jormungandr
Jormungandr
Poldiac
Jormungandr
Level 127
God Stats
7W - 0L
1,841 SR
Queue Stats
348W - 356L
1,501 Elo+
Solo
Janus
Janus
guyverg2
Janus
Level 132
God Stats
23W - 17L
1,604 SR
Queue Stats
433W - 412L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
katg8r_x
Kukulkan
Level 66
God Stats
2W - 3L
1,124 SR
Queue Stats
3W - 14L
1,006 Elo+
Solo
Team Averages
Level 102
1,547 SR
1,395 Elo+

VS

Team Averages
Level 82
1,551 SR
1,406 Elo+
Awilix
Awilix
EverstillUchiha
Awilix
Level 147
God Stats
1W - 1L
1,787 SR
Queue Stats
108W - 115L
1,400 Elo+
Solo
Horus
Horus
HENNYxJIMMY
Horus
Level 68
God Stats
15W - 5L
1,375 SR
Queue Stats
247W - 250L
1,437 Elo+
Party 2
Jing Wei
Jing Wei
PlutoGREEN6771
Jing Wei
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
206W - 247L
1,353 Elo+
Solo
Bacchus
Bacchus
Waalterr24
Bacchus
Level 76
God Stats
5W - 4L
1,591 SR
Queue Stats
19W - 30L
1,424 Elo+
Solo
He Bo
He Bo
callmestaxx
He Bo
Level 77
God Stats
0W - 3L
1,500 SR
Queue Stats
322W - 338L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
1 / 2 / 1
4,944
412
935
4,563
2,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
JupiterzBolt
Bellona
10
0 / 3 / 1
5,967
497
2,858
10,098
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Poldiac
Jormungandr
12
1 / 0 / 1
6,696
558
4,160
7,010
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
guyverg2
Janus
12
7 / 2 / 0
7,285
607
8,490
6,165
1,745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
katg8r_x
Kukulkan
12
3 / 4 / 1
7,035
586
4,203
6,135
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,325
527
3,967
8,532
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 0
6,999
583
5,708
7,072
5,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
11
3 / 4 / 0
6,053
504
3,429
7,097
2,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Waalterr24
Bacchus
9
2 / 2 / 1
5,844
487
4,453
8,329
6,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 5 / 0
4,915
410
2,124
6,229
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
12
Kills
10
11
Deaths
12
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
1
0.75
L
2
0
1
2.5
L
3
1
0
3
W
Bellona
JupiterzBolt
Bellona
0
3
1
0.17
L
Jing Wei
3
4
0
0.75
W
Jormungandr
Poldiac
Jormungandr
1
0
1
1.5
L
Bacchus
Waalterr24
Bacchus
2
2
1
1.25
L
0
5
0
0
W
Janus
guyverg2
Janus
7
2
0
3.5
W
Kukulkan
katg8r_x
Kukulkan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,646
Damage
19,681
33,971
Taken
37,259
14,807
Mitigated
18,179
7,782
Healing
8,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
935
336
0
144
4,563
2,624
255
1,771
2,688
0
9,179
L
3,967
1,220
0
1,573
8,532
2,685
0
3,283
5,220
0
46,312
L
5,708
2,653
0
2,438
7,072
5,079
588
454
6,618
0
41,626
W
Bellona
JupiterzBolt
Bellona
2,858
807
0
3,150
10,098
5,512
0
0
10,098
0
32,605
L
Jing Wei
3,429
2,404
0
1,368
7,097
2,317
0
3,031
4,038
0
35,116
W
Jormungandr
Poldiac
Jormungandr
4,160
1,308
0
3,109
7,010
2,954
0
947
6,021
53,737
864
L
Bacchus
Waalterr24
Bacchus
4,453
717
0
2,386
8,329
6,747
0
5,008
3,202
20,606
0
L
2,124
329
0
820
6,229
1,351
0
4,864
1,332
15,427
0
W
Janus
guyverg2
Janus
8,490
671
0
949
6,165
1,745
0
2,650
3,401
38,667
628
W
Kukulkan
katg8r_x
Kukulkan
4,203
982
0
430
6,135
1,972
628
949
5,186
41,026
40

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,927
Gold Earned
30,136
314
Minions Killed
243
0
Camps Cleared
0
1,239,631
Distance Traveled
1,146,684
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
4,944
412
19
2
0
269,718
0
L
Awilix
6,325
527
71
6
0
275,414
4
L
Horus
6,999
583
66
6
0
231,862
1
W
Bellona
5,967
497
66
6
0
212,984
0
L
Jing Wei
6,053
504
53
4
0
207,451
0
W
Jormungandr
6,696
558
92
8
0
269,513
0
L
Bacchus
5,844
487
25
2
0
257,730
4
L
He Bo
4,915
410
28
2
0
174,227
0
W
Janus
7,285
607
63
5
0
248,047
0
W
Kukulkan
7,035
586
74
6
0
239,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role