Player Matchup

Eset
Eset
Silver I
DeaIvy
Eset
Silver I
Level 156
God Stats
4W - 2L
1,375 SR
Queue Stats
15W - 11L
1,688 MMR
Solo
Mulan
Mulan
Platinum V
ElMisterioso
Mulan
Platinum V
Level 160
God Stats
5W - 5L
1,558 SR
Queue Stats
86W - 89L
1,678 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
ReleasePerseus
Kuzenbo
Gold I
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 12L
1,692 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,478 SR
1,686 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,632 SR
1,687 MMR
Cabrakan
Cabrakan
Platinum V
Au79Killa
Cabrakan
Platinum V
Level 143
God Stats
169W - 184L
1,481 SR
Queue Stats
189W - 208L
1,669 MMR
Solo
Jormungandr
Jormungandr
Platinum V
ElegantShoshan
Jormungandr
Platinum V
Level 127
God Stats
10W - 15L
1,585 SR
Queue Stats
88W - 87L
1,721 MMR
Solo
Poseidon
Poseidon
Gold II
RicardoHuckabee
Poseidon
Gold II
Level 145
God Stats
2W - 2L
1,830 SR
Queue Stats
56W - 52L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
DeaIvy
Eset
15
3 / 3 / 9
9,176
918
12,444
6,753
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
7 / 2 / 4
9,688
969
10,021
10,344
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
2 / 1 / 9
8,847
885
6,525
9,424
10,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
CerberusAgniNe ZhaVulcanOdin

VS

Bans
CthulhuHou YiMedusaSerqetBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Au79Killa
Cabrakan
13
0 / 6 / 5
7,724
772
2,021
11,373
10,146
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
ElegantShoshan
Jormungandr
12
0 / 3 / 3
7,449
745
5,200
12,387
9,158
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
15
4 / 3 / 1
9,163
916
8,955
7,169
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
12
Kills
4
6
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Au79Killa
Cabrakan
0
6
5
0.42
W
Eset
DeaIvy
Eset
3
3
9
2.5
W
7
2
4
4.5
L
Jormungandr
ElegantShoshan
Jormungandr
0
3
3
0.5
W
2
1
9
6.5
L
Poseidon
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,990
Damage
16,176
26,521
Taken
30,929
21,147
Mitigated
21,602
6,167
Healing
3,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Au79Killa
Cabrakan
2,021
208
0
0
11,373
10,146
0
6,218
4,304
5,937
0
W
Eset
DeaIvy
Eset
12,444
881
310
857
6,753
2,344
32
4,239
2,514
34,731
0
W
10,021
887
0
2,966
10,344
7,834
443
6,266
4,078
99
33,299
L
Jormungandr
ElegantShoshan
Jormungandr
5,200
1,072
0
2,502
12,387
9,158
0
7,286
4,065
21,660
400
W
6,525
2,243
0
2,034
9,424
10,969
62
5,521
3,903
14,641
1,374
L
Poseidon
8,955
1,816
0
750
7,169
2,298
0
3,819
2,928
33,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,711
Gold Earned
24,336
124
Minions Killed
113
0
Camps Cleared
0
626,874
Distance Traveled
541,768
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,724
772
9
1
0
154,116
0
W
Eset
9,176
918
63
6
0
210,870
0
W
Mulan
9,688
969
46
5
0
192,736
0
L
Jormungandr
7,449
745
29
3
0
191,026
0
W
Kuzenbo
8,847
885
15
2
0
223,268
2
L
Poseidon
9,163
916
75
8
0
196,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role