Player Matchup

Hades
Hades
Gold III
M3X1C4N1S1M0
Hades
Gold III
Level 156
God Stats
24W - 27L
1,421 SR
Queue Stats
1,103W - 1,177L
1,560 MMR
Solo
Yu Huang
Yu Huang
Gold II
SMURFGPT
Yu Huang
Gold II
Level 61
God Stats
4W - 4L
1,473 SR
Queue Stats
97W - 95L
1,498 MMR
Party 1
Charon
Charon
Platinum IV
imbutterfr
Charon
Platinum IV
Level 61
God Stats
2W - 0L
1,611 SR
Queue Stats
70W - 69L
1,542 MMR
Party 1
Da Ji
Da Ji
Gold I
twelvehunnid
Da Ji
Gold I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 136L
1,598 MMR
Solo
Hou Yi
Hou Yi
Gold IV
xXSKLZdatKILLXx
Hou Yi
Gold IV
Level 180
God Stats
1W - 0L
1,514 SR
Queue Stats
30W - 29L
1,528 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,504 SR
1,545 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,594 SR
1,544 MMR
Kumbhakarna
Kumbhakarna
Gold I
AMentalMidget
Kumbhakarna
Gold I
Level 133
God Stats
4W - 3L
1,777 SR
Queue Stats
151W - 143L
1,538 MMR
Party 2
Hercules
Hercules
Gold II
Cr0aker
Hercules
Gold II
Level 151
God Stats
2W - 3L
1,553 SR
Queue Stats
163W - 161L
1,492 MMR
Party 2
Anhur
Anhur
Gold II
IFA1
Anhur
Gold II
Level 116
God Stats
10W - 14L
1,490 SR
Queue Stats
64W - 64L
1,581 MMR
Solo
Ne Zha
Ne Zha
Gold III
L3AFY BUG14
Ne Zha
Gold III
Level 168
God Stats
18W - 13L
1,652 SR
Queue Stats
520W - 542L
1,564 MMR
Solo
Kukulkan
Kukulkan
Gold V
chavmauel
Kukulkan
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
4,800
533
2,520
5,824
3,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yu Huang
SMURFGPT
Yu Huang
9
1 / 0 / 1
5,348
594
3,820
1,913
487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
imbutterfr
Charon
8
2 / 1 / 0
4,986
554
2,976
6,344
1,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 0 / 2
5,406
601
3,282
5,516
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 0
5,106
567
3,321
4,711
1,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah PuchBake KujiraChang'eAgniLoki

VS

Bans
Cu ChulainnPeleSerqetThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AMentalMidget
Kumbhakarna
9
0 / 0 / 1
4,769
530
1,873
5,892
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hercules
Cr0aker
Hercules
10
0 / 2 / 1
5,460
607
3,771
7,521
4,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
IFA1
Anhur
10
2 / 1 / 0
5,377
597
3,699
5,600
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
11
1 / 1 / 0
5,288
588
2,777
6,947
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
chavmauel
Kukulkan
7
0 / 3 / 0
4,287
476
1,134
2,902
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
3
3
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AMentalMidget
Kumbhakarna
0
0
1
0.5
L
Hercules
Cr0aker
Hercules
0
2
1
0.25
L
Anhur
IFA1
Anhur
2
1
0
2
L
Ne Zha
1
1
0
1
W
1
1
1
1.5
W
Yu Huang
SMURFGPT
Yu Huang
1
0
1
1.5
L
Kukulkan
chavmauel
Kukulkan
0
3
0
0
W
Charon
imbutterfr
Charon
2
1
0
2
W
2
0
2
3
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,919
Damage
13,254
24,308
Taken
28,862
8,102
Mitigated
12,571
9,723
Healing
11,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AMentalMidget
Kumbhakarna
1,873
321
0
1,982
5,892
2,857
0
2,766
2,924
8,589
958
L
Hercules
Cr0aker
Hercules
3,771
1,553
0
4,010
7,521
4,935
0
2,437
5,084
417
33,474
L
Anhur
IFA1
Anhur
3,699
2,190
0
3,040
5,600
1,581
0
997
4,603
0
36,476
L
Ne Zha
2,777
859
0
1,889
6,947
2,526
0
846
6,021
0
44,163
W
2,520
115
106
3,587
5,824
3,033
0
0
5,824
23,947
307
W
Yu Huang
SMURFGPT
Yu Huang
3,820
486
0
650
1,913
487
279
815
978
33,303
1,186
L
Kukulkan
chavmauel
Kukulkan
1,134
147
0
232
2,902
672
0
1,757
997
20,003
430
W
Charon
imbutterfr
Charon
2,976
733
1,108
1,801
6,344
1,549
198
743
5,601
14,882
0
W
3,282
668
0
1,130
5,516
1,971
0
548
4,882
0
35,311
W
3,321
1,241
0
1,341
4,711
1,062
0
441
4,270
0
33,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,646
Gold Earned
25,181
271
Minions Killed
297
0
Camps Cleared
0
912,983
Distance Traveled
852,551
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
4,769
530
16
2
0
178,222
2
L
Hercules
5,460
607
66
7
0
179,007
0
L
Anhur
5,377
597
81
9
0
164,897
2
L
Ne Zha
5,288
588
75
8
0
211,554
0
W
Hades
4,800
533
50
6
0
170,728
2
W
Yu Huang
5,348
594
71
8
0
174,634
2
L
Kukulkan
4,287
476
59
7
0
118,871
0
W
Charon
4,986
554
21
2
0
179,146
3
W
Da Ji
5,406
601
69
8
0
216,187
1
W
Hou Yi
5,106
567
60
7
0
172,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role