Player Matchup

King Arthur
King Arthur
ChumpfreyTheFoul
King Arthur
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,447 Elo+
Solo
Ra
Ra
THE m1ckey6801
Ra
Level 75
God Stats
9W - 11L
1,386 SR
Queue Stats
345W - 322L
1,479 Elo+
Solo
Lancelot
Lancelot
lachoflash
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,403 Elo+
Solo
Bacchus
Bacchus
x BARONER x
Bacchus
Level 27
God Stats
0W - 3L
1,269 SR
Queue Stats
9W - 19L
1,329 Elo+
Party 2
Jing Wei
Jing Wei
xULTRAKARENx
Jing Wei
Level 102
God Stats
1W - 2L
1,360 SR
Queue Stats
12W - 23L
1,340 Elo+
Party 2
Team Averages
Level 74
1,403 SR
1,400 Elo+

VS

Team Averages
Level 77
1,562 SR
1,445 Elo+
Medusa
Medusa
Envygov
Medusa
Level 62
God Stats
24W - 21L
1,502 SR
Queue Stats
203W - 205L
1,362 Elo+
Party 1
Fenrir
Fenrir
NomadRecluseOG
Fenrir
Level 83
God Stats
10W - 6L
1,549 SR
Queue Stats
140W - 132L
1,452 Elo+
Party 1
Thoth
Thoth
Pyrotechnicshock
Thoth
Level 99
God Stats
20W - 16L
1,528 SR
Queue Stats
68W - 78L
1,404 Elo+
Party 1
Jormungandr
Jormungandr
Skyfirefox4
Jormungandr
Level 61
God Stats
5W - 1L
1,522 SR
Queue Stats
81W - 91L
1,508 Elo+
Solo
Ah Puch
Ah Puch
The Rampage152
Ah Puch
Level 82
God Stats
1W - 0L
1,710 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChumpfreyTheFoul
King Arthur
9
1 / 3 / 0
5,612
561
3,792
9,509
5,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 3 / 0
5,566
557
1,272
5,786
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
lachoflash
Lancelot
8
0 / 2 / 1
4,689
469
1,279
5,780
2,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
x BARONER x
Bacchus
8
1 / 4 / 0
5,049
505
2,682
8,054
5,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
xULTRAKARENx
Jing Wei
8
0 / 3 / 0
4,830
483
2,613
6,434
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Envygov
Medusa
11
6 / 0 / 5
6,303
630
6,713
5,790
1,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 2
5,884
588
3,901
7,942
3,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 0 / 3
5,941
594
4,473
4,892
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Skyfirefox4
Jormungandr
11
3 / 1 / 7
6,898
690
4,221
5,944
3,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 0
6,669
667
4,796
5,008
1,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
15
15
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChumpfreyTheFoul
King Arthur
1
3
0
0.33
W
Medusa
Envygov
Medusa
6
0
5
8.5
W
3
2
2
2
W
0
0
3
1.5
W
Jormungandr
Skyfirefox4
Jormungandr
3
1
7
6.5
L
1
3
0
0.33
W
3
1
0
3
L
Lancelot
lachoflash
Lancelot
0
2
1
0.25
L
Bacchus
x BARONER x
Bacchus
1
4
0
0.25
L
Jing Wei
xULTRAKARENx
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,638
Damage
24,104
35,563
Taken
29,576
15,938
Mitigated
11,727
3,767
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChumpfreyTheFoul
King Arthur
3,792
336
0
500
9,509
5,177
0
4,969
4,514
0
29,206
W
Medusa
Envygov
Medusa
6,713
2,276
126
1,899
5,790
1,856
536
1,075
4,715
0
29,925
W
3,901
1,764
0
1,677
7,942
3,086
0
1,121
6,821
0
39,843
W
4,473
50
0
2,216
4,892
1,317
0
945
3,947
40,843
1,015
W
Jormungandr
Skyfirefox4
Jormungandr
4,221
1,320
0
2,255
5,944
3,951
284
813
5,131
35,403
0
L
1,272
177
240
1,259
5,786
1,412
0
2,095
3,187
41,779
0
W
4,796
429
105
2,389
5,008
1,517
66
0
5,008
40,361
2,585
L
Lancelot
lachoflash
Lancelot
1,279
206
241
125
5,780
2,118
0
1,177
4,471
0
17,918
L
Bacchus
x BARONER x
Bacchus
2,682
463
0
832
8,054
5,590
0
2,212
5,842
18,798
0
L
Jing Wei
xULTRAKARENx
Jing Wei
2,613
1,808
0
570
6,434
1,641
0
2,260
4,090
0
20,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,746
Gold Earned
31,695
255
Minions Killed
312
0
Camps Cleared
0
1,058,931
Distance Traveled
1,030,697
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,612
561
62
6
0
224,904
0
W
Medusa
6,303
630
33
3
0
216,284
2
W
Fenrir
5,884
588
68
7
0
226,805
0
W
Thoth
5,941
594
77
8
0
208,021
0
W
Jormungandr
6,898
690
67
7
0
181,430
0
L
Ra
5,566
557
87
9
0
208,290
2
W
Ah Puch
6,669
667
67
7
0
198,157
0
L
Lancelot
4,689
469
46
5
0
206,023
0
L
Bacchus
5,049
505
21
2
0
203,296
0
L
Jing Wei
4,830
483
39
4
0
216,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role