Player Matchup

Arachne
Arachne
Bronze I
EtitiTeCheck_334
Arachne
Bronze I
Level 69
God Stats
2W - 4L
1,532 SR
Queue Stats
29W - 60L
935 MMR
Party 1
Xbalanque
Xbalanque
Silver III
PrimalPlayer101
Xbalanque
Silver III
Level 154
God Stats
0W - 4L
1,176 SR
Queue Stats
152W - 188L
983 MMR
Solo
Geb
Geb
Bronze I
lts Gmoney
Geb
Bronze I
Level 126
God Stats
0W - 1L
1,569 SR
Queue Stats
31W - 45L
1,100 MMR
Solo
Janus
Janus
Silver IV
mic135truck
Janus
Silver IV
Level 74
God Stats
3W - 7L
1,482 SR
Queue Stats
14W - 26L
1,254 MMR
Party 1
Chaac
Chaac
Silver I
zer0312
Chaac
Silver I
Level 109
God Stats
3W - 4L
1,743 SR
Queue Stats
64W - 77L
1,181 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,500 SR
1,091 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,513 SR
1,361 MMR
Hera
Hera
Gold V
 
Hera
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
LuucasGon
Ymir
Silver I
Level 156
God Stats
1W - 2L
1,533 SR
Queue Stats
220W - 237L
1,167 MMR
Solo
Bastet
Bastet
Silver I
cary1
Bastet
Silver I
Level 122
God Stats
106W - 105L
1,532 SR
Queue Stats
283W - 305L
1,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,008
462
3,632
9,737
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xbalanque
PrimalPlayer101
Xbalanque
10
0 / 4 / 1
6,010
462
4,051
9,790
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 3
7,018
540
5,176
12,573
8,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
1 / 4 / 0
6,373
490
3,815
9,270
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
zer0312
Chaac
13
4 / 1 / 0
8,178
629
10,017
10,569
7,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
CthulhuKumbhakarnaNu WaThanatos

VS

Bans
JormungandrKing ArthurDanzaburouAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
4 / 3 / 1
7,446
573
7,533
5,704
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
 
Artemis
13
4 / 1 / 1
7,214
555
11,030
7,062
2,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
 
Kuzenbo
11
2 / 1 / 3
6,698
515
5,647
9,695
10,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
10
0 / 2 / 0
5,845
450
3,185
9,784
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
cary1
Bastet
13
3 / 0 / 2
6,760
520
8,024
12,443
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
7
Kills
13
13
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
3
1
1.5
W
Artemis
 
Artemis
4
1
1
4.5
W
Kuzenbo
 
Kuzenbo
2
1
3
3.5
L
1
2
1
0.75
W
Ymir
0
2
0
0
L
Xbalanque
PrimalPlayer101
Xbalanque
0
4
1
0.13
W
Bastet
cary1
Bastet
3
0
2
4
L
1
2
3
1.25
L
1
4
0
0.25
L
Chaac
zer0312
Chaac
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,691
Damage
35,419
51,939
Taken
44,688
24,381
Mitigated
23,063
16,059
Healing
15,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,533
1,955
138
676
5,704
2,015
0
2,573
2,833
45,994
1,843
W
Artemis
 
Artemis
11,030
4,280
0
1,842
7,062
2,199
374
1,307
5,715
0
51,559
W
Kuzenbo
 
Kuzenbo
5,647
1,798
0
1,668
9,695
10,012
250
2,322
7,297
24,796
0
L
3,632
3,097
0
2,353
9,737
3,358
0
4,032
5,705
0
29,771
W
Ymir
3,185
677
0
2,836
9,784
4,636
0
420
9,364
26,252
1,335
L
Xbalanque
PrimalPlayer101
Xbalanque
4,051
709
0
3,073
9,790
2,479
122
1,294
8,496
0
35,652
W
Bastet
cary1
Bastet
8,024
2,622
0
8,025
12,443
4,201
0
1,707
10,650
0
51,599
L
5,176
521
2,532
2,878
12,573
8,640
0
2,960
9,561
22,545
2,645
L
3,815
208
0
2,470
9,270
2,575
0
4,845
4,425
54,775
1,331
L
Chaac
zer0312
Chaac
10,017
1,138
0
2,753
10,569
7,329
0
2,570
7,625
0
58,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,587
Gold Earned
33,963
347
Minions Killed
358
0
Camps Cleared
0
1,345,487
Distance Traveled
1,209,559
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,446
573
96
7
0
229,839
0
W
Artemis
7,214
555
69
5
0
231,907
0
W
Kuzenbo
6,698
515
37
3
0
265,046
0
L
Arachne
6,008
462
55
4
0
319,396
0
W
Ymir
5,845
450
60
5
0
179,951
2
L
Xbalanque
6,010
462
67
5
0
241,225
2
W
Bastet
6,760
520
96
7
0
302,816
2
L
Geb
7,018
540
40
3
0
266,712
1
L
Janus
6,373
490
98
8
0
253,040
3
L
Chaac
8,178
629
87
7
0
265,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role