Player Matchup

Yemoja
Yemoja
Cappin51
Yemoja
Level 132
God Stats
4W - 4L
1,601 SR
Queue Stats
430W - 433L
1,508 Elo+
Solo
Hun Batz
Hun Batz
Krimson Kuno
Hun Batz
Level 129
God Stats
1W - 2L
1,570 SR
Queue Stats
55W - 38L
1,543 Elo+
Party 1
Thanatos
Thanatos
Kuno Croc
Thanatos
Level 28
God Stats
0W - 2L
1,301 SR
Queue Stats
119W - 121L
1,480 Elo+
Party 1
Arachne
Arachne
Sly Kuno
Arachne
Level 148
God Stats
13W - 12L
1,399 SR
Queue Stats
607W - 594L
1,448 Elo+
Party 1
Bake Kujira
Bake Kujira
WickDiggles
Bake Kujira
Level 123
God Stats
3W - 3L
1,567 SR
Queue Stats
481W - 551L
1,470 Elo+
Solo
Team Averages
Level 112
1,488 SR
1,490 Elo+

VS

Team Averages
Level 104
1,501 SR
1,456 Elo+
Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dank Knight3552
Sun Wukong
Level 101
God Stats
3W - 2L
1,579 SR
Queue Stats
398W - 406L
1,412 Elo+
Solo
Hel
Hel
Mysterious_Itch
Hel
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,414 Elo+
Solo
Cabrakan
Cabrakan
StellarRhombus
Cabrakan
Level 101
God Stats
1W - 2L
1,311 SR
Queue Stats
105W - 107L
1,473 Elo+
Solo
Yu Huang
Yu Huang
chumbawumba007
Yu Huang
Level 147
God Stats
4W - 1L
1,612 SR
Queue Stats
121W - 117L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cappin51
Yemoja
16
1 / 2 / 7
7,486
832
2,801
9,426
7,045
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
Krimson Kuno
Hun Batz
14
2 / 7 / 3
7,662
851
8,637
11,433
4,871
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Thanatos
Kuno Croc
Thanatos
13
4 / 8 / 3
7,147
794
6,516
11,977
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Arachne
Sly Kuno
Arachne
14
4 / 7 / 3
7,956
884
7,881
10,302
7,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bake Kujira
WickDiggles
Bake Kujira
6
0 / 0 / 0
5,432
604
0
109
61
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
3 / 3 / 11
8,944
994
5,835
9,986
6,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Dank Knight3552
Sun Wukong
17
8 / 0 / 12
9,734
1,082
8,120
7,113
4,302
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
3 / 2 / 18
9,157
1,017
10,077
9,624
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cabrakan
14
4 / 5 / 13
8,981
998
5,521
13,313
20,608
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yu Huang
15
6 / 2 / 12
9,322
1,036
9,881
5,939
2,488
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
90
11
Kills
24
24
Deaths
12
16
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
3
11
2.83
L
Yemoja
Cappin51
Yemoja
1
2
7
2.25
W
Sun Wukong
Dank Knight3552
Sun Wukong
8
0
12
14
L
Hun Batz
Krimson Kuno
Hun Batz
2
7
3
0.5
L
Thanatos
Kuno Croc
Thanatos
4
8
3
0.69
W
3
2
18
6
L
Arachne
Sly Kuno
Arachne
4
7
3
0.79
W
Cabrakan
4
5
13
2.1
L
Bake Kujira
WickDiggles
Bake Kujira
0
0
0
0
W
Yu Huang
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,835
Damage
39,434
43,247
Taken
45,975
23,012
Mitigated
37,993
10,785
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
5,835
583
561
1,568
9,986
6,428
459
609
9,377
0
16,871
L
Yemoja
Cappin51
Yemoja
2,801
1,077
4,106
2,690
9,426
7,045
0
4,824
4,602
9,519
0
W
Sun Wukong
Dank Knight3552
Sun Wukong
8,120
2,022
1,031
1,302
7,113
4,302
2,780
1,063
6,050
0
17,833
L
Hun Batz
Krimson Kuno
Hun Batz
8,637
1,949
532
794
11,433
4,871
0
6,674
4,759
0
19,175
L
Thanatos
Kuno Croc
Thanatos
6,516
1,175
151
2,158
11,977
4,015
0
7,681
4,296
0
12,020
W
10,077
1,223
5,973
4,738
9,624
4,167
1,353
255
9,369
27,957
0
L
Arachne
Sly Kuno
Arachne
7,881
6,061
165
189
10,302
7,020
0
6,300
4,002
0
15,027
W
Cabrakan
5,521
578
755
1,770
13,313
20,608
217
647
12,666
14,037
0
L
Bake Kujira
WickDiggles
Bake Kujira
0
0
0
0
109
61
0
0
109
132
0
W
Yu Huang
9,881
777
475
95
5,939
2,488
892
227
5,712
37,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,683
Gold Earned
46,138
53
Minions Killed
155
0
Camps Cleared
0
695,571
Distance Traveled
912,483
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,944
994
26
3
0
189,158
1
L
Yemoja
7,486
832
5
1
0
136,679
0
W
Sun Wukong
9,734
1,082
19
2
0
202,285
0
L
Hun Batz
7,662
851
13
1
0
134,274
0
L
Thanatos
7,147
794
14
2
0
153,093
0
W
Hel
9,157
1,017
43
5
0
189,627
0
L
Arachne
7,956
884
21
2
0
152,270
0
W
Cabrakan
8,981
998
16
2
0
159,602
0
L
Bake Kujira
5,432
604
0
0
0
119,255
0
W
Yu Huang
9,322
1,036
51
6
0
171,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role