Player Matchup

Maui
Maui
R4NCHSOLO
Maui
Level 66
God Stats
1W - 3L
1,222 SR
Queue Stats
117W - 122L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
Way2CrispyYa
Baron Samedi
Level 146
God Stats
21W - 7L
1,787 SR
Queue Stats
104W - 122L
1,491 Elo+
Party 1
Charybdis
Charybdis
valentine0728
Charybdis
Level 15
God Stats
3W - 8L
1,353 SR
Queue Stats
10W - 14L
1,445 Elo+
Party 1
Team Averages
Level 76
1,454 SR
1,476 Elo+

VS

Team Averages
Level 138
1,592 SR
1,452 Elo+
Hel
Hel
Menc2Society200
Hel
Level 210
God Stats
39W - 37L
1,594 SR
Queue Stats
646W - 682L
1,487 Elo+
Solo
Sylvanus
Sylvanus
Snubings
Sylvanus
Level 124
God Stats
2W - 0L
1,714 SR
Queue Stats
26W - 18L
1,524 Elo+
Solo
Skadi
Skadi
The_punchie2299
Skadi
Level 81
God Stats
18W - 20L
1,469 SR
Queue Stats
22W - 31L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
1 / 4 / 2
8,472
706
5,334
13,715
12,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Way2CrispyYa
Baron Samedi
14
0 / 6 / 2
8,277
690
6,953
10,432
3,073
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
valentine0728
Charybdis
15
2 / 2 / 1
9,001
750
7,071
9,051
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 4
11,458
955
15,853
7,116
3,868
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Snubings
Sylvanus
16
2 / 2 / 10
9,813
818
7,404
15,350
11,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
3 / 1 / 6
9,650
804
5,715
6,834
2,321
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
12
12
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
L
Maui
1
4
2
0.5
W
Sylvanus
Snubings
Sylvanus
2
2
10
3.5
W
3
1
6
6
L
Baron Samedi
Way2CrispyYa
Baron Samedi
0
6
2
0.17
L
Charybdis
valentine0728
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,358
Damage
28,972
33,198
Taken
29,300
17,858
Mitigated
17,752
6,568
Healing
15,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,853
834
6,182
4,797
7,116
3,868
49
1,915
4,887
51,667
1,931
L
Maui
5,334
679
282
1,641
13,715
12,480
0
7,427
5,372
10,406
0
W
Sylvanus
Snubings
Sylvanus
7,404
2,130
1,523
2,543
15,350
11,563
267
6,168
8,262
17,795
993
W
5,715
1,845
0
818
6,834
2,321
1,322
2,504
3,876
0
27,971
L
Baron Samedi
Way2CrispyYa
Baron Samedi
6,953
240
492
1,306
10,432
3,073
0
7,279
2,659
24,168
304
L
Charybdis
valentine0728
Charybdis
7,071
2,897
0
2,847
9,051
2,305
447
6,197
2,422
0
38,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,750
Gold Earned
30,921
135
Minions Killed
154
0
Camps Cleared
0
574,789
Distance Traveled
605,510
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,458
955
95
8
0
218,121
0
L
Maui
8,472
706
19
2
0
202,325
0
W
Sylvanus
9,813
818
24
2
0
178,195
0
W
Skadi
9,650
804
35
3
0
209,194
0
L
Baron Samedi
8,277
690
59
5
0
175,289
0
L
Charybdis
9,001
750
57
5
0
197,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role