Player Matchup

Chang'e
Chang'e
D_CROSSOVER
Chang'e
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,766 Elo+
Party 1
Ullr
Ullr
KnoxGlockz
Ullr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,766 Elo+
Party 1
Chaac
Chaac
QWWUPP
Chaac
Level 156
God Stats
0W - 1L
1,827 SR
Queue Stats
1W - 1L
1,766 Elo+
Party 1
Team Averages
Level 114
1,609 SR
1,766 Elo+

VS

Team Averages
Level 129
1,524 SR
1,556 Elo+
Gilgamesh
Gilgamesh
KeepUpJoust
Gilgamesh
Level 139
God Stats
6W - 4L
1,526 SR
Queue Stats
203W - 217L
1,599 Elo+
Solo
Nut
Nut
Lokeraar
Nut
Level 159
God Stats
4W - 2L
1,466 SR
Queue Stats
94W - 118L
1,568 Elo+
Solo
Zhong Kui
Zhong Kui
dirtymike124
Zhong Kui
Level 88
God Stats
15W - 10L
1,581 SR
Queue Stats
543W - 534L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
D_CROSSOVER
Chang'e
13
0 / 3 / 2
7,211
721
4,124
8,602
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 1
7,213
721
1,845
7,012
2,616
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
QWWUPP
Chaac
13
2 / 3 / 0
7,565
757
10,026
11,083
11,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KeepUpJoust
Gilgamesh
14
2 / 1 / 5
8,219
822
8,510
10,306
7,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 0 / 4
8,630
863
5,817
3,818
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
dirtymike124
Zhong Kui
15
3 / 1 / 3
9,482
948
9,596
6,867
5,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
8
8
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
D_CROSSOVER
Chang'e
0
3
2
0.33
W
Gilgamesh
KeepUpJoust
Gilgamesh
2
1
5
4.5
L
0
2
1
0.25
W
3
0
4
5
L
Chaac
QWWUPP
Chaac
2
3
0
0.67
W
Zhong Kui
dirtymike124
Zhong Kui
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,995
Damage
23,923
26,697
Taken
20,991
16,701
Mitigated
13,632
5,113
Healing
6,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
D_CROSSOVER
Chang'e
4,124
0
1,289
2,091
8,602
2,790
0
3,807
4,701
16,713
0
W
Gilgamesh
KeepUpJoust
Gilgamesh
8,510
1,705
0
1,478
10,306
7,141
126
1,279
8,837
226
25,711
L
1,845
305
0
450
7,012
2,616
0
2,005
4,939
0
13,737
W
5,817
2,329
0
1,505
3,818
1,267
912
1,124
2,484
0
30,973
L
Chaac
QWWUPP
Chaac
10,026
837
0
1,283
11,083
11,295
0
3,409
7,619
0
32,064
W
Zhong Kui
dirtymike124
Zhong Kui
9,596
2,220
0
3,173
6,867
5,224
1,197
1,153
5,504
42,524
6,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,989
Gold Earned
26,331
109
Minions Killed
161
0
Camps Cleared
0
545,499
Distance Traveled
603,893
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,211
721
41
4
0
181,840
0
W
Gilgamesh
8,219
822
32
3
0
213,924
0
L
Ullr
7,213
721
38
4
0
182,987
0
W
Nut
8,630
863
58
6
0
212,057
3
L
Chaac
7,565
757
30
3
0
180,672
0
W
Zhong Kui
9,482
948
71
7
0
177,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role