Player Matchup

Discordia
Discordia
 
Discordia
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
BigBadwoodo
Da Ji
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,448 Elo+
Party 1
Artemis
Artemis
NobiNHD
Artemis
Level 69
God Stats
3W - 1L
1,674 SR
Queue Stats
16W - 15L
1,446 Elo+
Party 1
Ymir
Ymir
muerte20047
Ymir
Level 47
God Stats
1W - 1L
1,374 SR
Queue Stats
37W - 45L
1,425 Elo+
Solo
Team Averages
Level 46
1,510 SR
1,464 Elo+

VS

Team Averages
Level 95
1,483 SR
1,426 Elo+
Set
Set
Aelogvyn
Set
Level 69
God Stats
4W - 6L
1,350 SR
Queue Stats
57W - 86L
1,389 Elo+
Solo
Ra
Ra
FB_Ronny_
Ra
Level 88
God Stats
1W - 2L
1,483 SR
Queue Stats
177W - 170L
1,395 Elo+
Party 2
Ymir
Ymir
HazyBarbecue786
Ymir
Level 125
God Stats
1W - 2L
1,724 SR
Queue Stats
255W - 249L
1,440 Elo+
Solo
Danzaburou
Danzaburou
I_GERID
Danzaburou
Level 69
God Stats
14W - 15L
1,408 SR
Queue Stats
40W - 44L
1,415 Elo+
Solo
Sun Wukong
Sun Wukong
M10_Samuu
Sun Wukong
Level 126
God Stats
4W - 5L
1,453 SR
Queue Stats
237W - 223L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
4 / 0 / 4
6,523
652
5,481
3,700
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
 
Hercules
8
1 / 4 / 0
4,993
499
1,948
7,681
3,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 2 / 2
6,135
614
4,482
8,085
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
NobiNHD
Artemis
10
4 / 1 / 2
5,752
575
7,846
4,408
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 3 / 5
5,631
563
3,090
10,052
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,632
463
840
6,639
2,347
Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 5 / 0
5,307
531
1,366
6,451
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 3
5,803
580
3,556
8,658
5,681
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
I_GERID
Danzaburou
9
3 / 3 / 1
5,288
529
6,098
6,346
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
M10_Samuu
Sun Wukong
12
6 / 1 / 0
7,292
729
5,615
7,552
4,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
15
Kills
10
10
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
4
6
W
Hercules
 
Hercules
1
4
0
0.25
L
0
2
1
0.25
W
5
2
2
3
L
0
5
0
0
L
1
4
3
0.63
L
Danzaburou
I_GERID
Danzaburou
3
3
1
1.17
L
Sun Wukong
M10_Samuu
Sun Wukong
6
1
0
6
W
Artemis
NobiNHD
Artemis
4
1
2
5
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,847
Damage
17,475
33,926
Taken
35,646
14,994
Mitigated
16,337
10,865
Healing
8,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,481
443
0
864
3,700
948
0
859
2,841
31,535
872
W
Hercules
 
Hercules
1,948
699
0
2,147
7,681
3,825
0
0
7,681
0
20,393
L
840
186
0
1,255
6,639
2,347
0
821
5,818
0
21,318
W
4,482
703
0
3,549
8,085
2,484
0
599
7,486
0
41,074
L
1,366
91
48
907
6,451
2,044
0
3,182
3,269
32,562
0
L
3,556
603
0
1,428
8,658
5,681
0
2,927
5,731
20,718
1,782
L
Danzaburou
I_GERID
Danzaburou
6,098
2,508
0
2,153
6,346
1,735
252
1,618
4,728
0
30,779
L
Sun Wukong
M10_Samuu
Sun Wukong
5,615
1,264
0
2,850
7,552
4,530
90
0
7,266
0
49,631
W
Artemis
NobiNHD
Artemis
7,846
4,505
0
1,962
4,408
1,258
250
897
3,511
0
35,350
W
3,090
597
0
2,343
10,052
6,479
0
1,994
8,058
19,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,034
Gold Earned
28,322
268
Minions Killed
284
0
Camps Cleared
0
992,591
Distance Traveled
961,623
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,523
652
60
6
0
197,195
1
W
Hercules
4,993
499
49
5
0
198,489
0
L
Set
4,632
463
46
5
0
195,668
0
W
Da Ji
6,135
614
76
8
0
232,315
1
L
Ra
5,307
531
66
7
0
182,560
0
L
Ymir
5,803
580
36
4
0
183,537
0
L
Danzaburou
5,288
529
42
4
0
192,733
3
L
Sun Wukong
7,292
729
94
9
0
207,125
1
W
Artemis
5,752
575
65
7
0
173,348
4
W
Ymir
5,631
563
18
2
0
191,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role