Player Matchup

Lancelot
Lancelot
El1onidas
Lancelot
Level 124
God Stats
23W - 9L
1,668 SR
Queue Stats
268W - 277L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Exletalis
Cthulhu
Level 148
God Stats
67W - 99L
1,464 SR
Queue Stats
386W - 411L
1,500 Elo+
Party 1
Medusa
Medusa
McGee03
Medusa
Level 122
God Stats
5W - 3L
1,608 SR
Queue Stats
93W - 102L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
TheTrueGrease
Danzaburou
Level 124
God Stats
61W - 47L
1,640 SR
Queue Stats
113W - 111L
1,594 Elo+
Party 1
Mulan
Mulan
spitfirelouis56
Mulan
Level 149
God Stats
10W - 18L
1,461 SR
Queue Stats
470W - 616L
1,486 Elo+
Party 1
Team Averages
Level 133
1,568 SR
1,516 Elo+

VS

Team Averages
Level 152
1,519 SR
1,484 Elo+
Persephone
Persephone
Boujee_Booo
Persephone
Level 149
God Stats
5W - 4L
1,624 SR
Queue Stats
307W - 275L
1,558 Elo+
Solo
Maui
Maui
ChillTrouble
Maui
Level 277
God Stats
39W - 27L
1,649 SR
Queue Stats
733W - 709L
1,472 Elo+
Solo
Da Ji
Da Ji
LazyPhantomKai
Da Ji
Level 156
God Stats
5W - 2L
1,550 SR
Queue Stats
208W - 237L
1,467 Elo+
Party 2
Anhur
Anhur
MCLOVINMOHAMMED1
Anhur
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 32L
1,432 Elo+
Solo
Izanami
Izanami
SuperArik
Izanami
Level 128
God Stats
0W - 3L
1,274 SR
Queue Stats
163W - 185L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
El1onidas
Lancelot
5
0 / 0 / 3
3,298
660
1,189
2,632
861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
Exletalis
Cthulhu
7
1 / 1 / 0
3,942
788
1,440
2,827
958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
McGee03
Medusa
6
1 / 0 / 1
3,770
754
505
1,188
259
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
TheTrueGrease
Danzaburou
5
1 / 0 / 1
3,785
757
602
1,194
483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
4,057
811
2,095
2,834
1,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Boujee_Booo
Persephone
7
0 / 0 / 1
3,580
716
1,396
1,993
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 0
3,424
685
646
4,066
2,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 2 / 0
3,294
659
1,935
3,207
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,409
482
0
0
0
Izanami
SuperArik
Izanami
6
0 / 1 / 0
3,180
636
555
1,331
255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
1
1
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Persephone
Boujee_Booo
Persephone
0
0
1
0.5
L
0
1
0
0
W
Lancelot
El1onidas
Lancelot
0
0
3
1.5
W
Cthulhu
Exletalis
Cthulhu
1
1
0
1
L
1
2
0
0.5
L
0
0
0
0
W
Medusa
McGee03
Medusa
1
0
1
1.5
L
Izanami
SuperArik
Izanami
0
1
0
0
W
Danzaburou
TheTrueGrease
Danzaburou
1
0
1
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,831
Damage
4,532
10,675
Taken
10,597
3,572
Mitigated
3,663
4,511
Healing
3,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Boujee_Booo
Persephone
1,396
255
0
1,143
1,993
497
0
1,040
953
15,424
0
L
646
192
0
1,096
4,066
2,155
0
0
4,066
15,838
0
W
Lancelot
El1onidas
Lancelot
1,189
470
0
500
2,632
861
0
146
2,486
0
15,772
W
Cthulhu
Exletalis
Cthulhu
1,440
83
0
1,246
2,827
958
0
1,250
1,577
20,252
0
L
1,935
309
0
1,220
3,207
756
0
400
2,807
0
10,934
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
McGee03
Medusa
505
102
0
672
1,188
259
0
0
1,188
0
20,013
L
Izanami
SuperArik
Izanami
555
288
0
92
1,331
255
0
0
1,331
0
15,605
W
Danzaburou
TheTrueGrease
Danzaburou
602
99
0
645
1,194
483
0
0
1,194
0
7,930
W
2,095
136
0
1,448
2,834
1,011
0
646
2,188
0
20,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,852
Gold Earned
15,887
189
Minions Killed
108
0
Camps Cleared
0
563,191
Distance Traveled
412,781
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
3,580
716
33
7
0
96,430
2
L
Maui
3,424
685
28
6
0
100,461
0
W
Lancelot
3,298
660
35
7
0
131,105
0
W
Cthulhu
3,942
788
48
10
0
111,103
2
L
Da Ji
3,294
659
18
4
0
116,665
0
L
Anhur
2,409
482
0
0
0
0
0
W
Medusa
3,770
754
39
8
0
115,714
0
L
Izanami
3,180
636
29
6
0
99,225
0
W
Danzaburou
3,785
757
21
4
0
102,801
1
W
Mulan
4,057
811
46
9
0
102,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role