Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Jricor23
Bacchus
Level 49
God Stats
14W - 7L
1,644 SR
Queue Stats
109W - 127L
1,467 Elo+
Party 1
Thanatos
Thanatos
RockTrap120
Thanatos
Level 128
God Stats
2W - 2L
1,617 SR
Queue Stats
146W - 165L
1,466 Elo+
Party 2
Anhur
Anhur
SebastiánOro
Anhur
Level 167
God Stats
4W - 5L
1,434 SR
Queue Stats
133W - 117L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
hireslikesbois
Sun Wukong
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 91L
1,586 Elo+
Solo
Team Averages
Level 90
1,539 SR
1,514 Elo+

VS

Team Averages
Level 113
1,566 SR
1,524 Elo+
Ravana
Ravana
Cerekry
Ravana
Level 57
God Stats
1W - 0L
1,298 SR
Queue Stats
25W - 24L
1,511 Elo+
Solo
Cthulhu
Cthulhu
DarcsUwu
Cthulhu
Level 127
God Stats
141W - 70L
1,688 SR
Queue Stats
751W - 720L
1,537 Elo+
Solo
Nu Wa
Nu Wa
Moshukai
Nu Wa
Level 141
God Stats
8W - 7L
1,543 SR
Queue Stats
104W - 90L
1,519 Elo+
Party 3
Chiron
Chiron
comanderC
Chiron
Level 124
God Stats
2W - 0L
1,760 SR
Queue Stats
92W - 85L
1,520 Elo+
Solo
Mulan
Mulan
djblue-ice
Mulan
Level 117
God Stats
30W - 28L
1,539 SR
Queue Stats
113W - 90L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 4 / 2
5,801
527
5,163
6,659
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Jricor23
Bacchus
9
1 / 2 / 2
6,054
550
3,201
9,241
5,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
RockTrap120
Thanatos
10
1 / 5 / 1
5,604
509
4,662
11,011
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 5 / 1
5,939
540
5,732
9,618
2,530
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
hireslikesbois
Sun Wukong
12
2 / 3 / 0
7,025
639
6,003
8,141
3,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Cerekry
Ravana
13
3 / 1 / 5
6,752
614
6,008
7,367
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
DarcsUwu
Cthulhu
12
3 / 0 / 8
6,939
631
4,040
5,745
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nu Wa
Moshukai
Nu Wa
13
8 / 1 / 6
7,771
706
9,576
4,968
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
comanderC
Chiron
12
2 / 2 / 1
6,871
625
6,260
9,323
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
11
3 / 2 / 3
6,933
630
4,325
8,948
3,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
19
19
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
2
0.5
W
Ravana
Cerekry
Ravana
3
1
5
5.5
W
Cthulhu
DarcsUwu
Cthulhu
3
0
8
7
L
Bacchus
Jricor23
Bacchus
1
2
2
1
W
Nu Wa
Moshukai
Nu Wa
8
1
6
11
L
Thanatos
RockTrap120
Thanatos
1
5
1
0.3
L
1
5
1
0.3
W
Chiron
comanderC
Chiron
2
2
1
1.25
W
Mulan
3
2
3
2.25
L
Sun Wukong
hireslikesbois
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,761
Damage
30,209
44,670
Taken
36,351
16,641
Mitigated
12,891
13,956
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,163
485
0
760
6,659
1,174
0
4,093
2,291
30,643
0
W
Ravana
Cerekry
Ravana
6,008
2,138
0
1,543
7,367
2,271
0
1,325
5,705
0
55,647
W
Cthulhu
DarcsUwu
Cthulhu
4,040
177
0
1,939
5,745
3,783
0
2,089
3,376
27,666
0
L
Bacchus
Jricor23
Bacchus
3,201
206
0
2,642
9,241
5,820
0
4,574
4,419
11,986
495
W
Nu Wa
Moshukai
Nu Wa
9,576
2,713
0
920
4,968
1,323
216
1,730
2,959
47,058
0
L
Thanatos
RockTrap120
Thanatos
4,662
1,367
0
5,444
11,011
3,192
0
1,967
8,799
0
41,475
L
5,732
2,482
0
3,007
9,618
2,530
0
1,195
8,343
0
40,059
W
Chiron
comanderC
Chiron
6,260
2,887
24
5,087
9,323
2,202
728
1,458
7,745
0
47,497
W
Mulan
4,325
585
0
2,092
8,948
3,312
284
618
8,202
0
40,667
L
Sun Wukong
hireslikesbois
Sun Wukong
6,003
1,229
0
2,103
8,141
3,925
0
879
7,202
0
46,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,423
Gold Earned
35,266
325
Minions Killed
377
0
Camps Cleared
0
1,121,234
Distance Traveled
1,154,979
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,801
527
56
5
0
205,146
0
W
Ravana
6,752
614
81
7
0
279,584
1
W
Cthulhu
6,939
631
62
6
0
229,871
0
L
Bacchus
6,054
550
23
2
0
234,065
5
W
Nu Wa
7,771
706
81
7
0
228,587
0
L
Thanatos
5,604
509
78
7
0
261,092
0
L
Anhur
5,939
540
69
6
0
202,948
0
W
Chiron
6,871
625
73
7
0
197,157
0
W
Mulan
6,933
630
80
7
0
219,780
0
L
Sun Wukong
7,025
639
99
9
0
217,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role