Player Matchup

Arachne
Arachne
DaddyDurdee
Arachne
Level 122
God Stats
27W - 27L
1,657 SR
Queue Stats
127W - 107L
1,527 Elo+
Solo
King Arthur
King Arthur
MintyFox79
King Arthur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 48L
1,396 Elo+
Solo
Hel
Hel
Ms_Brax
Hel
Level 126
God Stats
25W - 27L
1,468 SR
Queue Stats
602W - 586L
1,473 Elo+
Solo
Aphrodite
Aphrodite
criiiiiii
Aphrodite
Level 157
God Stats
2W - 2L
1,371 SR
Queue Stats
61W - 55L
1,526 Elo+
Solo
Nut
Nut
no_name_user282
Nut
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,737 Elo+
Solo
Team Averages
Level 124
1,499 SR
1,532 Elo+

VS

Team Averages
Level 109
1,366 SR
1,415 Elo+
Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bake Kujira
Bake Kujira
Azthozy
Bake Kujira
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,136 Elo+
Party 2
Hun Batz
Hun Batz
DrizztxDaermon
Hun Batz
Level 124
God Stats
6W - 9L
1,273 SR
Queue Stats
19W - 17L
1,449 Elo+
Party 1
King Arthur
King Arthur
Tiankum
King Arthur
Level 27
God Stats
1W - 2L
1,235 SR
Queue Stats
8W - 8L
1,429 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sergguy
Ah Muzen Cab
Level 154
God Stats
1W - 1L
1,321 SR
Queue Stats
51W - 39L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaddyDurdee
Arachne
8
2 / 1 / 0
4,471
639
1,843
4,797
1,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

King Arthur
MintyFox79
King Arthur
5
1 / 4 / 0
3,836
548
807
4,117
1,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
7
0 / 1 / 0
4,188
598
2,287
4,802
894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Aphrodite
criiiiiii
Aphrodite
7
0 / 3 / 0
3,939
563
908
2,954
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 0
4,005
572
2,718
5,502
1,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
2 / 0 / 1
4,684
669
1,875
3,170
806
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bake Kujira
Azthozy
Bake Kujira
8
2 / 1 / 1
4,718
674
1,983
5,745
2,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
8
0 / 0 / 3
4,304
615
1,122
3,940
1,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Tiankum
King Arthur
8
4 / 1 / 0
5,049
721
2,826
3,552
2,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Muzen Cab
sergguy
Ah Muzen Cab
8
2 / 1 / 0
4,205
601
5,690
4,659
1,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
3
Kills
10
10
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
1
2.5
W
Bake Kujira
Azthozy
Bake Kujira
2
1
1
2.5
L
Arachne
DaddyDurdee
Arachne
2
1
0
2
W
Hun Batz
0
0
3
1.5
L
King Arthur
MintyFox79
King Arthur
1
4
0
0.25
L
Hel
0
1
0
0
W
King Arthur
Tiankum
King Arthur
4
1
0
4
L
Aphrodite
criiiiiii
Aphrodite
0
3
0
0
L
0
1
0
0
W
Ah Muzen Cab
sergguy
Ah Muzen Cab
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,563
Damage
13,496
22,172
Taken
21,066
6,052
Mitigated
8,215
7,741
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,875
143
187
2,048
3,170
806
0
771
2,399
25,382
0
W
Bake Kujira
Azthozy
Bake Kujira
1,983
615
0
2,123
5,745
2,631
0
1,082
4,663
8,205
0
L
Arachne
DaddyDurdee
Arachne
1,843
1,627
0
1,325
4,797
1,680
0
883
3,902
0
23,031
W
Hun Batz
1,122
267
0
420
3,940
1,310
0
0
3,940
0
27,026
L
King Arthur
MintyFox79
King Arthur
807
99
0
30
4,117
1,241
0
361
3,756
0
10,202
L
Hel
2,287
259
2,457
2,189
4,802
894
0
556
4,246
14,167
1,390
W
King Arthur
Tiankum
King Arthur
2,826
531
0
872
3,552
2,149
0
0
3,552
465
23,066
L
Aphrodite
criiiiiii
Aphrodite
908
131
0
792
2,954
889
0
1,666
1,230
17,131
1,837
L
2,718
1,608
0
948
5,502
1,348
0
700
4,802
0
27,587
W
Ah Muzen Cab
sergguy
Ah Muzen Cab
5,690
2,293
0
870
4,659
1,319
0
1,274
3,385
0
34,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,439
Gold Earned
22,960
180
Minions Killed
220
0
Camps Cleared
0
625,814
Distance Traveled
750,310
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,684
669
44
6
0
139,879
0
W
Bake Kujira
4,718
674
16
2
0
159,169
1
L
Arachne
4,471
639
34
5
0
151,947
0
W
Hun Batz
4,304
615
68
10
0
192,439
0
L
King Arthur
3,836
548
22
3
0
104,625
2
L
Hel
4,188
598
35
5
0
133,877
3
W
King Arthur
5,049
721
46
7
0
110,880
0
L
Aphrodite
3,939
563
37
5
0
110,062
0
L
Nut
4,005
572
52
7
0
125,303
2
W
Ah Muzen Cab
4,205
601
46
7
0
147,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role