Player Matchup

Ah Puch
Ah Puch
HIPPIEGAYMER28
Ah Puch
Level 124
God Stats
2W - 3L
1,376 SR
Queue Stats
155W - 162L
1,456 Elo+
Party 1
Geb
Geb
P4NCH0_Chill-E20
Geb
Level 129
God Stats
6W - 1L
1,770 SR
Queue Stats
343W - 338L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
Theshadow067378
Sun Wukong
Level 109
God Stats
4W - 2L
1,652 SR
Queue Stats
212W - 214L
1,469 Elo+
Solo
Cupid
Cupid
Whiizy
Cupid
Level 46
God Stats
10W - 8L
1,507 SR
Queue Stats
206W - 222L
1,477 Elo+
Solo
Sobek
Sobek
andreselizondo90
Sobek
Level 101
God Stats
3W - 3L
1,291 SR
Queue Stats
155W - 162L
1,456 Elo+
Party 1
Team Averages
Level 102
1,519 SR
1,471 Elo+

VS

Team Averages
Level 122
1,494 SR
1,459 Elo+
Cupid
Cupid
Dat dat Sker
Cupid
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
255W - 267L
1,453 Elo+
Solo
Merlin
Merlin
Fenixevilangel
Merlin
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 73L
1,514 Elo+
Solo
Kukulkan
Kukulkan
KingDavis635
Kukulkan
Level 128
God Stats
0W - 1L
1,747 SR
Queue Stats
38W - 45L
1,413 Elo+
Solo
Charon
Charon
Kolcsss
Charon
Level 72
God Stats
2W - 4L
1,494 SR
Queue Stats
269W - 277L
1,417 Elo+
Solo
Erlang Shen
Erlang Shen
miketherealest12
Erlang Shen
Level 113
God Stats
0W - 2L
1,228 SR
Queue Stats
304W - 295L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 6
10,466
805
24,465
10,422
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
4 / 1 / 8
9,986
768
9,806
13,231
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sun Wukong
Theshadow067378
Sun Wukong
18
7 / 1 / 9
10,970
844
15,838
17,333
13,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cupid
Whiizy
Cupid
14
1 / 0 / 7
8,472
652
5,611
8,011
3,278
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 2 / 13
8,822
679
7,346
12,684
12,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
8,801
677
8,346
10,520
3,948
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 4 / 5
8,215
632
11,169
11,030
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
KingDavis635
Kukulkan
14
1 / 6 / 3
8,232
633
10,988
10,271
3,694
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charon
Kolcsss
Charon
16
2 / 3 / 3
9,874
760
10,368
19,912
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
miketherealest12
Erlang Shen
15
1 / 4 / 4
8,265
636
9,034
17,064
16,872
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
21
Kills
5
5
Deaths
21
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
0
4
5
0.63
W
9
1
6
12
L
Kukulkan
KingDavis635
Kukulkan
1
6
3
0.42
L
Charon
Kolcsss
Charon
2
3
3
1.17
W
4
1
8
8
W
Sun Wukong
Theshadow067378
Sun Wukong
7
1
9
11.5
W
Cupid
Whiizy
Cupid
1
0
7
4.5
W
0
2
13
3.25
L
Erlang Shen
miketherealest12
Erlang Shen
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,066
Damage
49,905
61,681
Taken
68,797
43,881
Mitigated
44,437
38,369
Healing
26,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,346
4,222
3,047
3,624
10,520
3,948
0
7,699
2,741
0
25,238
L
11,169
203
1,165
2,978
11,030
4,204
0
5,389
5,445
22,218
0
W
24,465
221
1,127
1,829
10,422
4,364
82
6,927
3,415
44,371
478
L
Kukulkan
KingDavis635
Kukulkan
10,988
960
1,453
1,166
10,271
3,694
0
6,036
4,074
27,982
216
L
Charon
Kolcsss
Charon
10,368
1,352
1,630
8,468
19,912
15,719
0
11,067
8,413
19,909
0
W
9,806
349
2,228
3,863
13,231
9,888
0
5,867
6,937
20,062
0
W
Sun Wukong
Theshadow067378
Sun Wukong
15,838
2,351
1,357
5,423
17,333
13,839
66
9,060
7,779
0
33,891
W
Cupid
Whiizy
Cupid
5,611
1,372
14,994
5,630
8,011
3,278
0
4,813
3,028
0
14,521
W
7,346
221
137
1,781
12,684
12,512
0
7,033
5,608
12,744
1,517
L
Erlang Shen
miketherealest12
Erlang Shen
9,034
2,335
360
2,750
17,064
16,872
0
9,207
7,613
1,751
12,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,716
Gold Earned
43,387
156
Minions Killed
130
0
Camps Cleared
0
1,365,452
Distance Traveled
1,189,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,801
677
42
3
0
256,247
0
L
Merlin
8,215
632
35
3
0
225,464
0
W
Ah Puch
10,466
805
53
4
0
270,188
0
L
Kukulkan
8,232
633
39
3
0
216,033
0
L
Charon
9,874
760
7
1
0
240,468
0
W
Geb
9,986
768
4
0
0
263,428
0
W
Sun Wukong
10,970
844
58
4
0
276,947
0
W
Cupid
8,472
652
15
1
0
295,160
0
W
Sobek
8,822
679
26
2
0
259,729
0
L
Erlang Shen
8,265
636
7
1
0
251,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role