Player Matchup

Danzaburou
Danzaburou
BocatGeneral
Danzaburou
Level 95
God Stats
2W - 3L
1,766 SR
Queue Stats
40W - 89L
1,298 Elo+
Party 1
Ravana
Ravana
CAMZ_ART
Ravana
Level 89
God Stats
5W - 6L
1,540 SR
Queue Stats
43W - 90L
1,367 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Lamarh123
Cu Chulainn
Level 89
God Stats
20W - 52L
1,076 SR
Queue Stats
36W - 86L
1,239 Elo+
Party 1
Yu Huang
Yu Huang
ajokeade
Yu Huang
Level 65
God Stats
3W - 7L
1,540 SR
Queue Stats
30W - 77L
1,367 Elo+
Party 1
Bacchus
Bacchus
subblxckgamer
Bacchus
Level 63
God Stats
17W - 48L
1,274 SR
Queue Stats
20W - 63L
1,301 Elo+
Party 1
Team Averages
Level 80
1,439 SR
1,314 Elo+

VS

Team Averages
Level 77
1,455 SR
1,338 Elo+
Neith
Neith
LUISS096342
Neith
Level 45
God Stats
2W - 2L
1,528 SR
Queue Stats
45W - 63L
1,386 Elo+
Solo
Tsukuyomi
Tsukuyomi
SeSs-homaru--
Tsukuyomi
Level 125
God Stats
0W - 3L
1,357 SR
Queue Stats
102W - 105L
1,503 Elo+
Solo
Osiris
Osiris
TiboTR
Osiris
Level 29
God Stats
0W - 5L
1,301 SR
Queue Stats
3W - 13L
1,118 Elo+
Party 2
Janus
Janus
TsukiNoNaka
Janus
Level 156
God Stats
1W - 7L
1,574 SR
Queue Stats
153W - 160L
1,455 Elo+
Solo
Mercury
Mercury
w0rthyS
Mercury
Level 32
God Stats
16W - 13L
1,518 SR
Queue Stats
52W - 61L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BocatGeneral
Danzaburou
11
2 / 1 / 3
6,632
603
5,182
9,255
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
CAMZ_ART
Ravana
10
6 / 2 / 0
6,184
562
4,321
5,872
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Lamarh123
Cu Chulainn
12
0 / 2 / 1
6,581
598
5,770
7,418
5,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
ajokeade
Yu Huang
10
2 / 0 / 2
5,828
530
5,307
3,946
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
9
1 / 0 / 6
6,125
557
3,328
5,977
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,351
396
3,222
6,846
1,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tsukuyomi
SeSs-homaru--
Tsukuyomi
8
1 / 1 / 2
5,365
488
4,185
7,958
2,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Osiris
TiboTR
Osiris
10
2 / 0 / 0
5,387
490
3,064
8,414
6,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 2 / 1
6,068
552
4,756
6,558
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
w0rthyS
Mercury
10
0 / 2 / 2
5,373
488
2,650
7,570
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
5
5
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BocatGeneral
Danzaburou
2
1
3
3.5
W
Ravana
CAMZ_ART
Ravana
6
2
0
3
L
0
6
1
0.08
W
Cu Chulainn
Lamarh123
Cu Chulainn
0
2
1
0.25
L
Tsukuyomi
SeSs-homaru--
Tsukuyomi
1
1
2
2
L
Osiris
TiboTR
Osiris
2
0
0
2
L
2
2
1
1.25
W
Yu Huang
ajokeade
Yu Huang
2
0
2
3
W
Bacchus
1
0
6
4
L
Mercury
w0rthyS
Mercury
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,908
Damage
17,877
32,468
Taken
37,346
15,383
Mitigated
15,457
10,262
Healing
7,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BocatGeneral
Danzaburou
5,182
1,798
0
3,989
9,255
2,748
836
1,259
7,914
0
49,740
W
Ravana
CAMZ_ART
Ravana
4,321
897
0
1,995
5,872
1,781
0
2,081
3,491
0
29,129
L
3,222
1,095
0
994
6,846
1,628
0
3,416
3,430
0
16,112
W
Cu Chulainn
Lamarh123
Cu Chulainn
5,770
844
0
1,400
7,418
5,199
0
206
7,172
0
51,386
L
Tsukuyomi
SeSs-homaru--
Tsukuyomi
4,185
790
0
2,646
7,958
2,901
0
1,191
6,767
0
19,434
L
Osiris
TiboTR
Osiris
3,064
984
0
1,450
8,414
6,738
0
1,107
7,307
0
28,135
L
4,756
91
0
1,725
6,558
1,596
0
1,741
4,817
38,254
525
W
Yu Huang
ajokeade
Yu Huang
5,307
537
0
500
3,946
1,134
0
975
2,897
29,854
251
W
Bacchus
3,328
339
0
2,378
5,977
4,521
0
399
5,529
12,287
1,191
L
Mercury
w0rthyS
Mercury
2,650
975
0
582
7,570
2,594
0
1,027
6,543
0
35,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,350
Gold Earned
26,544
276
Minions Killed
254
0
Camps Cleared
0
1,103,027
Distance Traveled
1,117,720
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,632
603
77
7
0
191,806
0
W
Ravana
6,184
562
47
4
0
258,861
4
L
Neith
4,351
396
23
2
0
194,282
0
W
Cu Chulainn
6,581
598
84
8
0
203,375
4
L
Tsukuyomi
5,365
488
29
3
0
242,430
5
L
Osiris
5,387
490
54
5
0
207,606
0
L
Janus
6,068
552
76
7
0
214,772
2
W
Yu Huang
5,828
530
52
5
0
218,723
5
W
Bacchus
6,125
557
16
1
0
230,262
4
L
Mercury
5,373
488
72
7
0
258,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role