Player Matchup

Maui
Maui
ImOssasV6
Maui
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,316 Elo+
Solo
Mulan
Mulan
KingVache
Mulan
Level 14
God Stats
1W - 1L
1,820 SR
Queue Stats
2W - 5L
1,338 Elo+
Party 2
Baba Yaga
Baba Yaga
KiwiBorg
Baba Yaga
Level 60
God Stats
0W - 1L
1,316 SR
Queue Stats
5W - 6L
1,520 Elo+
Party 2
Fenrir
Fenrir
Tirsholl
Fenrir
Level 7
God Stats
1W - 3L
1,642 SR
Queue Stats
1W - 3L
1,331 Elo+
Party 2
Ullr
Ullr
mohammad2002866
Ullr
Level 31
God Stats
1W - 1L
1,831 SR
Queue Stats
11W - 21L
1,396 Elo+
Solo
Team Averages
Level 32
1,622 SR
1,380 Elo+

VS

Team Averages
Level 77
1,583 SR
1,448 Elo+
Fenrir
Fenrir
AndrewPower92
Fenrir
Level 46
God Stats
9W - 5L
1,600 SR
Queue Stats
76W - 95L
1,421 Elo+
Party 1
Anubis
Anubis
DESP4CHEET0S
Anubis
Level 56
God Stats
10W - 3L
1,782 SR
Queue Stats
172W - 159L
1,460 Elo+
Solo
Tyr
Tyr
NelloLegend
Tyr
Level 66
God Stats
11W - 24L
1,398 SR
Queue Stats
187W - 219L
1,460 Elo+
Party 1
Hel
Hel
RockMacaroon68
Hel
Level 157
God Stats
46W - 33L
1,593 SR
Queue Stats
511W - 549L
1,423 Elo+
Solo
Horus
Horus
mastromico
Horus
Level 58
God Stats
6W - 5L
1,543 SR
Queue Stats
150W - 169L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
0 / 5 / 3
5,191
433
1,271
10,565
4,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
KingVache
Mulan
10
1 / 4 / 2
5,764
480
4,145
9,777
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baba Yaga
KiwiBorg
Baba Yaga
11
0 / 3 / 0
5,870
489
1,545
5,112
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
Tirsholl
Fenrir
11
6 / 3 / 2
6,930
578
6,159
8,008
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 7 / 2
5,713
476
2,465
11,008
3,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 6
7,495
625
6,765
7,930
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
14
5 / 4 / 1
8,270
689
9,448
9,363
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 2 / 8
6,995
583
5,879
7,761
6,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 0
8,201
683
3,622
5,184
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
11
4 / 3 / 7
6,336
528
6,014
6,676
3,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
9
Kills
22
22
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Anubis
5
4
1
1.38
L
Maui
0
5
3
0.3
L
Mulan
KingVache
Mulan
1
4
2
0.5
L
Baba Yaga
KiwiBorg
Baba Yaga
0
3
0
0
W
3
2
8
3.5
W
3
0
0
3
L
Fenrir
Tirsholl
Fenrir
6
3
2
2.33
W
Horus
4
3
7
2.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,585
Damage
31,728
44,470
Taken
36,914
15,291
Mitigated
18,896
8,387
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,765
3,358
0
2,307
7,930
3,256
143
472
7,458
0
49,352
W
Anubis
9,448
297
0
4,150
9,363
4,018
378
0
9,363
49,786
3,065
L
Maui
1,271
255
0
1,635
10,565
4,383
0
2,027
8,304
11,728
625
L
Mulan
KingVache
Mulan
4,145
588
0
3,111
9,777
2,842
0
5,501
3,812
0
27,531
L
Baba Yaga
KiwiBorg
Baba Yaga
1,545
89
0
1,598
5,112
1,453
0
3,284
1,490
34,581
0
W
5,879
1,032
0
3,503
7,761
6,064
25
260
7,501
0
34,507
W
3,622
104
267
4,065
5,184
1,803
50
1,432
3,752
57,172
1,222
L
Fenrir
Tirsholl
Fenrir
6,159
1,532
0
1,223
8,008
3,133
0
1,042
6,731
0
37,278
W
Horus
6,014
2,385
432
1,917
6,676
3,755
79
628
6,048
0
27,615
L
2,465
1,144
0
820
11,008
3,480
0
0
10,762
0
25,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,468
Gold Earned
37,297
235
Minions Killed
400
0
Camps Cleared
0
1,117,188
Distance Traveled
1,173,209
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,495
625
73
6
0
282,692
0
W
Anubis
8,270
689
114
10
0
181,607
0
L
Maui
5,191
433
21
2
0
225,342
0
L
Mulan
5,764
480
37
3
0
205,083
0
L
Baba Yaga
5,870
489
68
6
0
220,556
0
W
Tyr
6,995
583
46
4
0
240,667
4
W
Hel
8,201
683
130
11
0
244,336
1
L
Fenrir
6,930
578
66
6
0
262,185
0
W
Horus
6,336
528
37
3
0
223,907
1
L
Ullr
5,713
476
43
4
0
204,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role