Player Matchup

Nemesis
Nemesis
Darevenchy
Nemesis
Level 153
God Stats
8W - 9L
1,555 SR
Queue Stats
272W - 276L
1,541 Elo+
Solo
Nu Wa
Nu Wa
FlackoFitz-
Nu Wa
Level 158
God Stats
6W - 8L
1,395 SR
Queue Stats
700W - 717L
1,491 Elo+
Solo
Sylvanus
Sylvanus
Flamecaster09
Sylvanus
Level 108
God Stats
17W - 17L
1,558 SR
Queue Stats
410W - 404L
1,508 Elo+
Solo
Chernobog
Chernobog
KimSSunny
Chernobog
Level 127
God Stats
17W - 10L
1,549 SR
Queue Stats
293W - 262L
1,522 Elo+
Solo
Nike
Nike
Nepatriot024
Nike
Level 127
God Stats
11W - 5L
1,492 SR
Queue Stats
203W - 200L
1,585 Elo+
Solo
Team Averages
Level 135
1,510 SR
1,529 Elo+

VS

Team Averages
Level 154
1,564 SR
1,567 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Smurf_4_2_0
Sylvanus
Level 125
God Stats
7W - 4L
1,727 SR
Queue Stats
338W - 298L
1,581 Elo+
Solo
Ra
Ra
SrDiosHumilde
Ra
Level 126
God Stats
1W - 1L
1,739 SR
Queue Stats
66W - 52L
1,582 Elo+
Solo
Skadi
Skadi
Stefanorey
Skadi
Level 114
God Stats
0W - 1L
1,517 SR
Queue Stats
68W - 58L
1,568 Elo+
Solo
Thor
Thor
Swacher
Thor
Level 147
God Stats
4W - 12L
1,335 SR
Queue Stats
168W - 168L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Darevenchy
Nemesis
11
4 / 1 / 3
5,864
586
5,257
6,232
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 1 / 4
7,302
730
5,084
4,244
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Flamecaster09
Sylvanus
10
2 / 0 / 5
5,396
540
5,426
10,089
7,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
KimSSunny
Chernobog
11
4 / 2 / 4
5,982
598
6,929
9,118
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 0
6,222
622
4,272
7,449
3,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 2 / 1
6,025
603
3,838
7,924
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Smurf_4_2_0
Sylvanus
9
0 / 3 / 2
5,368
537
5,007
10,908
5,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 0
6,006
601
3,814
6,251
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Skadi
8
1 / 4 / 0
4,763
476
8,430
7,429
1,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thor
Swacher
Thor
10
1 / 2 / 1
5,291
529
3,281
7,833
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
4
5
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
1
0.75
W
Nemesis
Darevenchy
Nemesis
4
1
3
5.5
W
3
1
4
5
W
Sylvanus
Flamecaster09
Sylvanus
2
0
5
4.5
W
Chernobog
KimSSunny
Chernobog
4
2
4
3
W
2
1
0
2
L
Sylvanus
Smurf_4_2_0
Sylvanus
0
3
2
0.33
L
1
4
0
0.25
L
Skadi
1
4
0
0.25
L
Thor
Swacher
Thor
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,968
Damage
24,370
37,132
Taken
40,345
16,867
Mitigated
16,462
11,079
Healing
14,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,838
869
0
1,975
7,924
5,315
0
386
7,050
0
36,888
W
Nemesis
Darevenchy
Nemesis
5,257
1,840
0
1,097
6,232
1,952
0
1,643
4,497
0
29,029
W
5,084
323
0
455
4,244
1,220
0
923
3,117
55,685
0
W
Sylvanus
Flamecaster09
Sylvanus
5,426
2,137
1,202
3,508
10,089
7,298
256
3,512
6,535
20,061
1,334
W
Chernobog
KimSSunny
Chernobog
6,929
4,223
0
3,339
9,118
2,948
770
2,303
6,713
0
40,488
W
4,272
363
0
1,478
7,449
3,449
0
0
7,449
0
43,739
L
Sylvanus
Smurf_4_2_0
Sylvanus
5,007
1,789
1,699
5,109
10,908
5,971
0
3,409
7,439
21,413
0
L
3,814
503
250
1,162
6,251
1,487
0
2,615
3,373
52,192
0
L
Skadi
8,430
3,122
0
853
7,429
1,962
0
2,128
5,243
0
35,237
L
Thor
Swacher
Thor
3,281
541
0
3,031
7,833
1,727
0
1,414
6,362
0
34,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,766
Gold Earned
27,453
347
Minions Killed
328
0
Camps Cleared
0
1,053,432
Distance Traveled
958,278
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,025
603
71
7
0
192,711
1
W
Nemesis
5,864
586
49
5
0
256,482
0
W
Nu Wa
7,302
730
110
11
0
213,529
1
W
Sylvanus
5,396
540
40
4
0
185,152
0
W
Chernobog
5,982
598
71
7
0
201,134
2
W
Nike
6,222
622
77
8
0
197,135
0
L
Sylvanus
5,368
537
33
3
0
163,320
0
L
Ra
6,006
601
100
10
0
229,706
0
L
Skadi
4,763
476
53
5
0
183,726
2
L
Thor
5,291
529
71
7
0
188,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role