Player Matchup

Ra
Ra
BoomerRemover69
Ra
Level 158
God Stats
14W - 10L
1,635 SR
Queue Stats
234W - 218L
1,530 Elo+
Party 1
Arachne
Arachne
ForgiveMeDaddy
Arachne
Level 99
God Stats
1W - 3L
1,443 SR
Queue Stats
100W - 92L
1,514 Elo+
Party 1
Apollo
Apollo
LegendZDude
Apollo
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,560 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SLEEPYxTU4TL3
Morgan Le Fay
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 121L
1,506 Elo+
Party 1
Maui
Maui
Tzusukii
Maui
Level 116
God Stats
33W - 32L
1,534 SR
Queue Stats
1,044W - 981L
1,532 Elo+
Solo
Team Averages
Level 124
1,522 SR
1,529 Elo+

VS

Team Averages
Level 105
1,566 SR
1,501 Elo+
Yemoja
Yemoja
Alessiiaa
Yemoja
Level 6
God Stats
2W - 3L
1,310 SR
Queue Stats
4W - 7L
1,277 Elo+
Party 3
Artemis
Artemis
JerillAnders
Artemis
Level 89
God Stats
8W - 4L
1,780 SR
Queue Stats
81W - 70L
1,512 Elo+
Party 3
Fenrir
Fenrir
JustComeAnhur
Fenrir
Level 142
God Stats
4W - 3L
1,544 SR
Queue Stats
172W - 159L
1,612 Elo+
Solo
Hera
Hera
Zlashur
Hera
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,597 Elo+
Party 2
Hun Batz
Hun Batz
flickyshots
Hun Batz
Level 156
God Stats
2W - 1L
1,695 SR
Queue Stats
40W - 44L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,023
540
3,253
8,726
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 1
6,096
469
3,374
9,938
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Apollo
12
2 / 3 / 1
7,198
554
3,847
7,893
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
SLEEPYxTU4TL3
Morgan Le Fay
12
0 / 5 / 0
7,098
546
6,881
11,324
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
11
1 / 2 / 2
6,871
529
2,927
11,076
9,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alessiiaa
Yemoja
11
0 / 1 / 4
6,590
507
1,631
3,616
2,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
JerillAnders
Artemis
12
1 / 2 / 3
6,967
536
5,480
6,372
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 0
9,427
725
9,311
13,302
6,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hera
Zlashur
Hera
15
5 / 0 / 2
8,616
663
8,656
5,336
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
flickyshots
Hun Batz
13
4 / 0 / 7
7,689
591
9,195
8,619
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
17
17
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Alessiiaa
Yemoja
0
1
4
2
L
0
4
0
0
L
0
3
1
0.17
W
Artemis
JerillAnders
Artemis
1
2
3
1.25
W
7
0
0
7
L
Apollo
2
3
1
0.83
L
Morgan Le Fay
SLEEPYxTU4TL3
Morgan Le Fay
0
5
0
0
L
Maui
1
2
2
1
W
Hera
Zlashur
Hera
5
0
2
6
W
Hun Batz
flickyshots
Hun Batz
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,282
Damage
34,273
48,957
Taken
37,245
20,458
Mitigated
15,495
13,638
Healing
11,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Alessiiaa
Yemoja
1,631
349
3,225
973
3,616
2,199
0
958
2,658
14,905
0
L
3,253
168
228
2,753
8,726
2,186
0
5,134
3,266
61,258
144
L
3,374
2,454
0
4,773
9,938
3,183
0
1,358
8,446
0
35,010
W
Artemis
JerillAnders
Artemis
5,480
1,355
0
1,306
6,372
2,061
0
1,294
5,078
0
49,464
W
9,311
1,912
0
4,666
13,302
6,444
0
6,977
5,685
0
67,479
L
Apollo
3,847
2,534
0
1,650
7,893
2,477
132
1,223
6,630
0
46,585
L
Morgan Le Fay
SLEEPYxTU4TL3
Morgan Le Fay
6,881
214
0
2,178
11,324
3,406
0
0
11,324
46,742
0
L
Maui
2,927
604
0
2,056
11,076
9,206
84
1,727
9,205
19,954
0
W
Hera
Zlashur
Hera
8,656
1,600
0
604
5,336
1,567
106
1,961
3,322
58,784
1,139
W
Hun Batz
flickyshots
Hun Batz
9,195
1,940
0
448
8,619
3,224
0
1,602
6,920
0
63,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,286
Gold Earned
39,289
432
Minions Killed
453
0
Camps Cleared
0
1,405,284
Distance Traveled
1,406,262
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,590
507
23
2
0
248,758
0
L
Ra
7,023
540
116
9
0
305,215
3
L
Arachne
6,096
469
71
5
0
306,366
0
W
Artemis
6,967
536
80
6
0
253,056
0
W
Fenrir
9,427
725
131
10
0
287,391
0
L
Apollo
7,198
554
99
8
0
260,246
2
L
Morgan Le Fay
7,098
546
104
8
0
245,630
3
L
Maui
6,871
529
42
3
0
287,827
6
W
Hera
8,616
663
123
9
0
293,470
3
W
Hun Batz
7,689
591
96
7
0
323,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role