Player Matchup

Anhur
Anhur
Gold V
ItsPROUDFEET
Anhur
Gold V
Level 148
God Stats
0W - 3L
1,437 SR
Queue Stats
28W - 27L
1,518 MMR
Solo
Athena
Athena
Gold I
Kotorizos
Athena
Gold I
Level 185
God Stats
8W - 10L
1,341 SR
Queue Stats
386W - 379L
1,559 MMR
Solo
Odin
Odin
Gold III
Tillifou
Odin
Gold III
Level 132
God Stats
4W - 2L
1,776 SR
Queue Stats
181W - 177L
1,546 MMR
Solo
Ix Chel
Ix Chel
Gold II
dincurry
Ix Chel
Gold II
Level 154
God Stats
23W - 16L
1,652 SR
Queue Stats
154W - 159L
1,566 MMR
Party 1
Pele
Pele
Platinum II
leglover
Pele
Platinum II
Level 142
God Stats
6W - 3L
1,797 SR
Queue Stats
90W - 81L
1,857 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,601 SR
1,609 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 153
1,577 SR
1,548 MMR
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
BeadsAegisOP
Zhong Kui
Gold IV
Level 69
God Stats
3W - 2L
1,543 SR
Queue Stats
63W - 54L
1,534 MMR
Party 2
Chiron
Chiron
Gold IV
JayRafiei
Chiron
Gold IV
Level 146
God Stats
5W - 1L
1,730 SR
Queue Stats
44W - 44L
1,563 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Kieiran
Kuzenbo
Gold V
Level 194
God Stats
33W - 17L
1,483 SR
Queue Stats
60W - 51L
1,490 MMR
Party 2
Arachne
Arachne
Platinum IV
Kilstraker
Arachne
Platinum IV
Level 156
God Stats
37W - 26L
1,629 SR
Queue Stats
473W - 464L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,384
492
5,874
8,356
2,846
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Kotorizos
Athena
11
1 / 5 / 3
7,210
481
5,001
13,402
10,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
11
1 / 4 / 2
6,519
435
4,925
13,602
10,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
dincurry
Ix Chel
12
1 / 6 / 1
7,145
476
5,609
9,526
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
12
3 / 4 / 1
7,085
472
6,797
11,875
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AmaterasuChang'eSerqetCthulhuSusano

VS

Bans
HeraBakasuraAwilixMedusaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 2 / 8
9,353
624
8,717
6,566
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zhong Kui
BeadsAegisOP
Zhong Kui
16
4 / 2 / 2
10,010
667
12,524
10,357
7,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Chiron
JayRafiei
Chiron
15
1 / 0 / 1
8,726
582
5,980
7,275
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Kieiran
Kuzenbo
13
2 / 0 / 3
8,113
541
4,180
7,303
5,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Kilstraker
Arachne
16
12 / 3 / 2
10,116
674
11,296
14,701
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
21
21
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
8
3
W
Zhong Kui
BeadsAegisOP
Zhong Kui
4
2
2
2.5
L
1
2
0
0.5
W
Chiron
JayRafiei
Chiron
1
0
1
1.5
W
Kuzenbo
Kieiran
Kuzenbo
2
0
3
3.5
W
Arachne
Kilstraker
Arachne
12
3
2
4.33
L
Athena
Kotorizos
Athena
1
5
3
0.5
L
Odin
1
4
2
0.5
L
Ix Chel
dincurry
Ix Chel
1
6
1
0.25
L
Pele
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,206
Damage
42,697
56,761
Taken
46,202
30,251
Mitigated
23,267
13,345
Healing
20,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,717
637
0
750
6,566
2,206
103
4,271
1,897
68,504
1,008
W
Zhong Kui
BeadsAegisOP
Zhong Kui
12,524
3,511
0
5,396
10,357
7,581
912
918
9,375
62,841
13,500
L
5,874
2,898
0
3,212
8,356
2,846
0
1,450
6,898
0
60,718
W
Chiron
JayRafiei
Chiron
5,980
1,962
281
3,442
7,275
2,021
0
656
6,619
0
72,154
W
Kuzenbo
Kieiran
Kuzenbo
4,180
2,252
0
2,655
7,303
5,435
33
1,232
6,039
16,612
0
W
Arachne
Kilstraker
Arachne
11,296
8,793
0
7,628
14,701
6,024
0
2,702
11,835
0
78,138
L
Athena
Kotorizos
Athena
5,001
1,321
0
1,560
13,402
10,838
0
5,335
7,839
19,698
1,184
L
Odin
4,925
1,297
0
2,789
13,602
10,420
0
8,902
4,700
0
30,403
L
Ix Chel
dincurry
Ix Chel
5,609
301
413
1,677
9,526
2,547
0
4,287
5,061
44,473
0
L
Pele
6,797
1,435
0
3,694
11,875
3,600
0
3,483
8,204
0
61,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,343
Gold Earned
46,318
421
Minions Killed
544
0
Camps Cleared
0
1,457,705
Distance Traveled
1,537,331
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,353
624
143
10
0
329,726
3
W
Zhong Kui
10,010
667
140
9
0
254,392
4
L
Anhur
7,384
492
126
8
0
280,314
3
W
Chiron
8,726
582
128
9
0
295,915
6
W
Kuzenbo
8,113
541
29
2
0
322,135
2
W
Arachne
10,116
674
104
7
0
335,163
1
L
Athena
7,210
481
40
3
0
303,116
9
L
Odin
6,519
435
58
4
0
255,158
2
L
Ix Chel
7,145
476
100
7
0
285,403
4
L
Pele
7,085
472
97
6
0
333,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role