Player Matchup

Da Ji
Da Ji
Platinum V
Abdiziriel
Da Ji
Platinum V
Level 68
God Stats
9W - 3L
1,781 SR
Queue Stats
71W - 70L
1,546 MMR
Party 1
Eset
Eset
Gold I
Guico02
Eset
Gold I
Level 89
God Stats
6W - 2L
1,660 SR
Queue Stats
59W - 57L
1,461 MMR
Party 1
Shiva
Shiva
Gold IV
tiggaby
Shiva
Gold IV
Level 103
God Stats
17W - 15L
1,592 SR
Queue Stats
70W - 73L
1,366 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 87
1,677 SR
1,458 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,437 SR
1,491 MMR
Discordia
Discordia
Gold V
 
Discordia
Gold V
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Bronze V
thejoopking
Skadi
Bronze V
Level 103
God Stats
0W - 1L
1,272 SR
Queue Stats
5W - 18L
1,288 MMR
Solo
Xing Tian
Xing Tian
Gold I
xXinfinty 004Xx
Xing Tian
Gold I
Level 128
God Stats
43W - 51L
1,541 SR
Queue Stats
158W - 169L
1,684 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
5 / 2 / 14
10,934
911
11,661
8,910
5,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eset
Guico02
Eset
18
11 / 2 / 10
11,726
977
14,943
7,529
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
tiggaby
Shiva
17
5 / 1 / 9
10,513
876
7,956
12,454
11,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BacchusMulanAchillesNe ZhaKuzenbo

VS

Bans
CthulhuMedusaCabrakanHou YiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
4 / 7 / 1
10,057
838
6,073
10,692
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 9 / 3
8,574
715
7,379
13,967
3,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Xing Tian
xXinfinty 004Xx
Xing Tian
14
0 / 5 / 5
8,295
691
4,695
12,740
11,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
21
Kills
5
5
Deaths
21
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
7
1
0.64
W
Da Ji
5
2
14
6
W
Eset
Guico02
Eset
11
2
10
8
L
1
9
3
0.28
W
Shiva
tiggaby
Shiva
5
1
9
9.5
L
Xing Tian
xXinfinty 004Xx
Xing Tian
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,560
Damage
18,147
28,893
Taken
37,399
20,233
Mitigated
17,280
6,258
Healing
2,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,073
243
0
760
10,692
2,767
0
3,263
6,512
35,362
0
W
Da Ji
11,661
2,146
0
1,195
8,910
5,761
56
3,630
5,280
0
38,376
W
Eset
Guico02
Eset
14,943
746
142
2,012
7,529
3,159
1,452
2,750
4,779
45,044
0
L
7,379
1,391
0
1,233
13,967
3,465
0
6,123
6,862
0
21,242
W
Shiva
tiggaby
Shiva
7,956
818
115
2,794
12,454
11,313
732
4,599
7,855
0
28,176
L
Xing Tian
xXinfinty 004Xx
Xing Tian
4,695
290
0
664
12,740
11,048
0
4,135
7,351
10,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,173
Gold Earned
26,926
162
Minions Killed
105
0
Camps Cleared
0
715,267
Distance Traveled
576,950
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,057
838
70
6
0
172,125
0
W
Da Ji
10,934
911
34
3
0
232,933
1
W
Eset
11,726
977
71
6
0
224,674
0
L
Skadi
8,574
715
28
2
0
193,572
0
W
Shiva
10,513
876
57
5
0
257,660
3
L
Xing Tian
8,295
691
7
1
0
211,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role