Player Matchup

Sobek
Sobek
AzarathBylur
Sobek
Level 104
God Stats
6W - 9L
1,479 SR
Queue Stats
201W - 185L
1,481 Elo+
Party 3
Sun Wukong
Sun Wukong
DMan1007
Sun Wukong
Level 137
God Stats
25W - 15L
1,604 SR
Queue Stats
238W - 235L
1,534 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Lucid Zane3395
Morgan Le Fay
Level 103
God Stats
17W - 14L
1,618 SR
Queue Stats
313W - 280L
1,492 Elo+
Party 3
Skadi
Skadi
NJR 101
Skadi
Level 43
God Stats
12W - 9L
1,592 SR
Queue Stats
52W - 50L
1,483 Elo+
Party 2
Ne Zha
Ne Zha
Oasis5074
Ne Zha
Level 95
God Stats
1W - 3L
1,767 SR
Queue Stats
190W - 164L
1,499 Elo+
Party 3
Team Averages
Level 96
1,612 SR
1,498 Elo+

VS

Team Averages
Level 110
1,454 SR
1,436 Elo+
Hou Yi
Hou Yi
Berserker_ita98
Hou Yi
Level 104
God Stats
1W - 2L
1,514 SR
Queue Stats
18W - 28L
1,428 Elo+
Party 1
Tyr
Tyr
Lory_ZzYT
Tyr
Level 62
God Stats
27W - 28L
1,306 SR
Queue Stats
60W - 71L
1,372 Elo+
Party 1
Horus
Horus
MoroKing
Horus
Level 106
God Stats
8W - 7L
1,511 SR
Queue Stats
35W - 43L
1,477 Elo+
Party 1
Scylla
Scylla
smg3
Scylla
Level 124
God Stats
11W - 9L
1,495 SR
Queue Stats
183W - 157L
1,502 Elo+
Solo
Cabrakan
Cabrakan
xx_viper_isback
Cabrakan
Level 153
God Stats
1W - 1L
1,446 SR
Queue Stats
100W - 124L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,048
403
3,736
13,007
10,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
DMan1007
Sun Wukong
13
3 / 4 / 1
8,385
559
8,672
13,260
9,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Lucid Zane3395
Morgan Le Fay
12
1 / 5 / 0
7,349
490
9,138
9,541
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
NJR 101
Skadi
11
0 / 6 / 0
6,138
409
5,324
10,400
2,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Oasis5074
Ne Zha
14
1 / 2 / 0
7,298
487
3,320
9,956
4,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 3
9,228
615
10,906
9,101
3,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 0 / 8
7,836
522
3,642
10,119
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Horus
MoroKing
Horus
14
6 / 0 / 4
8,091
539
6,389
9,146
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
smg3
Scylla
13
5 / 1 / 2
7,871
525
5,708
5,646
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
13
2 / 4 / 6
7,844
523
6,421
14,790
15,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
5
Kills
22
22
Deaths
5
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
8
0
3
9.5
L
Sun Wukong
DMan1007
Sun Wukong
3
4
1
0.88
W
1
0
8
5
L
Morgan Le Fay
Lucid Zane3395
Morgan Le Fay
1
5
0
0.2
W
Horus
MoroKing
Horus
6
0
4
8
L
Skadi
NJR 101
Skadi
0
6
0
0
L
Ne Zha
Oasis5074
Ne Zha
1
2
0
0.5
W
Scylla
smg3
Scylla
5
1
2
6
W
Cabrakan
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,190
Damage
33,066
56,164
Taken
48,802
29,656
Mitigated
31,575
14,319
Healing
17,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,736
243
134
3,937
13,007
10,091
0
2,837
10,170
16,700
269
W
10,906
5,720
0
3,860
9,101
3,068
742
1,697
7,346
0
70,822
L
Sun Wukong
DMan1007
Sun Wukong
8,672
2,066
0
3,674
13,260
9,379
0
5,633
7,627
0
58,044
W
3,642
269
0
4,590
10,119
7,821
0
2,867
6,982
0
25,833
L
Morgan Le Fay
Lucid Zane3395
Morgan Le Fay
9,138
457
0
1,959
9,541
3,123
0
2,928
6,613
45,254
1,956
W
Horus
MoroKing
Horus
6,389
2,500
264
3,841
9,146
3,893
364
1,517
7,425
0
47,308
L
Skadi
NJR 101
Skadi
5,324
2,465
0
2,198
10,400
2,978
0
789
9,611
0
42,637
L
Ne Zha
Oasis5074
Ne Zha
3,320
664
0
2,417
9,956
4,085
0
182
9,774
0
76,557
W
Scylla
smg3
Scylla
5,708
274
0
500
5,646
1,481
300
3,697
1,445
44,165
0
W
Cabrakan
6,421
1,034
0
3,967
14,790
15,312
128
1,889
12,781
40,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,218
Gold Earned
40,870
405
Minions Killed
363
0
Camps Cleared
0
1,361,934
Distance Traveled
1,556,585
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,048
403
21
1
0
270,258
0
W
Hou Yi
9,228
615
105
7
0
282,637
2
L
Sun Wukong
8,385
559
99
7
0
263,796
0
W
Tyr
7,836
522
42
3
0
338,208
2
L
Morgan Le Fay
7,349
490
92
6
0
236,540
0
W
Horus
8,091
539
72
5
0
364,572
1
L
Skadi
6,138
409
73
5
0
259,732
0
L
Ne Zha
7,298
487
120
8
0
331,608
0
W
Scylla
7,871
525
79
5
0
320,942
4
W
Cabrakan
7,844
523
65
4
0
250,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role