Player Matchup

Charybdis
Charybdis
DarcsUwu
Charybdis
Level 127
God Stats
8W - 8L
1,559 SR
Queue Stats
764W - 747L
1,557 Elo+
Solo
Pele
Pele
JuofraibXD
Pele
Level 157
God Stats
0W - 3L
1,142 SR
Queue Stats
57W - 55L
1,551 Elo+
Party 1
Geb
Geb
RuloXD
Geb
Level 163
God Stats
0W - 1L
1,801 SR
Queue Stats
16W - 32L
1,458 Elo+
Party 1
Loki
Loki
tomove1799
Loki
Level 159
God Stats
1W - 3L
1,308 SR
Queue Stats
25W - 32L
1,544 Elo+
Party 1
Khepri
Khepri
Αδαγιο
Khepri
Level 170
God Stats
1W - 3L
1,622 SR
Queue Stats
48W - 45L
1,576 Elo+
Party 1
Team Averages
Level 155
1,486 SR
1,537 Elo+

VS

Team Averages
Level 173
1,754 SR
1,625 Elo+
Scylla
Scylla
ForniteRizzGod13
Scylla
Level 174
God Stats
3W - 0L
1,941 SR
Queue Stats
152W - 111L
1,693 Elo+
Party 2
Osiris
Osiris
JacobRobloxGamer
Osiris
Level 189
God Stats
4W - 1L
1,781 SR
Queue Stats
158W - 122L
1,660 Elo+
Party 2
Baron Samedi
Baron Samedi
Seaplusss
Baron Samedi
Level 215
God Stats
4W - 2L
1,903 SR
Queue Stats
146W - 104L
1,678 Elo+
Party 2
Skadi
Skadi
ZachFNAFgaming
Skadi
Level 124
God Stats
12W - 8L
1,710 SR
Queue Stats
61W - 61L
1,592 Elo+
Party 2
Susano
Susano
drian28
Susano
Level 165
God Stats
33W - 39L
1,433 SR
Queue Stats
200W - 201L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarcsUwu
Charybdis
9
0 / 2 / 1
4,888
489
3,040
6,404
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 1
5,880
588
6,022
10,176
3,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
RuloXD
Geb
6
1 / 2 / 0
4,640
464
1,957
5,428
2,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 4 / 0
5,057
506
3,820
8,144
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
11
1 / 2 / 1
6,155
616
3,775
7,629
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
6,781
678
5,652
3,606
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 1 / 1
6,290
629
5,830
9,927
9,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Seaplusss
Baron Samedi
10
1 / 1 / 4
5,944
594
4,017
7,942
4,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 1 / 1
6,020
602
5,393
4,578
1,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
drian28
Susano
12
5 / 2 / 2
6,622
662
5,376
8,080
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
12
12
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DarcsUwu
Charybdis
0
2
1
0.25
W
2
0
5
4.5
W
1
1
1
1.5
L
1
2
1
0.75
L
Geb
RuloXD
Geb
1
2
0
0.5
W
Baron Samedi
Seaplusss
Baron Samedi
1
1
4
3
W
3
1
1
3.5
W
Susano
drian28
Susano
5
2
2
3
L
2
4
0
0.5
L
Khepri
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,614
Damage
26,268
37,781
Taken
34,133
11,925
Mitigated
19,781
9,536
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DarcsUwu
Charybdis
3,040
875
0
2,214
6,404
1,664
0
2,159
4,205
0
32,200
W
5,652
1,204
0
1,064
3,606
1,035
0
1,350
2,256
46,123
456
W
5,830
2,071
0
5,186
9,927
9,913
0
350
9,577
363
46,131
L
6,022
1,520
0
3,772
10,176
3,380
0
772
9,324
0
40,352
L
Geb
RuloXD
Geb
1,957
263
0
1,694
5,428
2,254
0
1,376
3,927
9,927
0
W
Baron Samedi
Seaplusss
Baron Samedi
4,017
512
398
2,551
7,942
4,370
0
1,951
5,991
22,565
792
W
5,393
1,161
0
536
4,578
1,306
120
935
3,643
0
42,227
W
Susano
drian28
Susano
5,376
2,380
0
750
8,080
3,157
0
1,146
6,934
0
49,339
L
3,820
859
0
628
8,144
1,924
0
1,308
6,743
0
27,400
L
Khepri
3,775
402
75
1,153
7,629
2,703
0
3,423
3,940
38,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,620
Gold Earned
31,657
291
Minions Killed
366
0
Camps Cleared
0
979,756
Distance Traveled
1,068,046
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,888
489
57
6
0
194,519
0
W
Scylla
6,781
678
104
10
0
214,050
0
W
Osiris
6,290
629
82
8
0
202,715
0
L
Pele
5,880
588
80
8
0
209,514
2
L
Geb
4,640
464
13
1
0
146,827
3
W
Baron Samedi
5,944
594
19
2
0
209,432
4
W
Skadi
6,020
602
83
8
0
207,842
0
W
Susano
6,622
662
78
8
0
234,007
5
L
Loki
5,057
506
51
5
0
211,391
0
L
Khepri
6,155
616
90
9
0
217,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role