Player Matchup

Agni
Agni
 
Agni
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
ANGRY Mike1331
He Bo
Level 95
God Stats
1W - 4L
1,212 SR
Queue Stats
95W - 97L
1,528 Elo+
Solo
Arachne
Arachne
IRezik
Arachne
Level 125
God Stats
5W - 7L
1,530 SR
Queue Stats
123W - 120L
1,539 Elo+
Party 2
Nut
Nut
alexortizjr
Nut
Level 148
God Stats
4W - 7L
1,536 SR
Queue Stats
17W - 22L
1,518 Elo+
Solo
Bacchus
Bacchus
asenin592
Bacchus
Level 129
God Stats
31W - 33L
1,525 SR
Queue Stats
357W - 349L
1,499 Elo+
Party 2
Team Averages
Level 128
1,461 SR
1,517 Elo+

VS

Team Averages
Level 134
1,576 SR
1,502 Elo+
Chronos
Chronos
Alejandromar451
Chronos
Level 64
God Stats
9W - 8L
1,332 SR
Queue Stats
150W - 149L
1,450 Elo+
Solo
Maui
Maui
Demonic2501
Maui
Level 120
God Stats
4W - 0L
1,860 SR
Queue Stats
241W - 231L
1,492 Elo+
Party 1
Loki
Loki
Devilskull20
Loki
Level 104
God Stats
125W - 93L
1,658 SR
Queue Stats
691W - 624L
1,563 Elo+
Solo
Neith
Neith
srninstlga
Neith
Level 158
God Stats
25W - 15L
1,627 SR
Queue Stats
171W - 167L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
v Blue Moon
Sun Wukong
Level 222
God Stats
2W - 0L
1,403 SR
Queue Stats
401W - 417L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 0 / 0
5,613
561
1,480
3,575
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 0
5,188
519
2,753
5,001
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
IRezik
Arachne
9
1 / 5 / 0
5,390
539
3,981
10,068
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
3,348
335
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
asenin592
Bacchus
10
1 / 0 / 2
4,967
497
2,988
6,418
4,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,467
547
1,824
3,477
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 1 / 0
5,007
501
2,000
6,129
3,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 1
5,940
594
2,531
5,167
1,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
11
0 / 0 / 2
6,115
612
2,324
3,707
1,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sun Wukong
v Blue Moon
Sun Wukong
11
3 / 1 / 1
6,315
632
5,589
7,613
5,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
6
6
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
0
0
0
L
2
1
0
2
W
0
2
0
0
W
0
1
0
0
W
3
0
1
3.5
L
Arachne
IRezik
Arachne
1
5
0
0.2
L
0
0
0
0
L
Bacchus
asenin592
Bacchus
1
0
2
2
W
Neith
0
0
2
1
W
Sun Wukong
v Blue Moon
Sun Wukong
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,202
Damage
14,268
25,062
Taken
26,093
10,117
Mitigated
13,131
7,048
Healing
12,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
1,480
43
0
610
3,575
1,003
0
137
3,438
38,603
1,458
L
2,753
217
0
244
5,001
1,527
0
498
4,503
31,465
951
W
1,824
620
0
618
3,477
1,276
212
1,903
1,574
38,479
0
W
2,000
524
0
2,769
6,129
3,951
0
2,078
4,051
17,244
2,640
W
2,531
711
0
3,862
5,167
1,405
0
778
4,389
0
49,699
L
Arachne
IRezik
Arachne
3,981
2,997
0
3,866
10,068
2,962
0
0
9,496
0
28,752
L
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
asenin592
Bacchus
2,988
270
0
2,328
6,418
4,625
0
2,953
3,465
24,615
0
W
Neith
2,324
155
0
1,460
3,707
1,124
0
1,958
1,749
0
41,594
W
Sun Wukong
v Blue Moon
Sun Wukong
5,589
1,128
0
3,961
7,613
5,375
0
171
7,442
0
34,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,506
Gold Earned
28,844
243
Minions Killed
356
0
Camps Cleared
0
866,531
Distance Traveled
1,026,683
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,613
561
94
9
0
213,455
0
L
He Bo
5,188
519
61
6
0
236,473
1
W
Chronos
5,467
547
73
7
0
182,387
0
W
Maui
5,007
501
20
2
0
186,814
6
W
Loki
5,940
594
85
9
0
255,081
0
L
Arachne
5,390
539
53
5
0
191,036
0
L
Nut
3,348
335
0
0
0
9,913
0
L
Bacchus
4,967
497
35
4
0
215,654
6
W
Neith
6,115
612
96
10
0
210,881
0
W
Sun Wukong
6,315
632
82
8
0
191,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role