Player Matchup

Bastet
Bastet
 
Bastet
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Alanixwar1
Chang'e
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,445 Elo+
Party 2
Ah Puch
Ah Puch
Brizgame
Ah Puch
Level 144
God Stats
4W - 1L
1,900 SR
Queue Stats
127W - 120L
1,452 Elo+
Party 3
Raijin
Raijin
Hamude25
Raijin
Level 69
God Stats
3W - 1L
1,667 SR
Queue Stats
61W - 60L
1,453 Elo+
Party 2
Da Ji
Da Ji
Leskinte
Da Ji
Level 156
God Stats
3W - 1L
1,808 SR
Queue Stats
191W - 196L
1,440 Elo+
Party 3
Team Averages
Level 113
1,675 SR
1,458 Elo+

VS

Team Averages
Level 115
1,514 SR
1,469 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ImmortشL
Terra
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 160L
1,455 Elo+
Solo
Medusa
Medusa
Quarxs
Medusa
Level 183
God Stats
8W - 6L
1,445 SR
Queue Stats
942W - 1,026L
1,385 Elo+
Solo
Apollo
Apollo
SenneHannes
Apollo
Level 84
God Stats
1W - 2L
1,468 SR
Queue Stats
102W - 89L
1,526 Elo+
Party 1
Jormungandr
Jormungandr
wardjecamus
Jormungandr
Level 65
God Stats
2W - 3L
1,657 SR
Queue Stats
107W - 108L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
1 / 0 / 10
8,180
818
7,010
8,126
2,805
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Chang'e
Alanixwar1
Chang'e
15
1 / 0 / 6
8,156
816
4,491
3,424
1,087
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Brizgame
Ah Puch
15
5 / 1 / 7
8,772
877
17,618
7,301
2,612
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
Hamude25
Raijin
15
6 / 2 / 6
9,270
927
6,106
6,983
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
Leskinte
Da Ji
13
4 / 2 / 5
8,207
821
7,468
8,166
4,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 5 / 4
6,476
648
4,879
9,485
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
ImmortشL
Terra
12
1 / 4 / 4
7,769
777
2,943
12,646
7,379
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Quarxs
Medusa
14
2 / 1 / 3
7,195
720
6,019
6,486
3,157
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
12
2 / 4 / 2
7,477
748
3,303
6,968
2,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
wardjecamus
Jormungandr
12
0 / 3 / 5
6,600
660
6,936
8,816
7,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
17
Kills
5
5
Deaths
17
34
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
0
10
6
L
Tiamat
 
Tiamat
0
5
4
0.4
W
Chang'e
Alanixwar1
Chang'e
1
0
6
4
W
Ah Puch
Brizgame
Ah Puch
5
1
7
8.5
W
Raijin
Hamude25
Raijin
6
2
6
4.5
L
Terra
ImmortشL
Terra
1
4
4
0.75
W
Da Ji
Leskinte
Da Ji
4
2
5
3.25
L
Medusa
Quarxs
Medusa
2
1
3
3.5
L
Apollo
2
4
2
0.75
L
Jormungandr
wardjecamus
Jormungandr
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,693
Damage
24,080
34,000
Taken
44,401
13,319
Mitigated
26,264
20,441
Healing
14,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,010
2,243
387
1,061
8,126
2,805
377
3,202
4,891
0
12,842
L
Tiamat
 
Tiamat
4,879
739
388
1,474
9,485
4,829
0
5,871
3,614
11,983
511
W
Chang'e
Alanixwar1
Chang'e
4,491
666
7,927
2,113
3,424
1,087
1,170
2,391
945
12,516
986
W
Ah Puch
Brizgame
Ah Puch
17,618
310
489
1,077
7,301
2,612
0
3,142
3,953
26,117
840
W
Raijin
Hamude25
Raijin
6,106
250
1,820
1,883
6,983
2,455
1,109
2,640
4,048
26,080
0
L
Terra
ImmortشL
Terra
2,943
246
5,079
3,851
12,646
7,379
0
8,209
4,437
4,693
264
W
Da Ji
Leskinte
Da Ji
7,468
699
905
2,779
8,166
4,360
239
2,031
5,918
0
9,874
L
Medusa
Quarxs
Medusa
6,019
1,574
761
909
6,486
3,157
0
3,753
2,733
0
18,643
L
Apollo
3,303
1,472
723
484
6,968
2,938
0
3,614
3,354
0
11,999
L
Jormungandr
wardjecamus
Jormungandr
6,936
730
69
1,017
8,816
7,961
0
6,056
2,760
11,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,585
Gold Earned
35,517
118
Minions Killed
96
0
Camps Cleared
0
953,396
Distance Traveled
843,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,180
818
14
1
0
240,970
0
L
Tiamat
6,476
648
15
2
0
152,329
0
W
Chang'e
8,156
816
20
2
0
172,627
0
W
Ah Puch
8,772
877
22
2
0
167,615
0
W
Raijin
9,270
927
56
6
0
170,189
0
L
Terra
7,769
777
4
0
0
170,813
0
W
Da Ji
8,207
821
6
1
0
201,995
0
L
Medusa
7,195
720
25
3
0
192,679
0
L
Apollo
7,477
748
30
3
0
140,530
0
L
Jormungandr
6,600
660
22
2
0
187,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role