Player Matchup

Bacchus
Bacchus
Silver V
CrisDaMos0
Bacchus
Silver V
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,224 MMR
Solo
Cabrakan
Cabrakan
Silver I
HiSoKa6532
Cabrakan
Silver I
Level 149
God Stats
176W - 179L
1,451 SR
Queue Stats
386W - 397L
1,290 MMR
Solo
Hun Batz
Hun Batz
Gold IV
isaac1102
Hun Batz
Gold IV
Level 126
God Stats
5W - 3L
1,602 SR
Queue Stats
97W - 105L
1,341 MMR
Solo
Jing Wei
Jing Wei
Bronze III
sharkboy22
Jing Wei
Bronze III
Level 65
God Stats
1W - 0L
1,157 SR
Queue Stats
3W - 7L
1,317 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
sniperx4
Zhong Kui
Bronze III
Level 115
God Stats
1W - 0L
1,693 SR
Queue Stats
3W - 9L
1,224 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,481 SR
1,279 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,448 SR
1,261 MMR
Medusa
Medusa
Bronze V
KILLER GHOST669
Medusa
Bronze V
Level 153
God Stats
0W - 2L
1,302 SR
Queue Stats
2W - 7L
1,339 MMR
Party 2
Mercury
Mercury
Silver V
Krow1302
Mercury
Silver V
Level 129
God Stats
0W - 3L
1,233 SR
Queue Stats
6W - 12L
1,339 MMR
Party 2
Ymir
Ymir
Gold V
MatthewtheMystic
Ymir
Gold V
Level 63
God Stats
10W - 17L
1,455 SR
Queue Stats
72W - 79L
1,126 MMR
Solo
Bellona
Bellona
Silver II
Ohh Nugz
Bellona
Silver II
Level 108
God Stats
2W - 2L
1,771 SR
Queue Stats
20W - 33L
1,267 MMR
Solo
Tiamat
Tiamat
Gold V
TiagoDpz8870
Tiamat
Gold V
Level 114
God Stats
12W - 18L
1,479 SR
Queue Stats
120W - 135L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CrisDaMos0
Bacchus
15
2 / 4 / 12
9,788
466
11,919
14,810
15,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
HiSoKa6532
Cabrakan
17
4 / 6 / 1
10,855
517
10,279
16,108
12,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
isaac1102
Hun Batz
19
8 / 2 / 6
11,937
568
14,858
19,227
8,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jing Wei
sharkboy22
Jing Wei
18
7 / 4 / 7
11,196
533
10,317
14,202
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
sniperx4
Zhong Kui
16
7 / 7 / 5
11,082
528
16,242
18,651
12,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThanatosAthenaAnubisDanzaburou

VS

Bans
HeraAchillesSkadiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 4
9,808
467
9,688
14,074
4,903
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
Krow1302
Mercury
19
9 / 6 / 3
11,341
540
12,519
21,923
8,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 5 / 12
10,195
485
5,782
19,576
17,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bellona
Ohh Nugz
Bellona
13
0 / 6 / 6
8,679
413
5,284
15,105
15,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tiamat
17
8 / 5 / 5
11,063
527
16,996
13,403
8,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
53
28
Kills
23
23
Deaths
28
31
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CrisDaMos0
Bacchus
2
4
12
2
W
Cabrakan
HiSoKa6532
Cabrakan
4
6
1
0.75
L
4
6
4
1
L
Mercury
Krow1302
Mercury
9
6
3
1.75
L
2
5
12
1.6
L
Bellona
Ohh Nugz
Bellona
0
6
6
0.5
L
Tiamat
8
5
5
2.1
W
Hun Batz
isaac1102
Hun Batz
8
2
6
5.5
W
Jing Wei
sharkboy22
Jing Wei
7
4
7
2.63
W
Zhong Kui
sniperx4
Zhong Kui
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,615
Damage
50,269
82,998
Taken
84,081
54,988
Mitigated
54,111
21,470
Healing
15,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CrisDaMos0
Bacchus
11,919
992
0
1,426
14,810
15,090
125
7,019
7,791
34,155
0
W
Cabrakan
HiSoKa6532
Cabrakan
10,279
768
0
4,803
16,108
12,877
0
3,332
12,776
66,063
0
L
9,688
3,728
0
3,189
14,074
4,903
818
4,292
9,359
0
65,241
L
Mercury
Krow1302
Mercury
12,519
6,807
0
7,408
21,923
8,215
0
5,795
15,705
0
83,135
L
5,782
1,103
0
1,500
19,576
17,013
0
9,612
8,928
26,653
727
L
Bellona
Ohh Nugz
Bellona
5,284
1,279
0
1,688
15,105
15,406
0
8,776
5,954
0
33,066
L
Tiamat
16,996
641
0
1,700
13,403
8,574
58
6,590
6,255
72,141
381
W
Hun Batz
isaac1102
Hun Batz
14,858
4,427
0
3,323
19,227
8,842
1,005
2,921
16,306
0
98,828
W
Jing Wei
sharkboy22
Jing Wei
10,317
7,413
0
5,823
14,202
5,851
869
2,117
12,085
184
73,636
W
Zhong Kui
sniperx4
Zhong Kui
16,242
2,314
0
6,095
18,651
12,328
40
7,538
11,113
69,970
2,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,858
Gold Earned
51,086
493
Minions Killed
445
0
Camps Cleared
0
2,080,354
Distance Traveled
1,971,547
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,788
466
46
2
0
437,585
2
W
Cabrakan
10,855
517
109
5
0
360,165
0
L
Medusa
9,808
467
77
4
0
404,337
8
L
Mercury
11,341
540
117
6
0
465,826
0
L
Ymir
10,195
485
52
2
0
395,290
9
L
Bellona
8,679
413
57
3
0
291,859
4
L
Tiamat
11,063
527
142
7
0
414,235
0
W
Hun Batz
11,937
568
124
6
0
502,663
1
W
Jing Wei
11,196
533
98
5
0
417,264
4
W
Zhong Kui
11,082
528
116
6
0
362,677
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role