Player Matchup

Charybdis
Charybdis
Gold II
CROMON
Charybdis
Gold II
Level 184
God Stats
3W - 1L
1,678 SR
Queue Stats
18W - 7L
1,701 MMR
Party 1
Chronos
Chronos
Gold III
Operdion
Chronos
Gold III
Level 129
God Stats
1W - 0L
1,920 SR
Queue Stats
16W - 8L
1,674 MMR
Party 1
Xing Tian
Xing Tian
Gold II
panzzer99
Xing Tian
Gold II
Level 146
God Stats
3W - 1L
1,423 SR
Queue Stats
18W - 7L
1,676 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,674 SR
1,684 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,593 SR
1,576 MMR
Cerberus
Cerberus
Platinum V
ENZ0HAZE
Cerberus
Platinum V
Level 163
God Stats
19W - 18L
1,640 SR
Queue Stats
787W - 773L
1,608 MMR
Solo
Neith
Neith
Gold IV
THE-QUEEN-MX1
Neith
Gold IV
Level 133
God Stats
271W - 290L
1,556 SR
Queue Stats
485W - 555L
1,557 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
pookapooka4
Nu Wa
Platinum IV
Level 86
God Stats
10W - 9L
1,584 SR
Queue Stats
177W - 192L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CROMON
Charybdis
17
1 / 1 / 9
10,412
947
11,056
10,234
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Operdion
Chronos
17
10 / 1 / 4
11,185
1,017
15,030
11,368
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Xing Tian
panzzer99
Xing Tian
15
3 / 1 / 11
9,573
870
6,220
13,495
11,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
KumbhakarnaThothAresCthulhuAh Puch

VS

Bans
Ne ZhaCupidDiscordiaMedusaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ENZ0HAZE
Cerberus
14
0 / 4 / 2
8,451
768
6,364
19,389
12,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

15
3 / 4 / 0
9,918
902
10,526
9,017
3,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
0 / 6 / 2
8,145
740
8,011
7,987
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
14
Kills
3
3
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CROMON
Charybdis
1
1
9
5.5
L
Cerberus
ENZ0HAZE
Cerberus
0
4
2
0.25
W
Chronos
Operdion
Chronos
10
1
4
12
L
3
4
0
0.75
W
Xing Tian
panzzer99
Xing Tian
3
1
11
8.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,306
Damage
24,901
35,097
Taken
36,393
19,431
Mitigated
18,055
11,529
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CROMON
Charybdis
11,056
4,910
0
4,290
10,234
3,254
2,320
4,246
5,886
0
61,527
L
Cerberus
ENZ0HAZE
Cerberus
6,364
0
0
3,765
19,389
12,309
0
10,432
8,370
20,706
397
W
Chronos
Operdion
Chronos
15,030
5,338
0
3,173
11,368
4,210
1,343
5,514
5,761
54,664
5,195
L
10,526
2,458
0
2,819
9,017
3,322
0
3,608
5,345
0
43,999
W
Xing Tian
panzzer99
Xing Tian
6,220
471
0
4,066
13,495
11,967
461
3,837
9,547
15,050
1,697
L
8,011
1,926
0
61
7,987
2,424
0
4,550
3,241
26,077
678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,170
Gold Earned
26,514
200
Minions Killed
159
0
Camps Cleared
0
676,143
Distance Traveled
576,635
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,412
947
99
9
0
206,798
0
L
Cerberus
8,451
768
45
4
0
200,032
0
W
Chronos
11,185
1,017
85
8
0
238,771
0
L
Neith
9,918
902
65
6
0
184,518
3
W
Xing Tian
9,573
870
16
1
0
230,574
3
L
Nu Wa
8,145
740
49
4
0
192,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role