Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BECKZonTour
Apollo
Level 158
God Stats
82W - 93L
1,447 SR
Queue Stats
334W - 351L
1,456 Elo+
Party 2
Neith
Neith
OGsmookyy
Neith
Level 101
God Stats
18W - 17L
1,479 SR
Queue Stats
111W - 104L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
PAKITO_vGAk
Cthulhu
Level 65
God Stats
47W - 26L
1,606 SR
Queue Stats
136W - 109L
1,451 Elo+
Solo
Sol
Sol
zaif3366
Sol
Level 139
God Stats
3W - 3L
1,451 SR
Queue Stats
11W - 15L
1,415 Elo+
Solo
Team Averages
Level 122
1,497 SR
1,457 Elo+

VS

Team Averages
Level 26
1,296 SR
1,188 Elo+
Athena
Athena
EmKeiko
Athena
Level 7
God Stats
11W - 5L
1,274 SR
Queue Stats
27W - 27L
1,121 Elo+
Party 1
Odin
Odin
Escador55
Odin
Level 42
God Stats
32W - 30L
1,167 SR
Queue Stats
46W - 57L
1,170 Elo+
Party 1
Pele
Pele
Melanie9888
Pele
Level 26
God Stats
24W - 25L
1,320 SR
Queue Stats
46W - 57L
1,170 Elo+
Party 1
Medusa
Medusa
Rengarski
Medusa
Level 8
God Stats
20W - 12L
1,500 SR
Queue Stats
29W - 28L
1,094 Elo+
Party 1
Vulcan
Vulcan
XxLesleyxX7453
Vulcan
Level 49
God Stats
3W - 2L
1,218 SR
Queue Stats
179W - 197L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
0 / 4 / 0
5,091
509
1,822
10,464
3,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Apollo
8
0 / 1 / 1
5,076
508
1,741
6,874
4,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
OGsmookyy
Neith
9
1 / 1 / 0
4,958
496
3,082
5,522
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
PAKITO_vGAk
Cthulhu
9
0 / 1 / 1
4,985
499
3,202
4,815
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 1 / 0
4,645
465
1,384
2,798
682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
EmKeiko
Athena
9
0 / 0 / 3
5,624
562
2,219
4,500
3,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
10
1 / 0 / 2
5,762
576
2,690
4,693
3,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 0 / 0
5,541
554
1,001
3,530
1,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Medusa
Rengarski
Medusa
8
3 / 1 / 0
5,537
554
8,536
4,862
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 0
5,983
598
3,213
3,578
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
8
8
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
4
0
0
L
Apollo
0
1
1
0.5
W
Athena
EmKeiko
Athena
0
0
3
1.5
W
Odin
1
0
2
2
W
2
0
0
2
L
Neith
OGsmookyy
Neith
1
1
0
1
L
Cthulhu
PAKITO_vGAk
Cthulhu
0
1
1
0.5
W
Medusa
Rengarski
Medusa
3
1
0
3
W
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,231
Damage
17,659
30,473
Taken
21,163
12,509
Mitigated
10,535
13,362
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,822
852
0
7,468
10,464
3,182
19
2,180
8,136
0
37,731
L
Apollo
1,741
619
106
2,508
6,874
4,052
0
1,001
5,873
0
13,426
W
Athena
EmKeiko
Athena
2,219
661
0
1,980
4,500
3,603
0
310
4,190
6,231
0
W
Odin
2,690
1,212
0
678
4,693
3,115
0
1,631
3,062
0
28,839
W
1,001
197
0
0
3,530
1,089
0
1,209
2,321
0
25,928
L
Neith
OGsmookyy
Neith
3,082
642
104
2,150
5,522
1,621
0
440
5,082
0
27,669
L
Cthulhu
PAKITO_vGAk
Cthulhu
3,202
142
82
0
4,815
2,972
0
692
3,967
24,884
1,441
W
Medusa
Rengarski
Medusa
8,536
3,211
0
3,044
4,862
1,639
0
662
4,200
0
40,943
W
3,213
343
0
1,136
3,578
1,089
0
755
2,823
37,018
512
L
1,384
0
0
944
2,798
682
0
1,096
1,702
24,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,755
Gold Earned
28,447
229
Minions Killed
226
0
Camps Cleared
0
904,128
Distance Traveled
963,948
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,091
509
71
7
0
203,577
0
L
Apollo
5,076
508
10
1
0
193,359
0
W
Athena
5,624
562
7
1
0
176,098
1
W
Odin
5,762
576
48
5
0
172,568
0
W
Pele
5,541
554
51
5
0
239,646
2
L
Neith
4,958
496
56
6
0
177,984
1
L
Cthulhu
4,985
499
43
4
0
179,543
4
W
Medusa
5,537
554
56
6
0
177,870
0
W
Vulcan
5,983
598
64
6
0
197,766
0
L
Sol
4,645
465
49
5
0
149,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role