Player Matchup

Poseidon
Poseidon
Gold II
AngryGrandmaster
Poseidon
Gold II
Level 60
God Stats
5W - 2L
1,734 SR
Queue Stats
128W - 132L
1,609 MMR
Party 1
Shiva
Shiva
Gold IV
ChecoFuHer
Shiva
Gold IV
Level 153
God Stats
38W - 27L
1,608 SR
Queue Stats
225W - 239L
1,502 MMR
Solo
Sobek
Sobek
Gold V
Lightrider72
Sobek
Gold V
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,496 MMR
Solo
Bastet
Bastet
Gold II
ToxicGrandmaster
Bastet
Gold II
Level 68
God Stats
7W - 8L
1,470 SR
Queue Stats
163W - 176L
1,611 MMR
Party 1
Jing Wei
Jing Wei
Gold II
supermandan_
Jing Wei
Gold II
Level 201
God Stats
12W - 14L
1,524 SR
Queue Stats
407W - 420L
1,512 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,567 SR
1,546 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,614 SR
1,550 MMR
Awilix
Awilix
Gold II
B00geyman77
Awilix
Gold II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 142L
1,638 MMR
Party 2
Cthulhu
Cthulhu
Gold III
JojoBongadas
Cthulhu
Gold III
Level 157
God Stats
15W - 17L
1,506 SR
Queue Stats
568W - 594L
1,461 MMR
Solo
Anhur
Anhur
Gold II
MAKAK0
Anhur
Gold II
Level 151
God Stats
1W - 2L
1,619 SR
Queue Stats
28W - 28L
1,574 MMR
Solo
Sol
Sol
Gold III
TheRealSnoFlake
Sol
Gold III
Level 159
God Stats
3W - 5L
1,524 SR
Queue Stats
27W - 29L
1,511 MMR
Party 2
Bellona
Bellona
Gold II
ÁngelGMZ
Bellona
Gold II
Level 153
God Stats
2W - 1L
1,920 SR
Queue Stats
50W - 53L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 8
10,452
615
6,971
7,476
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shiva
16
3 / 1 / 4
9,729
572
15,444
18,824
12,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 4 / 11
8,597
506
8,488
16,898
15,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 0 / 6
9,977
587
8,374
10,918
4,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
supermandan_
Jing Wei
16
5 / 3 / 7
9,912
583
10,488
10,604
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
KumbhakarnaThanatosNutAo Kuang

VS

Bans
AchillesOsirisMulanSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
2 / 4 / 3
7,721
454
6,739
15,196
6,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
JojoBongadas
Cthulhu
13
1 / 2 / 6
8,321
489
10,356
17,790
16,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
MAKAK0
Anhur
14
2 / 3 / 4
8,277
487
9,236
9,907
3,217
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 6 / 1
8,463
498
4,563
10,562
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bellona
ÁngelGMZ
Bellona
14
1 / 4 / 2
7,902
465
6,925
18,347
9,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
19
Kills
8
8
Deaths
19
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
Awilix
2
4
3
0.88
W
Shiva
3
1
4
5
L
Cthulhu
JojoBongadas
Cthulhu
1
2
6
2
W
1
4
11
1.63
L
Anhur
MAKAK0
Anhur
2
3
4
1.33
L
2
6
1
0.42
W
7
0
6
10
W
Jing Wei
supermandan_
Jing Wei
5
3
7
2.83
L
Bellona
ÁngelGMZ
Bellona
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,765
Damage
37,819
64,720
Taken
71,802
37,470
Mitigated
38,714
20,802
Healing
16,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,971
777
0
1,051
7,476
2,275
1,296
1,265
6,211
80,073
2,002
L
Awilix
6,739
1,438
0
1,786
15,196
6,002
0
2,910
12,174
0
68,259
W
Shiva
15,444
3,071
128
7,493
18,824
12,457
140
2,223
16,601
684
59,465
L
Cthulhu
JojoBongadas
Cthulhu
10,356
810
416
3,318
17,790
16,697
0
4,573
12,933
47,136
976
W
8,488
773
0
4,518
16,898
15,006
30
5,939
10,959
20,416
2,033
L
Anhur
MAKAK0
Anhur
9,236
5,558
0
3,430
9,907
3,217
799
3,132
6,681
0
56,591
L
4,563
1,901
0
2,465
10,562
3,049
1,201
4,503
6,059
46,905
8,019
W
8,374
1,242
0
4,063
10,918
4,666
215
1,572
9,346
0
65,184
W
Jing Wei
supermandan_
Jing Wei
10,488
8,435
0
3,549
10,604
3,066
536
2,677
7,927
0
69,715
L
Bellona
ÁngelGMZ
Bellona
6,925
1,812
0
5,018
18,347
9,749
0
1,343
16,188
0
55,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,667
Gold Earned
40,684
469
Minions Killed
456
0
Camps Cleared
0
1,817,630
Distance Traveled
1,616,212
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,452
615
158
9
0
385,739
4
L
Awilix
7,721
454
94
6
0
374,573
5
W
Shiva
9,729
572
86
5
0
338,194
4
L
Cthulhu
8,321
489
66
4
0
341,155
6
W
Sobek
8,597
506
36
2
0
377,927
4
L
Anhur
8,277
487
106
6
0
308,175
0
L
Sol
8,463
498
110
6
0
284,562
4
W
Bastet
9,977
587
83
5
0
388,133
5
W
Jing Wei
9,912
583
106
6
0
327,637
2
L
Bellona
7,902
465
80
5
0
307,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role