Player Matchup

Xbalanque
Xbalanque
BL0OD VORTEX
Xbalanque
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
344W - 323L
1,588 Elo+
Party 1
Ne Zha
Ne Zha
Choclatemilk279
Ne Zha
Level 128
God Stats
10W - 8L
1,439 SR
Queue Stats
377W - 374L
1,519 Elo+
Party 1
Maui
Maui
DarkRumorz
Maui
Level 155
God Stats
4W - 6L
1,477 SR
Queue Stats
659W - 661L
1,609 Elo+
Solo
Ymir
Ymir
TheDemonWithin8
Ymir
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 49L
1,459 Elo+
Party 1
Skadi
Skadi
druida2005
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 68L
1,535 Elo+
Solo
Team Averages
Level 131
1,483 SR
1,542 Elo+

VS

Team Averages
Level 120
1,522 SR
1,510 Elo+
Ishtar
Ishtar
 
Ishtar
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Knuttzworth
Bellona
Level 109
God Stats
4W - 2L
1,591 SR
Queue Stats
304W - 302L
1,411 Elo+
Solo
Scylla
Scylla
LoboEvolution1
Scylla
Level 102
God Stats
1W - 1L
1,315 SR
Queue Stats
99W - 100L
1,528 Elo+
Party 2
Fenrir
Fenrir
alexfong
Fenrir
Level 159
God Stats
5W - 2L
1,705 SR
Queue Stats
315W - 312L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BL0OD VORTEX
Xbalanque
5
0 / 0 / 0
4,240
848
0
0
0
11
1 / 3 / 4
5,595
1,119
5,447
5,706
2,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

10
2 / 2 / 5
5,529
1,106
3,314
6,284
6,483
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 3 / 3
5,592
1,118
5,461
7,817
8,370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Skadi
11
2 / 2 / 3
5,761
1,152
6,331
3,306
1,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
2 / 2 / 5
5,640
1,128
3,141
4,290
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
9
1 / 2 / 8
5,500
1,100
3,682
4,831
3,501
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bellona
Knuttzworth
Bellona
10
1 / 2 / 8
5,797
1,159
3,716
5,782
5,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 2 / 5
5,754
1,151
4,420
3,699
1,038
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
alexfong
Fenrir
11
4 / 0 / 5
6,219
1,244
6,121
6,126
3,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
8
Kills
10
10
Deaths
8
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
2
5
2.25
W
Erlang Shen
 
Erlang Shen
1
2
8
2.5
L
Xbalanque
BL0OD VORTEX
Xbalanque
0
0
0
0
L
1
3
4
1
L
2
2
5
2.25
W
Bellona
Knuttzworth
Bellona
1
2
8
2.5
W
2
2
5
2.25
L
3
3
3
1.5
W
Fenrir
alexfong
Fenrir
4
0
5
6.5
L
Skadi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,553
Damage
21,080
23,113
Taken
24,728
18,632
Mitigated
14,841
4,179
Healing
8,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
3,141
1,518
0
1,533
4,290
1,469
0
2,129
2,161
0
8,727
W
Erlang Shen
 
Erlang Shen
3,682
1,822
0
1,034
4,831
3,501
0
1,693
3,138
0
6,733
L
Xbalanque
BL0OD VORTEX
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
5,447
968
306
1,244
5,706
2,461
0
987
4,680
0
10,542
L
3,314
679
309
324
6,284
6,483
0
1,642
4,468
4,028
0
W
Bellona
Knuttzworth
Bellona
3,716
1,584
751
1,221
5,782
5,464
0
1,953
3,829
0
6,757
W
4,420
350
596
395
3,699
1,038
0
1,628
2,071
10,859
0
L
5,461
585
298
882
7,817
8,370
0
1,397
6,243
8,102
124
W
Fenrir
alexfong
Fenrir
6,121
1,472
189
2,817
6,126
3,369
0
1,338
4,788
0
10,986
L
Skadi
6,331
1,673
521
295
3,306
1,318
0
394
2,839
0
15,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,717
Gold Earned
28,910
37
Minions Killed
44
0
Camps Cleared
0
396,081
Distance Traveled
533,565
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,640
1,128
13
3
0
103,472
0
W
Erlang Shen
5,500
1,100
7
1
0
92,541
0
L
Xbalanque
4,240
848
0
0
0
0
0
L
Ne Zha
5,595
1,119
16
3
0
96,451
0
L
Maui
5,529
1,106
1
0
0
93,330
0
W
Bellona
5,797
1,159
5
1
0
119,444
0
W
Scylla
5,754
1,151
11
2
0
100,193
0
L
Ymir
5,592
1,118
6
1
0
100,838
0
W
Fenrir
6,219
1,244
8
2
0
117,915
0
L
Skadi
5,761
1,152
14
3
0
105,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role