Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Realassassin74
Ao Kuang
Level 68
God Stats
10W - 10L
1,434 SR
Queue Stats
57W - 49L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
Voltus
Gilgamesh
Level 63
God Stats
2W - 1L
1,879 SR
Queue Stats
45W - 48L
1,441 Elo+
Solo
Geb
Geb
YaoBingChilling
Geb
Level 98
God Stats
3W - 4L
1,416 SR
Queue Stats
184W - 148L
1,503 Elo+
Solo
Danzaburou
Danzaburou
xI-NonTryHard-xD
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
975 Elo+
Solo
Team Averages
Level 67
1,546 SR
1,375 Elo+

VS

Team Averages
Level 82
1,526 SR
1,424 Elo+
Thanatos
Thanatos
DoubleTap1807
Thanatos
Level 85
God Stats
81W - 66L
1,538 SR
Queue Stats
184W - 169L
1,434 Elo+
Party 1
Arachne
Arachne
Padley99-_-
Arachne
Level 140
God Stats
17W - 11L
1,603 SR
Queue Stats
301W - 309L
1,379 Elo+
Solo
Medusa
Medusa
QueenDoubletap
Medusa
Level 89
God Stats
142W - 114L
1,530 SR
Queue Stats
415W - 405L
1,420 Elo+
Party 1
Cerberus
Cerberus
brinax
Cerberus
Level 29
God Stats
24W - 10L
1,627 SR
Queue Stats
61W - 60L
1,454 Elo+
Party 1
Horus
Horus
xXSticksXx
Horus
Level 68
God Stats
2W - 4L
1,334 SR
Queue Stats
28W - 32L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
1
0 / 0 / 0
2,362
197
0
0
0
Ao Kuang
12
4 / 2 / 0
6,363
530
5,557
9,212
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
Voltus
Gilgamesh
10
2 / 3 / 1
5,894
491
6,074
9,768
8,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 1 / 0
5,723
477
4,228
7,239
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
xI-NonTryHard-xD
Danzaburou
10
0 / 1 / 1
5,544
462
4,041
4,612
1,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DoubleTap1807
Thanatos
11
1 / 1 / 2
6,206
517
3,024
8,775
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
Padley99-_-
Arachne
13
5 / 3 / 0
7,552
629
7,324
13,551
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 0 / 1
6,116
510
2,452
5,712
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
brinax
Cerberus
9
1 / 0 / 0
5,961
497
1,914
5,336
3,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
10
0 / 2 / 0
5,939
495
2,448
7,372
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
6
Kills
7
7
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
W
Thanatos
DoubleTap1807
Thanatos
1
1
2
2
W
Arachne
Padley99-_-
Arachne
5
3
0
1.67
W
0
0
1
0.5
L
Ao Kuang
4
2
0
2
L
Gilgamesh
Voltus
Gilgamesh
2
3
1
0.83
L
0
1
0
0
W
Cerberus
brinax
Cerberus
1
0
0
1
L
Danzaburou
xI-NonTryHard-xD
Danzaburou
0
1
1
0.5
W
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,900
Damage
17,162
30,831
Taken
40,746
16,959
Mitigated
15,919
9,694
Healing
23,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
DoubleTap1807
Thanatos
3,024
462
0
7,049
8,775
3,322
0
1,082
7,659
0
52,952
W
Arachne
Padley99-_-
Arachne
7,324
5,277
0
7,790
13,551
4,729
24
1,963
11,189
1,469
46,430
W
2,452
1,293
0
4,053
5,712
1,991
840
3,075
2,637
0
41,414
L
Ao Kuang
5,557
932
0
5,647
9,212
2,892
0
616
8,596
34,848
0
L
Gilgamesh
Voltus
Gilgamesh
6,074
2,329
0
1,258
9,768
8,830
0
729
9,039
0
29,279
L
4,228
276
0
1,644
7,239
3,803
0
875
6,364
33,866
1,808
W
Cerberus
brinax
Cerberus
1,914
0
0
1,664
5,336
3,236
230
1,095
4,208
15,602
0
L
Danzaburou
xI-NonTryHard-xD
Danzaburou
4,041
1,231
0
1,145
4,612
1,434
0
258
4,354
0
29,141
W
Horus
2,448
1,717
107
2,876
7,372
2,641
0
2,394
4,978
0
34,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,886
Gold Earned
31,774
231
Minions Killed
339
0
Camps Cleared
0
945,817
Distance Traveled
1,145,522
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
2,362
197
0
0
0
0
0
W
Thanatos
6,206
517
85
7
0
256,768
0
W
Arachne
7,552
629
86
7
0
226,011
7
W
Medusa
6,116
510
60
5
0
210,037
0
L
Ao Kuang
6,363
530
76
6
0
277,073
0
L
Gilgamesh
5,894
491
53
4
0
229,905
5
L
Geb
5,723
477
46
4
0
216,058
1
W
Cerberus
5,961
497
38
3
0
234,552
2
L
Danzaburou
5,544
462
56
5
0
222,781
0
W
Horus
5,939
495
70
6
0
218,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role