Player Matchup

Medusa
Medusa
 
Medusa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
D45Ubermensch
Thanatos
Level 126
God Stats
4W - 3L
1,753 SR
Queue Stats
90W - 93L
1,486 Elo+
Solo
Janus
Janus
EternaI Fox
Janus
Level 146
God Stats
17W - 9L
1,501 SR
Queue Stats
372W - 376L
1,458 Elo+
Solo
Kuzenbo
Kuzenbo
Iceblue4075
Kuzenbo
Level 57
God Stats
50W - 44L
1,406 SR
Queue Stats
303W - 347L
1,344 Elo+
Solo
Team Averages
Level 86
1,532 SR
1,458 Elo+

VS

Team Averages
Level 90
1,540 SR
1,375 Elo+
Medusa
Medusa
CP_KAH
Medusa
Level 107
God Stats
7W - 3L
1,532 SR
Queue Stats
135W - 147L
1,408 Elo+
Solo
Odin
Odin
CannibalBlueTTV
Odin
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 70L
1,470 Elo+
Solo
Ix Chel
Ix Chel
E-man375
Ix Chel
Level 127
God Stats
2W - 6L
1,383 SR
Queue Stats
48W - 60L
1,326 Elo+
Solo
Jormungandr
Jormungandr
MooN_5-4
Jormungandr
Level 66
God Stats
8W - 0L
1,787 SR
Queue Stats
94W - 114L
1,418 Elo+
Solo
Nox
Nox
Ravalightspirit
Nox
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 3 / 2
7,896
564
8,317
10,075
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
 
Hercules
11
1 / 1 / 4
6,107
436
5,791
11,284
7,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
D45Ubermensch
Thanatos
4
1 / 1 / 1
5,057
361
1,067
3,526
1,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 2 / 2
8,521
609
9,703
7,696
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Iceblue4075
Kuzenbo
12
2 / 1 / 6
7,666
548
4,419
7,751
8,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CP_KAH
Medusa
11
3 / 5 / 1
6,951
497
6,213
11,112
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 2
6,953
497
2,947
13,139
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
E-man375
Ix Chel
12
1 / 2 / 3
6,951
497
7,014
7,354
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
MooN_5-4
Jormungandr
12
2 / 3 / 4
7,718
551
7,133
9,702
5,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 7 / 1
6,968
498
2,695
7,432
2,133
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
17
Kills
8
8
Deaths
18
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
3
2
2.33
L
Hercules
 
Hercules
1
1
4
3
W
Medusa
CP_KAH
Medusa
3
5
1
0.7
W
1
1
2
2
L
Thanatos
D45Ubermensch
Thanatos
1
1
1
1.5
W
Ix Chel
E-man375
Ix Chel
1
2
3
1.25
L
7
2
2
4
L
Kuzenbo
Iceblue4075
Kuzenbo
2
1
6
5
W
Jormungandr
MooN_5-4
Jormungandr
2
3
4
1.33
W
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,297
Damage
26,002
40,332
Taken
48,739
22,719
Mitigated
17,406
12,145
Healing
15,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,317
3,956
0
3,745
10,075
3,450
481
4,153
5,922
0
62,433
L
Hercules
 
Hercules
5,791
794
0
3,076
11,284
7,271
0
5,984
5,300
0
23,774
W
Medusa
CP_KAH
Medusa
6,213
2,706
0
2,096
11,112
3,270
485
2,050
8,979
0
34,464
W
2,947
1,344
0
6,101
13,139
4,536
0
3,731
9,146
0
48,590
L
Thanatos
D45Ubermensch
Thanatos
1,067
244
0
1,712
3,526
1,032
0
503
3,023
0
10,241
W
Ix Chel
E-man375
Ix Chel
7,014
415
2,049
2,314
7,354
2,071
292
2,011
5,264
41,735
0
L
9,703
495
0
1,865
7,696
2,808
0
3,279
4,417
52,977
1,020
L
Kuzenbo
Iceblue4075
Kuzenbo
4,419
1,914
0
1,747
7,751
8,158
67
2,659
5,092
21,376
1,275
W
Jormungandr
MooN_5-4
Jormungandr
7,133
1,746
0
2,653
9,702
5,396
20
591
8,692
38,879
2,000
W
2,695
184
0
250
7,432
2,133
310
4,426
2,570
27,507
1,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,247
Gold Earned
35,541
258
Minions Killed
298
0
Camps Cleared
0
1,201,181
Distance Traveled
1,405,850
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,896
564
85
6
0
266,136
0
L
Hercules
6,107
436
31
2
0
285,134
1
W
Medusa
6,951
497
58
4
0
259,396
1
W
Odin
6,953
497
82
6
0
336,697
2
L
Thanatos
5,057
361
18
1
0
92,260
0
W
Ix Chel
6,951
497
57
4
0
301,151
2
L
Janus
8,521
609
94
7
0
271,879
0
L
Kuzenbo
7,666
548
30
2
0
285,772
0
W
Jormungandr
7,718
551
60
4
0
250,886
7
W
Nox
6,968
498
41
3
0
257,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role