Player Matchup

Olorun
Olorun
EmptyVortex083
Olorun
Level 141
God Stats
8W - 7L
1,455 SR
Queue Stats
206W - 211L
1,497 Elo+
Solo
Thor
Thor
HippieWarrior
Thor
Level 79
God Stats
2W - 1L
1,494 SR
Queue Stats
67W - 51L
1,504 Elo+
Party 1
Odin
Odin
Nicotec777
Odin
Level 65
God Stats
1W - 0L
1,127 SR
Queue Stats
68W - 70L
1,504 Elo+
Party 1
Ra
Ra
TimeCrisis3
Ra
Level 147
God Stats
39W - 41L
1,494 SR
Queue Stats
251W - 232L
1,481 Elo+
Solo
Cerberus
Cerberus
ViceXVI
Cerberus
Level 92
God Stats
22W - 11L
1,650 SR
Queue Stats
654W - 605L
1,538 Elo+
Solo
Team Averages
Level 105
1,444 SR
1,505 Elo+

VS

Team Averages
Level 94
1,590 SR
1,487 Elo+
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
RelentlessBro149
Ares
Level 67
God Stats
5W - 3L
1,484 SR
Queue Stats
194W - 195L
1,469 Elo+
Solo
Hun Batz
Hun Batz
TSM_Pasca
Hun Batz
Level 54
God Stats
3W - 2L
1,687 SR
Queue Stats
45W - 35L
1,506 Elo+
Party 2
Sol
Sol
leojavadd01
Sol
Level 68
God Stats
2W - 1L
1,779 SR
Queue Stats
59W - 67L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
4,831
483
3,460
3,455
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 1 / 2
5,888
589
3,103
7,258
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 0 / 2
5,570
557
3,141
7,636
3,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 0 / 2
6,086
609
3,869
2,793
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ViceXVI
Cerberus
12
5 / 0 / 1
6,836
684
7,664
6,767
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 3 / 0
5,221
522
4,663
7,170
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
 
Chang'e
9
0 / 4 / 0
5,074
507
2,094
6,882
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 0
4,957
496
3,497
8,379
4,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
TSM_Pasca
Hun Batz
9
1 / 2 / 0
5,041
504
1,251
6,648
2,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 0
5,125
513
1,129
6,902
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
L
Chang'e
 
Chang'e
0
4
0
0
W
1
0
4
3
W
4
1
2
5
W
2
0
2
3
L
0
3
0
0
L
Hun Batz
TSM_Pasca
Hun Batz
1
2
0
0.5
W
2
0
2
3
W
Cerberus
ViceXVI
Cerberus
5
0
1
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,237
Damage
12,634
27,909
Taken
35,981
10,239
Mitigated
12,289
12,711
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,663
3,405
0
2,085
7,170
2,211
0
2,687
4,453
0
39,341
L
Chang'e
 
Chang'e
2,094
76
0
2,930
6,882
1,617
0
3,238
3,176
26,691
0
W
3,460
1,055
400
1,037
3,455
888
451
386
3,069
26,493
574
W
3,103
1,189
0
4,216
7,258
2,434
0
1,008
6,250
0
41,433
W
3,141
443
0
2,134
7,636
3,341
127
2,402
5,234
0
12,839
L
3,497
450
107
1,561
8,379
4,776
0
2,899
5,334
16,502
1,689
L
Hun Batz
TSM_Pasca
Hun Batz
1,251
181
0
361
6,648
2,184
0
1,789
4,654
0
31,530
W
3,869
529
1,110
1,330
2,793
1,032
45
912
1,881
41,953
1,311
W
Cerberus
ViceXVI
Cerberus
7,664
366
0
2,484
6,767
2,544
0
2,336
4,431
41,974
1,257
L
1,129
680
0
3,365
6,902
1,501
0
2,931
3,735
32,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,211
Gold Earned
25,418
304
Minions Killed
265
0
Camps Cleared
0
1,017,679
Distance Traveled
925,669
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,221
522
62
6
0
176,369
2
L
Chang'e
5,074
507
58
6
0
160,934
0
W
Olorun
4,831
483
40
4
0
180,626
5
W
Thor
5,888
589
72
7
0
218,468
0
W
Odin
5,570
557
19
2
0
215,989
1
L
Ares
4,957
496
28
3
0
199,960
0
L
Hun Batz
5,041
504
58
6
0
207,190
0
W
Ra
6,086
609
90
9
0
211,387
4
W
Cerberus
6,836
684
83
8
0
191,209
0
L
Sol
5,125
513
59
6
0
181,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role