Player Matchup

Odin
Odin
Iurn
Odin
Level 120
God Stats
4W - 1L
1,485 SR
Queue Stats
254W - 223L
1,548 Elo+
Party 1
Neith
Neith
LovelyMiss27415
Neith
Level 88
God Stats
31W - 14L
1,535 SR
Queue Stats
300W - 302L
1,429 Elo+
Solo
Mercury
Mercury
ReflectiveAudio
Mercury
Level 145
God Stats
10W - 8L
1,552 SR
Queue Stats
202W - 186L
1,484 Elo+
Party 1
Yu Huang
Yu Huang
Skullking77
Yu Huang
Level 106
God Stats
7W - 9L
1,395 SR
Queue Stats
178W - 184L
1,474 Elo+
Solo
Bacchus
Bacchus
Ult is down
Bacchus
Level 89
God Stats
8W - 6L
1,589 SR
Queue Stats
693W - 690L
1,420 Elo+
Solo
Team Averages
Level 110
1,511 SR
1,471 Elo+

VS

Team Averages
Level 86
1,709 SR
1,475 Elo+
Zeus
Zeus
Broseph42017
Zeus
Level 88
God Stats
1W - 4L
1,749 SR
Queue Stats
253W - 216L
1,494 Elo+
Party 2
Anubis
Anubis
DRACKOSS
Anubis
Level 132
God Stats
0W - 1L
1,805 SR
Queue Stats
18W - 26L
1,475 Elo+
Party 3
Medusa
Medusa
Kwenalps
Medusa
Level 64
God Stats
7W - 8L
1,482 SR
Queue Stats
261W - 240L
1,463 Elo+
Party 2
Bakasura
Bakasura
V8slasher-_-
Bakasura
Level 126
God Stats
1W - 1L
1,772 SR
Queue Stats
107W - 91L
1,480 Elo+
Solo
Ymir
Ymir
factoS251
Ymir
Level 19
God Stats
1W - 1L
1,734 SR
Queue Stats
8W - 12L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Iurn
Odin
13
3 / 3 / 3
7,702
700
4,063
6,622
3,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 2
5,976
543
3,925
1,895
521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
8 / 1 / 5
7,323
666
7,704
5,483
1,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yu Huang
Skullking77
Yu Huang
14
4 / 1 / 3
7,792
708
5,117
4,393
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
Ult is down
Bacchus
11
1 / 1 / 3
5,454
496
4,699
7,104
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
5,838
531
1,286
6,397
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
DRACKOSS
Anubis
11
2 / 6 / 2
6,169
561
4,090
7,559
3,070
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Kwenalps
Medusa
9
0 / 2 / 0
5,178
471
3,341
6,483
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bakasura
V8slasher-_-
Bakasura
11
3 / 3 / 1
6,588
599
3,047
8,675
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ymir
8
0 / 0 / 0
5,140
467
1,484
6,719
3,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
6
6
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Anubis
DRACKOSS
Anubis
2
6
2
0.5
W
Odin
Iurn
Odin
3
3
3
1.5
L
Medusa
Kwenalps
Medusa
0
2
0
0
W
1
0
2
2
W
8
1
5
10.5
W
Yu Huang
Skullking77
Yu Huang
4
1
3
5.5
W
Bacchus
Ult is down
Bacchus
1
1
3
2.5
L
Bakasura
V8slasher-_-
Bakasura
3
3
1
1.17
L
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,508
Damage
13,248
25,497
Taken
35,833
11,700
Mitigated
11,621
5,255
Healing
4,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,286
38
0
290
6,397
1,239
0
3,827
2,530
26,214
0
L
Anubis
DRACKOSS
Anubis
4,090
197
0
1,212
7,559
3,070
0
0
7,559
32,713
0
W
Odin
Iurn
Odin
4,063
783
0
859
6,622
3,757
0
2,969
3,574
0
47,383
L
Medusa
Kwenalps
Medusa
3,341
1,088
0
1,126
6,483
1,494
84
2,029
4,056
0
38,184
W
3,925
959
184
687
1,895
521
394
198
1,697
0
46,718
W
7,704
4,041
0
483
5,483
1,547
0
1,214
3,872
0
37,822
W
Yu Huang
Skullking77
Yu Huang
5,117
619
0
1,500
4,393
1,310
0
934
3,113
62,326
0
W
Bacchus
Ult is down
Bacchus
4,699
530
0
1,542
7,104
4,565
170
1,124
5,980
15,538
0
L
Bakasura
V8slasher-_-
Bakasura
3,047
1,681
0
1,359
8,675
2,802
0
1,381
7,240
0
25,123
L
Ymir
1,484
255
0
967
6,719
3,016
0
1,789
4,632
8,154
921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,247
Gold Earned
28,913
385
Minions Killed
285
0
Camps Cleared
0
1,088,324
Distance Traveled
1,061,545
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,838
531
65
6
0
207,271
0
L
Anubis
6,169
561
67
6
0
164,197
0
W
Odin
7,702
700
102
9
0
196,697
1
L
Medusa
5,178
471
76
7
0
198,580
0
W
Neith
5,976
543
85
8
0
190,423
0
W
Mercury
7,323
666
65
6
0
270,790
0
W
Yu Huang
7,792
708
113
10
0
215,950
3
W
Bacchus
5,454
496
20
2
0
214,464
2
L
Bakasura
6,588
599
61
6
0
256,841
0
L
Ymir
5,140
467
16
1
0
234,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role