Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Zaryn Messor
Da Ji
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dTeam_159
Morgan Le Fay
Level 121
God Stats
51W - 46L
1,594 SR
Queue Stats
743W - 738L
1,389 Elo+
Solo
Ratatoskr
Ratatoskr
easy_mode54
Ratatoskr
Level 63
God Stats
11W - 10L
1,665 SR
Queue Stats
196W - 201L
1,455 Elo+
Solo
Team Averages
Level 108
1,552 SR
1,469 Elo+

VS

Team Averages
Level 82
1,554 SR
1,426 Elo+
Yemoja
Yemoja
 
Yemoja
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Bas_tugadh
Nike
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,335 Elo+
Party 1
Anubis
Anubis
JASON010203
Anubis
Level 109
God Stats
18W - 7L
1,844 SR
Queue Stats
114W - 105L
1,518 Elo+
Solo
Charybdis
Charybdis
Kitacolile
Charybdis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,248 Elo+
Party 1
Jing Wei
Jing Wei
Philimondster
Jing Wei
Level 155
God Stats
2W - 2L
1,427 SR
Queue Stats
129W - 107L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 1 / 1
5,458
606
4,756
4,168
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
 
Izanami
8
1 / 2 / 0
4,865
541
4,786
5,563
1,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 0 / 0
3,595
399
0
741
184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
dTeam_159
Morgan Le Fay
12
1 / 2 / 0
5,838
649
2,028
5,670
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
easy_mode54
Ratatoskr
9
1 / 1 / 0
5,305
589
2,723
7,217
2,184
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 2
5,013
557
1,721
6,009
1,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
5,429
603
4,074
5,762
2,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
12
3 / 1 / 0
6,731
748
4,637
5,240
2,115
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
Kitacolile
Charybdis
8
0 / 1 / 2
4,627
514
1,733
5,558
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
Philimondster
Jing Wei
11
2 / 2 / 0
5,737
637
1,568
6,794
2,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
5
Kills
6
6
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
1
2.5
L
Izanami
 
Izanami
1
2
0
0.5
W
Yemoja
 
Yemoja
0
0
2
1
W
1
1
0
1
W
Anubis
3
1
0
3
W
Charybdis
Kitacolile
Charybdis
0
1
2
1
W
Jing Wei
Philimondster
Jing Wei
2
2
0
1
L
0
0
0
0
L
Morgan Le Fay
dTeam_159
Morgan Le Fay
1
2
0
0.5
L
Ratatoskr
easy_mode54
Ratatoskr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,293
Damage
13,733
23,359
Taken
29,363
7,690
Mitigated
9,810
8,383
Healing
10,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,756
180
133
925
4,168
2,563
263
1,235
2,933
13,961
588
L
Izanami
 
Izanami
4,786
3,293
0
2,251
5,563
1,294
362
2,452
3,111
0
40,667
W
Yemoja
 
Yemoja
1,721
650
1,871
1,671
6,009
1,972
238
996
4,717
15,233
0
W
4,074
846
0
1,600
5,762
2,192
0
250
5,472
0
27,264
W
Anubis
4,637
43
0
2,577
5,240
2,115
262
1,674
3,560
54,522
1,287
W
Charybdis
Kitacolile
Charybdis
1,733
868
0
1,504
5,558
1,246
632
1,367
3,747
0
26,195
W
Jing Wei
Philimondster
Jing Wei
1,568
959
0
1,275
6,794
2,285
0
1,250
5,446
0
46,705
L
0
0
0
0
741
184
0
0
741
0
3,349
L
Morgan Le Fay
dTeam_159
Morgan Le Fay
2,028
130
0
1,556
5,670
1,465
0
2,671
2,999
42,387
583
L
Ratatoskr
easy_mode54
Ratatoskr
2,723
761
0
3,518
7,217
2,184
0
0
6,823
0
28,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,061
Gold Earned
27,537
249
Minions Killed
293
0
Camps Cleared
0
800,882
Distance Traveled
931,096
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,458
606
20
2
0
205,957
0
L
Izanami
4,865
541
70
8
0
176,880
0
W
Yemoja
5,013
557
20
2
0
177,574
0
W
Nike
5,429
603
46
5
0
187,135
0
W
Anubis
6,731
748
99
11
0
178,532
0
W
Charybdis
4,627
514
47
5
0
179,738
0
W
Jing Wei
5,737
637
81
9
0
208,117
0
L
Da Ji
3,595
399
6
1
0
40,887
0
L
Morgan Le Fay
5,838
649
91
10
0
181,833
2
L
Ratatoskr
5,305
589
62
7
0
195,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role