Player Matchup

Nu Wa
Nu Wa
AthenaTillDeath
Nu Wa
Level 157
God Stats
0W - 1L
1,454 SR
Queue Stats
22W - 37L
1,400 Elo+
Party 1
Ra
Ra
HitsuNabe
Ra
Level 122
God Stats
1W - 1L
1,697 SR
Queue Stats
376W - 397L
1,517 Elo+
Solo
Tsukuyomi
Tsukuyomi
Madarasage1
Tsukuyomi
Level 171
God Stats
7W - 8L
1,520 SR
Queue Stats
250W - 264L
1,539 Elo+
Solo
Da Ji
Da Ji
fZ-ClAsSiFIeD-fZ
Da Ji
Level 144
God Stats
1W - 2L
1,393 SR
Queue Stats
242W - 250L
1,489 Elo+
Party 1
Sobek
Sobek
ivanoski45
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,412 Elo+
Party 1
Team Averages
Level 141
1,513 SR
1,471 Elo+

VS

Team Averages
Level 118
1,514 SR
1,513 Elo+
Ra
Ra
BLAcK_JacK055
Ra
Level 156
God Stats
3W - 3L
1,548 SR
Queue Stats
569W - 563L
1,514 Elo+
Solo
Maui
Maui
Neckt1e
Maui
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 55L
1,492 Elo+
Solo
Hachiman
Hachiman
OriZon LiTHiUM
Hachiman
Level 159
God Stats
1W - 2L
1,139 SR
Queue Stats
141W - 154L
1,526 Elo+
Party 2
Sun Wukong
Sun Wukong
maspetit81
Sun Wukong
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
oH KraaTos
Cthulhu
Level 137
God Stats
4W - 0L
1,882 SR
Queue Stats
177W - 168L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 9
7,830
712
11,027
10,376
3,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
5 / 4 / 3
9,159
833
10,294
10,571
4,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Madarasage1
Tsukuyomi
15
5 / 4 / 6
8,690
790
12,897
14,568
6,193
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 8 / 8
7,544
686
4,647
11,076
4,790
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sobek
13
2 / 7 / 7
7,999
727
4,277
15,888
8,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 17
10,876
989
15,398
8,378
4,147
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
Neckt1e
Maui
15
3 / 1 / 23
9,102
827
8,921
12,609
12,456
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
14
6 / 4 / 11
9,154
832
11,395
8,709
3,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
maspetit81
Sun Wukong
15
2 / 3 / 21
9,269
843
7,044
12,998
10,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cthulhu
oH KraaTos
Cthulhu
17
9 / 3 / 17
10,999
1,000
14,080
13,448
16,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
117
12
Kills
28
28
Deaths
12
33
Assists
89
Player
Kills
Deaths
Assists
KDA
L
0
5
9
0.9
W
8
1
17
16.5
L
5
4
3
1.63
L
Tsukuyomi
Madarasage1
Tsukuyomi
5
4
6
2
W
Maui
Neckt1e
Maui
3
1
23
14.5
W
Hachiman
6
4
11
2.88
L
0
8
8
0.5
L
Sobek
2
7
7
0.79
W
Sun Wukong
maspetit81
Sun Wukong
2
3
21
4.17
W
Cthulhu
oH KraaTos
Cthulhu
9
3
17
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,142
Damage
56,838
62,479
Taken
56,142
27,897
Mitigated
46,488
22,740
Healing
26,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,027
3,209
321
740
10,376
3,958
559
6,208
3,825
21,378
1,827
W
15,398
930
10,341
4,540
8,378
4,147
1,820
3,291
5,015
39,020
0
L
10,294
713
9,886
3,790
10,571
4,711
270
6,621
3,677
27,299
0
L
Tsukuyomi
Madarasage1
Tsukuyomi
12,897
1,991
1,541
3,379
14,568
6,193
273
7,707
6,600
0
24,773
W
Maui
Neckt1e
Maui
8,921
1,337
1,444
3,337
12,609
12,456
1,059
4,325
8,160
13,676
399
W
Hachiman
11,395
5,004
78
568
8,709
3,338
2,629
4,288
4,421
0
23,122
L
4,647
471
272
929
11,076
4,790
0
6,001
4,662
0
7,995
L
Sobek
4,277
454
972
910
15,888
8,245
214
9,140
6,320
5,577
66
W
Sun Wukong
maspetit81
Sun Wukong
7,044
374
1,099
2,529
12,998
10,474
873
5,774
7,077
0
15,731
W
Cthulhu
oH KraaTos
Cthulhu
14,080
205
1,308
1,395
13,448
16,073
971
6,895
6,553
28,312
605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,222
Gold Earned
49,400
99
Minions Killed
127
0
Camps Cleared
0
906,097
Distance Traveled
976,596
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,830
712
21
2
0
154,797
4
W
Ra
10,876
989
54
5
0
208,120
0
L
Ra
9,159
833
46
4
0
190,917
0
L
Tsukuyomi
8,690
790
19
2
0
227,018
0
W
Maui
9,102
827
12
1
0
201,372
0
W
Hachiman
9,154
832
15
1
0
150,799
0
L
Da Ji
7,544
686
7
1
0
164,035
0
L
Sobek
7,999
727
6
1
0
169,330
0
W
Sun Wukong
9,269
843
16
1
0
217,128
0
W
Cthulhu
10,999
1,000
30
3
0
199,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role