Player Matchup

Neith
Neith
 
Neith
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Tinker101
King Arthur
Level 142
God Stats
25W - 21L
1,575 SR
Queue Stats
171W - 152L
1,563 Elo+
Solo
Chronos
Chronos
dsleite360
Chronos
Level 161
God Stats
6W - 5L
1,527 SR
Queue Stats
27W - 24L
1,530 Elo+
Solo
Team Averages
Level 147
1,520 SR
1,519 Elo+

VS

Team Averages
Level 122
1,593 SR
1,569 Elo+
Artemis
Artemis
BenevolentAmore
Artemis
Level 159
God Stats
4W - 7L
1,468 SR
Queue Stats
166W - 139L
1,555 Elo+
Solo
Charon
Charon
KIDSOLDIEROTX
Charon
Level 124
God Stats
1W - 1L
1,767 SR
Queue Stats
22W - 21L
1,729 Elo+
Party 1
Chaac
Chaac
Mark836
Chaac
Level 42
God Stats
5W - 4L
1,693 SR
Queue Stats
72W - 93L
1,417 Elo+
Solo
Poseidon
Poseidon
Runenash1
Poseidon
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 36L
1,581 Elo+
Solo
Mulan
Mulan
sG1z
Mulan
Level 127
God Stats
13W - 13L
1,536 SR
Queue Stats
102W - 96L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 1 / 5
9,143
610
7,545
7,287
2,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
 
Medusa
13
2 / 3 / 1
7,546
503
6,209
10,074
3,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
11
1 / 1 / 3
7,482
499
7,939
7,903
5,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Tinker101
King Arthur
15
3 / 1 / 4
9,190
613
10,793
9,611
7,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
dsleite360
Chronos
16
5 / 1 / 3
8,716
581
6,352
10,411
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
8,071
538
7,541
8,497
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 2 / 3
6,390
426
4,340
10,062
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Mark836
Chaac
11
1 / 3 / 1
7,020
468
7,072
17,485
10,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
Runenash1
Poseidon
13
1 / 5 / 1
7,275
485
3,369
8,527
2,300
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mulan
sG1z
Mulan
13
0 / 2 / 4
6,934
462
8,644
10,880
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
14
Kills
7
7
Deaths
14
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
5
5.5
W
Medusa
 
Medusa
2
3
1
0.83
W
Cthulhu
 
Cthulhu
1
1
3
2.5
L
5
2
0
2.5
L
0
2
3
0.75
L
Chaac
Mark836
Chaac
1
3
1
0.5
L
Poseidon
Runenash1
Poseidon
1
5
1
0.3
W
King Arthur
Tinker101
King Arthur
3
1
4
5
W
Chronos
dsleite360
Chronos
5
1
3
6.5
L
Mulan
sG1z
Mulan
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,838
Damage
30,966
45,286
Taken
55,451
22,996
Mitigated
29,634
15,461
Healing
18,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,545
1,246
0
3,262
7,287
2,696
364
3,047
4,240
0
78,266
W
Medusa
 
Medusa
6,209
1,517
0
2,426
10,074
3,332
404
1,174
8,900
0
54,403
W
Cthulhu
 
Cthulhu
7,939
256
192
2,005
7,903
5,800
54
1,844
6,059
30,432
1,340
L
7,541
1,950
0
1,320
8,497
2,880
51
3,264
5,233
0
55,878
L
4,340
1,073
0
1,139
10,062
9,187
110
4,120
5,942
22,051
0
L
Chaac
Mark836
Chaac
7,072
1,797
0
7,248
17,485
10,310
0
2,640
14,845
0
43,460
L
Poseidon
Runenash1
Poseidon
3,369
525
0
2,600
8,527
2,300
0
2,663
5,864
60,601
412
W
King Arthur
Tinker101
King Arthur
10,793
320
0
3,356
9,611
7,231
0
225
9,386
5,336
60,454
W
Chronos
dsleite360
Chronos
6,352
2,265
0
4,220
10,411
3,937
0
1,387
9,024
68,650
1,093
L
Mulan
sG1z
Mulan
8,644
431
0
5,827
10,880
4,957
0
1,887
8,993
0
53,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,077
Gold Earned
35,690
493
Minions Killed
418
0
Camps Cleared
0
1,628,950
Distance Traveled
1,479,823
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,143
610
152
10
0
321,844
3
W
Medusa
7,546
503
85
6
0
311,018
0
W
Cthulhu
7,482
499
43
3
0
328,518
6
L
Artemis
8,071
538
101
7
0
268,969
2
L
Charon
6,390
426
20
1
0
274,728
0
L
Chaac
7,020
468
80
5
0
292,054
3
L
Poseidon
7,275
485
124
8
0
294,832
4
W
King Arthur
9,190
613
103
7
0
314,068
0
W
Chronos
8,716
581
110
7
0
353,502
0
L
Mulan
6,934
462
93
6
0
349,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role