Player Matchup

Tyr
Tyr
MYNFT
Tyr
Level 104
God Stats
42W - 39L
1,514 SR
Queue Stats
198W - 195L
1,407 Elo+
Solo
Hachiman
Hachiman
MmYySsHh
Hachiman
Level 129
God Stats
7W - 2L
1,846 SR
Queue Stats
45W - 35L
1,636 Elo+
Solo
Surtr
Surtr
bedside_killer
Surtr
Level 115
God Stats
2W - 3L
1,496 SR
Queue Stats
234W - 232L
1,520 Elo+
Solo
Ra
Ra
xRagingXDeathx
Ra
Level 147
God Stats
1W - 1L
1,914 SR
Queue Stats
27W - 17L
1,611 Elo+
Solo
Bacchus
Bacchus
youtube-idcjuju
Bacchus
Level 67
God Stats
3W - 6L
1,589 SR
Queue Stats
28W - 71L
1,329 Elo+
Solo
Team Averages
Level 112
1,672 SR
1,501 Elo+

VS

Team Averages
Level 104
1,379 SR
1,455 Elo+
Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EL HASIEL
Anhur
Level 68
God Stats
2W - 3L
1,121 SR
Queue Stats
209W - 208L
1,444 Elo+
Solo
Pele
Pele
EZDiff
Pele
Level 23
God Stats
1W - 1L
1,275 SR
Queue Stats
26W - 22L
1,517 Elo+
Party 1
Ra
Ra
casualnubs
Ra
Level 121
God Stats
48W - 44L
1,498 SR
Queue Stats
500W - 487L
1,336 Elo+
Solo
Ganesha
Ganesha
Ðharma
Ganesha
Level 149
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 32L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
MYNFT
Tyr
9
1 / 4 / 2
5,914
422
4,617
8,612
4,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
MmYySsHh
Hachiman
14
3 / 2 / 1
7,916
565
7,153
9,336
2,740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 4 / 2
8,442
603
8,877
17,703
16,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
1 / 4 / 2
7,926
566
7,996
7,814
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 4 / 2
6,575
470
2,672
8,142
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
13 / 2 / 2
9,039
646
13,129
13,026
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
EL HASIEL
Anhur
12
0 / 3 / 4
6,845
489
4,804
6,879
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
EZDiff
Pele
12
2 / 4 / 2
7,586
542
7,571
12,201
5,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

14
3 / 1 / 4
8,378
598
7,480
8,442
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Ðharma
Ganesha
12
0 / 0 / 8
7,591
542
4,470
10,482
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
10
Kills
18
18
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
13
2
2
7
W
Anhur
EL HASIEL
Anhur
0
3
4
0.67
W
Pele
EZDiff
Pele
2
4
2
0.75
L
Tyr
MYNFT
Tyr
1
4
2
0.5
L
Hachiman
MmYySsHh
Hachiman
3
2
1
1.75
L
2
4
2
0.75
W
3
1
4
5
L
1
4
2
0.5
L
3
4
2
1
W
Ganesha
Ðharma
Ganesha
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,315
Damage
37,454
51,607
Taken
51,030
30,760
Mitigated
24,058
13,070
Healing
17,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,129
3,385
0
1,407
13,026
5,425
0
4,035
8,748
0
54,777
W
Anhur
EL HASIEL
Anhur
4,804
2,273
0
1,843
6,879
2,109
244
63
6,816
0
43,647
W
Pele
EZDiff
Pele
7,571
2,449
0
5,317
12,201
5,040
86
2,224
9,862
0
52,334
L
Tyr
MYNFT
Tyr
4,617
231
132
1,928
8,612
4,694
0
1,522
6,974
0
16,943
L
Hachiman
MmYySsHh
Hachiman
7,153
3,140
0
3,951
9,336
2,740
0
914
8,422
0
62,627
L
8,877
4,548
0
4,696
17,703
16,703
0
2,864
14,424
1,463
52,019
W
7,480
407
1,398
5,129
8,442
3,274
112
2,748
5,295
61,221
808
L
7,996
170
276
1,926
7,814
2,614
0
2,294
5,318
72,814
156
L
2,672
362
0
161
8,142
4,009
0
3,685
4,329
28,534
0
W
Ganesha
Ðharma
Ganesha
4,470
449
0
2,798
10,482
8,210
0
892
9,406
29,687
1,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,773
Gold Earned
39,439
407
Minions Killed
424
0
Camps Cleared
0
1,310,816
Distance Traveled
1,434,961
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,039
646
87
6
0
304,185
0
W
Anhur
6,845
489
114
8
0
263,758
0
W
Pele
7,586
542
95
7
0
265,842
0
L
Tyr
5,914
422
32
2
0
209,643
1
L
Hachiman
7,916
565
102
7
0
285,315
3
L
Surtr
8,442
603
90
6
0
250,135
0
W
Ra
8,378
598
118
8
0
306,641
5
L
Ra
7,926
566
136
10
0
265,541
0
L
Bacchus
6,575
470
47
3
0
300,182
0
W
Ganesha
7,591
542
10
1
0
294,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role