Player Matchup

Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver V
Bigsurge3528526
Arachne
Silver V
Level 147
God Stats
7W - 7L
1,249 SR
Queue Stats
122W - 135L
583 MMR
Solo
Achilles
Achilles
Silver III
BlakFTB
Achilles
Silver III
Level 138
God Stats
25W - 26L
1,453 SR
Queue Stats
168W - 187L
980 MMR
Party 1
Apollo
Apollo
Silver IV
EDDEEEZY
Apollo
Silver IV
Level 144
God Stats
18W - 17L
1,461 SR
Queue Stats
71W - 94L
938 MMR
Solo
Nu Wa
Nu Wa
Bronze I
MIDNIGHTzs
Nu Wa
Bronze I
Level 195
God Stats
40W - 45L
1,481 SR
Queue Stats
476W - 514L
532 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,429 SR
907 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,438 SR
993 MMR
Chronos
Chronos
Bronze I
 
Chronos
Bronze I
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
BLACKZSF
Fenrir
Silver V
Level 56
God Stats
0W - 5L
1,101 SR
Queue Stats
20W - 37L
701 MMR
Solo
Janus
Janus
Silver IV
MACKO-77
Janus
Silver IV
Level 177
God Stats
2W - 1L
1,401 SR
Queue Stats
108W - 142L
850 MMR
Solo
Fafnir
Fafnir
Silver IV
Madness3441
Fafnir
Silver IV
Level 82
God Stats
9W - 12L
1,541 SR
Queue Stats
227W - 265L
826 MMR
Solo
Sol
Sol
Silver IV
vDuvan--
Sol
Silver IV
Level 78
God Stats
1W - 3L
1,648 SR
Queue Stats
17W - 34L
1,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
2 / 1 / 1
5,041
630
1,033
6,205
2,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
0 / 0 / 0
4,495
562
1,636
7,414
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
BlakFTB
Achilles
10
2 / 0 / 0
5,969
746
1,446
3,833
2,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
EDDEEEZY
Apollo
9
1 / 0 / 1
5,218
652
1,203
2,058
622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
9
0 / 0 / 2
5,061
633
3,535
2,812
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
ThanatosSun WukongSkadiAwilix

VS

Bans
ShivaBakasuraAnubisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
0 / 1 / 0
4,179
522
397
3,099
837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fenrir
BLACKZSF
Fenrir
9
1 / 1 / 0
4,620
578
3,629
5,575
1,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
MACKO-77
Janus
8
0 / 1 / 0
4,212
527
1,603
2,845
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
6
0 / 0 / 1
4,142
518
330
3,113
1,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 2 / 0
4,161
520
450
3,064
535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
1
2.5
L
Chronos
 
Chronos
0
1
0
0
L
Fenrir
BLACKZSF
Fenrir
1
1
0
1
W
0
0
0
0
W
Achilles
BlakFTB
Achilles
2
0
0
2
W
Apollo
EDDEEEZY
Apollo
1
0
1
1.5
L
Janus
MACKO-77
Janus
0
1
0
0
W
Nu Wa
0
0
2
1
L
Fafnir
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,853
Damage
6,409
22,322
Taken
17,696
8,829
Mitigated
5,903
8,131
Healing
4,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,033
75
849
1,621
6,205
2,943
140
653
5,552
9,313
1,696
L
Chronos
 
Chronos
397
159
0
857
3,099
837
0
576
2,483
18,732
1,136
L
Fenrir
BLACKZSF
Fenrir
3,629
512
0
699
5,575
1,994
0
759
4,707
0
38,736
W
1,636
1,171
0
3,201
7,414
2,354
0
427
6,987
0
30,472
W
Achilles
BlakFTB
Achilles
1,446
71
0
1,790
3,833
2,235
0
434
3,399
0
31,896
W
Apollo
EDDEEEZY
Apollo
1,203
398
0
424
2,058
622
683
442
1,616
0
28,921
L
Janus
MACKO-77
Janus
1,603
120
0
1,173
2,845
671
0
1,855
809
25,492
0
W
Nu Wa
3,535
797
0
246
2,812
675
197
802
2,010
23,474
1,835
L
Fafnir
330
210
84
1,181
3,113
1,866
0
534
2,444
4,990
0
L
450
131
0
741
3,064
535
0
194
2,687
14,357
2,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,784
Gold Earned
21,314
240
Minions Killed
186
0
Camps Cleared
0
876,511
Distance Traveled
716,417
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,041
630
12
2
0
193,009
0
L
Chronos
4,179
522
37
5
0
133,555
0
L
Fenrir
4,620
578
73
9
0
211,400
0
W
Arachne
4,495
562
58
7
0
197,074
0
W
Achilles
5,969
746
66
8
0
145,153
4
W
Apollo
5,218
652
56
7
0
182,116
3
L
Janus
4,212
527
38
5
0
164,255
4
W
Nu Wa
5,061
633
48
6
0
159,159
0
L
Fafnir
4,142
518
5
1
0
87,112
0
L
Sol
4,161
520
33
4
0
120,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role