Player Matchup

Nemesis
Nemesis
Platinum I
 
Nemesis
Platinum I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum II
EternalMiser
Maui
Platinum II
Level 153
God Stats
3W - 3L
1,494 SR
Queue Stats
273W - 264L
1,889 MMR
Solo
Nu Wa
Nu Wa
Platinum III
Lovonov
Nu Wa
Platinum III
Level 159
God Stats
44W - 24L
1,680 SR
Queue Stats
468W - 469L
1,908 MMR
Solo
Charybdis
Charybdis
Gold II
ManBearTV
Charybdis
Gold II
Level 147
God Stats
9W - 9L
1,734 SR
Queue Stats
262W - 264L
1,609 MMR
Solo
Vamana
Vamana
Platinum IV
hotstyle123
Vamana
Platinum IV
Level 155
God Stats
52W - 37L
1,623 SR
Queue Stats
117W - 102L
1,661 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,606 SR
1,713 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,552 SR
1,737 MMR
Mulan
Mulan
Platinum V
 
Mulan
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Gnararevalar
Izanami
Gold II
Level 61
God Stats
0W - 2L
1,289 SR
Queue Stats
133W - 118L
1,566 MMR
Solo
Ymir
Ymir
Bronze III
Jaid8
Ymir
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Scylla
Scylla
Masters
Ranian
Scylla
Masters
Level 206
God Stats
11W - 21L
1,759 SR
Queue Stats
414W - 349L
2,579 MMR
Solo
Camazotz
Camazotz
Gold III
STINKYxBALLSKIN
Camazotz
Gold III
Level 108
God Stats
1W - 1L
1,713 SR
Queue Stats
132W - 136L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 1 / 5
5,445
545
4,107
6,949
2,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 7
6,729
673
2,634
6,078
4,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Lovonov
Nu Wa
12
2 / 1 / 3
6,691
669
3,911
2,355
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ManBearTV
Charybdis
12
7 / 1 / 1
7,149
715
12,192
8,421
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
12
2 / 1 / 1
7,185
719
4,602
8,454
3,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SusanoBakasuraRavanaBaron SamediChaac

VS

Bans
AchillesThanatosCthulhuBake KujiraKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 3 / 1
5,182
518
2,957
8,655
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Gnararevalar
Izanami
9
1 / 5 / 0
5,261
526
4,686
7,834
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Jaid8
Ymir
8
0 / 3 / 0
4,619
462
2,275
9,042
3,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Ranian
Scylla
12
3 / 1 / 0
6,508
651
3,129
4,800
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Camazotz
8
0 / 0 / 2
4,791
479
2,381
7,437
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
4
4
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
5
2.5
L
Mulan
 
Mulan
0
3
1
0.17
W
1
0
7
4.5
L
Izanami
Gnararevalar
Izanami
1
5
0
0.2
L
Ymir
Jaid8
Ymir
0
3
0
0
W
Nu Wa
Lovonov
Nu Wa
2
1
3
3.5
W
Charybdis
ManBearTV
Charybdis
7
1
1
7.5
L
Scylla
Ranian
Scylla
3
1
0
3
L
Camazotz
0
0
2
1
W
Vamana
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,446
Damage
15,428
32,257
Taken
37,768
13,200
Mitigated
10,204
10,962
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,107
1,805
0
932
6,949
2,266
69
1,946
4,825
0
33,087
L
Mulan
 
Mulan
2,957
351
0
2,126
8,655
2,749
0
1,228
7,427
0
29,490
W
2,634
625
0
1,673
6,078
4,477
0
1,168
4,910
16,018
4,736
L
Izanami
Gnararevalar
Izanami
4,686
2,961
0
780
7,834
1,456
0
884
6,950
0
32,814
L
Ymir
Jaid8
Ymir
2,275
319
1,232
1,708
9,042
3,053
0
1,540
7,502
11,007
0
W
Nu Wa
Lovonov
Nu Wa
3,911
840
0
250
2,355
604
605
449
1,866
50,021
0
W
Charybdis
ManBearTV
Charybdis
12,192
7,494
0
4,934
8,421
2,740
929
1,502
6,919
0
53,714
L
Scylla
Ranian
Scylla
3,129
43
0
1,132
4,800
1,315
0
1,829
2,971
51,583
0
L
Camazotz
2,381
889
0
3,647
7,437
1,631
0
684
6,753
0
22,400
W
Vamana
4,602
1,684
0
3,173
8,454
3,113
0
733
7,641
0
48,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,199
Gold Earned
26,361
359
Minions Killed
296
0
Camps Cleared
0
1,055,412
Distance Traveled
1,033,950
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,445
545
58
6
0
252,099
2
L
Mulan
5,182
518
57
6
0
170,974
2
W
Maui
6,729
673
21
2
0
220,878
3
L
Izanami
5,261
526
66
7
0
203,360
1
L
Ymir
4,619
462
23
2
0
183,485
0
W
Nu Wa
6,691
669
98
10
0
202,330
4
W
Charybdis
7,149
715
95
10
0
170,940
0
L
Scylla
6,508
651
109
11
0
229,626
0
L
Camazotz
4,791
479
41
4
0
246,505
0
W
Vamana
7,185
719
87
9
0
209,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role