Player Matchup

Sylvanus
Sylvanus
Bobi Nelson
Sylvanus
Level 88
God Stats
8W - 4L
1,470 SR
Queue Stats
16W - 19L
1,315 Elo+
Solo
Loki
Loki
FlyingFishCleo
Loki
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
297W - 292L
1,416 Elo+
Party 1
Surtr
Surtr
StormSinner
Surtr
Level 128
God Stats
6W - 4L
1,504 SR
Queue Stats
269W - 258L
1,463 Elo+
Party 1
Persephone
Persephone
mizuri16
Persephone
Level 62
God Stats
22W - 24L
1,461 SR
Queue Stats
120W - 125L
1,491 Elo+
Solo
Jing Wei
Jing Wei
xoxBlodreinaxox
Jing Wei
Level 41
God Stats
2W - 4L
1,298 SR
Queue Stats
85W - 93L
1,227 Elo+
Solo
Team Averages
Level 72
1,447 SR
1,382 Elo+

VS

Team Averages
Level 63
1,428 SR
1,423 Elo+
Rama
Rama
 
Rama
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RA Astroo1539
Anubis
Level 37
God Stats
23W - 24L
1,484 SR
Queue Stats
51W - 70L
1,402 Elo+
Solo
Chang'e
Chang'e
adripiloto69
Chang'e
Level 80
God Stats
17W - 20L
1,447 SR
Queue Stats
355W - 360L
1,423 Elo+
Solo
Nemesis
Nemesis
markusmid
Nemesis
Level 25
God Stats
2W - 3L
1,235 SR
Queue Stats
55W - 75L
1,366 Elo+
Party 2
Mulan
Mulan
socelbola51
Mulan
Level 87
God Stats
7W - 7L
1,471 SR
Queue Stats
77W - 78L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bobi Nelson
Sylvanus
12
2 / 1 / 0
7,294
521
7,881
13,671
10,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 5 / 0
7,052
504
5,898
11,611
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 4 / 1
7,696
550
11,018
13,168
9,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
mizuri16
Persephone
12
0 / 3 / 0
7,293
521
4,378
6,246
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
11
0 / 2 / 3
6,013
430
5,092
8,032
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 3 / 3
6,766
483
6,255
11,645
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
6 / 1 / 1
8,985
642
11,390
11,282
5,109
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chang'e
adripiloto69
Chang'e
13
3 / 0 / 1
6,933
495
10,354
10,385
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nemesis
markusmid
Nemesis
14
3 / 0 / 3
7,956
568
4,174
10,450
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
2 / 3 / 1
8,822
630
4,886
11,171
7,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
15
15
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
3
3
0.83
L
Sylvanus
Bobi Nelson
Sylvanus
2
1
0
2
L
2
5
0
0.4
W
6
1
1
6.5
L
3
4
1
0.88
W
Chang'e
adripiloto69
Chang'e
3
0
1
3.5
W
Nemesis
markusmid
Nemesis
3
0
3
4.5
L
Persephone
mizuri16
Persephone
0
3
0
0
W
2
3
1
0.83
L
Jing Wei
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,267
Damage
37,059
52,728
Taken
54,933
26,159
Mitigated
22,886
19,990
Healing
24,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,255
4,763
0
2,809
11,645
3,262
0
3,362
8,241
0
33,172
L
Sylvanus
Bobi Nelson
Sylvanus
7,881
2,013
700
8,080
13,671
10,284
0
5,441
7,386
31,001
1,920
L
5,898
1,405
0
3,232
11,611
3,015
0
5,654
5,785
0
48,800
W
11,390
478
89
6,463
11,282
5,109
491
4,696
6,500
71,855
1,008
L
11,018
3,108
0
3,584
13,168
9,410
0
2,514
10,610
916
48,616
W
Chang'e
adripiloto69
Chang'e
10,354
336
4,481
6,963
10,385
3,026
0
2,976
7,280
37,020
2,196
W
Nemesis
markusmid
Nemesis
4,174
923
0
1,704
10,450
4,138
17
1,289
9,128
0
65,097
L
Persephone
mizuri16
Persephone
4,378
511
0
1,927
6,246
1,300
0
3,310
2,917
41,997
1,475
W
4,886
595
0
1,987
11,171
7,351
0
301
10,185
0
64,716
L
Jing Wei
5,092
2,911
0
2,467
8,032
2,150
21
3,263
4,511
0
30,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,348
Gold Earned
39,462
331
Minions Killed
504
0
Camps Cleared
0
1,354,082
Distance Traveled
1,363,735
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,766
483
67
5
0
243,612
0
L
Sylvanus
7,294
521
45
3
0
250,302
1
L
Loki
7,052
504
75
5
0
316,273
0
W
Anubis
8,985
642
130
9
0
259,317
0
L
Surtr
7,696
550
75
5
0
237,033
6
W
Chang'e
6,933
495
65
5
0
304,337
0
W
Nemesis
7,956
568
114
8
0
328,287
5
L
Persephone
7,293
521
86
6
0
258,092
6
W
Mulan
8,822
630
128
9
0
228,182
3
L
Jing Wei
6,013
430
50
4
0
292,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role